Stephane Laroche
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32c8ec15
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-Add slight changes from similar Lit material code changes.
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7 年前 |
Yao Xiaoling
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95e207c6
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Some minor adjustments.
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7 年前 |
GitHub
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3a0290a2
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Merge pull request #1225 from EvgeniiG/master
Port global density volumes to the interpolation volume framework (+ misc improvements)
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7 年前 |
Stephane Laroche
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e1727d9d
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Merge branch 'master' into stacklit
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7 年前 |
Yao Xiaoling
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47a99e08
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Remove leftover influence properties.
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7 年前 |
GitHub
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6c9988ce
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Merge pull request #1226 from Unity-Technologies/Fix-issue-with-override-value-in-debug
Fix issue with override value in debug
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7 年前 |
Yao Xiaoling
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fe1e3424
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Remove uvmapping for blend mask because terrain always uses uv0.
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7 年前 |
sebastienlagarde
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5799a070
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Fix issue with override value in debug
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7 年前 |
Stephane Laroche
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61ee5830
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Merge branch 'master' into stacklit
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7 年前 |
Yao Xiaoling
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265fbfcb
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Remove influence stuff.
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7 年前 |
GitHub
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78501232
|
Merge pull request #1224 from Unity-Technologies/Update-shot-graphic-test
Update shot graphic test
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7 年前 |
Yao Xiaoling
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e7aff361
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Remove bent normal maps.
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7 年前 |
sebastienlagarde
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18ff5152
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Update shot graphic test
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7 年前 |
Yao Xiaoling
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6d5e665d
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Delete diffusion profiles. They are only for SSS.
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7 年前 |
GitHub
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4a8c5ab6
|
Merge pull request #1222 from Unity-Technologies/Share-GetPreIntegratedFGD-function
Share GetPreIntegratedFGD
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7 年前 |
Yao Xiaoling
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46f3df70
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Added normal map support. Need engine changes so that _NORMALMAP0-_NORMALMAP3 keywords can be selected.
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7 年前 |
sebastienlagarde
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4a94d626
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Share GetPreIntegratedFGD
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7 年前 |
Frédéric Vauchelles
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6d0e67cc
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Moved buffered history system to HDCamera
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7 年前 |
Yao Xiaoling
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59296c5d
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Comment out planar/triplanar uvmapping mode.
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7 年前 |
GitHub
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15da236b
|
Merge pull request #1221 from Unity-Technologies/Update-SSS-graphic-test
Update SSS graphic test
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7 年前 |
Frédéric Vauchelles
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b6f0098d
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(wip) SSR for deferred
Toggle for SSR
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7 年前 |
Yao Xiaoling
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9296804c
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Remove thickness maps.
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7 年前 |
sebastienlagarde
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5f5c5dd3
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Update SSS graphic test
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7 年前 |
Frédéric Vauchelles
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09596c67
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Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
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7 年前 |
Yao Xiaoling
|
7f12e881
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Remove heightmap editor parameters.
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7 年前 |
sebastienlagarde
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838474da
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HDRenderpipeline: Remove unused file - we ahve a converter now
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7 年前 |
Yao Xiaoling
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3c65014c
|
Pass terrain layer smoothness and metallic to terrainlit shader and stop using _BaseColor properties.
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7 年前 |
Kay Chang
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c279dc9c
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Re-added modified files for Switch without BOM.
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7 年前 |
GitHub
|
517c5afd
|
Merge pull request #1220 from Unity-Technologies/Factor-PreIntegratedFGD
Factor PreIntegratedFGD
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7 年前 |
Yao Xiaoling
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1f8112c9
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Fix terrain control map channels.
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7 年前 |
Kay Chang
|
f5303717
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Revert "WIP adding Switch support."
This reverts commit 9af0c8f34d9c5f809e96bd5f5502d6ac28b1f330.
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7 年前 |
sebastienlagarde
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a7a14891
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Factor PreIntegratedFGD
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7 年前 |
GitHub
|
a6d193f9
|
Merge pull request #1218 from Unity-Technologies/decals/ui_use_handles
Add the ability to change decal shape with the handle ui control
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7 年前 |
Yao Xiaoling
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5836d560
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Remove subsurface related properties.
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7 年前 |
Kay Chang
|
53b01e3a
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WIP adding Switch support.
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7 年前 |
GitHub
|
ff5089b7
|
Merge pull request #1219 from Unity-Technologies/FactorLTCAreaCode
HDRenderPipeline: FactorLTCAreaCode
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7 年前 |
Yao Xiaoling
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59ed7708
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Remove detail related properties.
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7 年前 |
Kay Chang
|
947cb257
|
WIP adding switch support (not working yet).
|
7 年前 |
GitHub
|
7dd0b991
|
Merge pull request #1217 from Unity-Technologies/expose-numlights-per-cluster
Expose numlights per cluster
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7 年前 |
GitHub
|
9dec0564
|
Merge pull request #1263 from Unity-Technologies/lw/fix_copy_depth_to_scene_view_camera
Lw/fix copy depth to scene view camera
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7 年前 |
Yao Xiaoling
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4f246aa2
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Rename: _LayerMaskMap -> _Control because the terrain uses it.
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7 年前 |
GitHub
|
362e32d7
|
Merge branch 'master' into expose-numlights-per-cluster
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7 年前 |
GitHub
|
ab445387
|
Merge pull request #1209 from Unity-Technologies/LWRP
LWRP
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7 年前 |
GitHub
|
ce0fa09f
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Merge pull request #1259 from Unity-Technologies/lw/perobject-local-shadows
Fixed multiple local shadows.
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7 年前 |
Yao Xiaoling
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caf64a4f
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Remove LayerCount. Treat as 4.
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7 年前 |
GitHub
|
7a36e4e2
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Merge pull request #1215 from Unity-Technologies/revert-1212-expose-numlights-per-cluster
Revert "Expose the number of light indices per clustered tile"
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7 年前 |
Aleksandr Kirillov
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38b5c51b
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Now binding the copied depth texture to `_CameraDepthTexture` after the copy.
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7 年前 |
Felipe Lira
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61f8c6ac
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shadow strength already account for attenuation in non shadow casting lights.
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7 年前 |
Yao Xiaoling
|
3abb8dfa
|
Removed layer settings and material references.
|
7 年前 |
GitHub
|
7804b03a
|
Revert "Expose the number of light indices per clustered tile"
|
7 年前 |