Felipe Lira
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2c09ec14
|
Fixed format and line endings.
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7 年前 |
Felipe Lira
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60efd574
|
Added float and half variants to instrisicts
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7 年前 |
Matt Dean
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e4c1b7ba
|
Add missing metas
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7 年前 |
Alex Lian
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bb48e6ea
|
Move new files merged from master
For file re-org, catch up files
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7 年前 |
Thomas
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7fc1f0a9
|
Fixed empty editor debug window on srp asset reload
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7 年前 |
GitHub
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b5990ea4
|
Merge pull request #1374 from Unity-Technologies/lw/fix-texture2dms
Fixed DepthCopy shader. Disabled depth resolve on VR until we can pr…
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7 年前 |
Matt Dean
|
36a0484f
|
Merge remote-tracking branch 'origin/master' into sg/texture-types
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7 年前 |
Alex Lian
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0d975dea
|
Merge remote-tracking branch 'origin/master' into build/automation
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7 年前 |
GitHub
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cd218826
|
Merge pull request #1376 from Unity-Technologies/sg/hdsubshaders
HD Master Node Support
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7 年前 |
GitHub
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b0de4212
|
Merge pull request #1372 from Unity-Technologies/lw/fix-nested-camera-rendering
Add code to prevent nested camera rendering.
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7 年前 |
Matt Dean
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26a4b39a
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HD subshaders branch rebuild
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7 年前 |
Felipe Lira
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506d7954
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Add code to prevent nested camera rendering.
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7 年前 |
Felipe Lira
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3160d4ad
|
Fixed DepthCopy shader. Disabled depth resolve on VR until we can properly figure out how to resolve texture2DMS in stereo.
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7 年前 |
Sebastien Lagarde
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265dfd2e
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
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7 年前 |
GitHub
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321f6700
|
Merge pull request #1367 from Unity-Technologies/lw/dynamic-batching
Added support to DynamicBatching. It's enabled by default and can be…
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7 年前 |
sebastienlagarde
|
ad39683b
|
update changelog
|
7 年前 |
GitHub
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dc326439
|
Merge pull request #1375 from Unity-Technologies/Add-scene-selection-pass-to-HDRP
Add scene selection pass to HDRP
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7 年前 |
Sebastien Lagarde
|
dfa41c1f
|
Update Changlog HDRP
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7 年前 |
Felipe Lira
|
a55f3bfe
|
Added support to DynamicBatching. It's enabled by default and can be changed in the pipeline asset. Created RenderingData to hold all other data containers.
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7 年前 |
sebastienlagarde
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8d684e8b
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Fix issue with shadow mask + small optim
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7 年前 |
GitHub
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69346a17
|
Merge pull request #1369 from Unity-Technologies/switch-support-reversed-z
Define REVERSE_ZBUF for Switch platform (Revisited)
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7 年前 |
GitHub
|
19d1506c
|
Merge pull request #1337 from Unity-Technologies/lw/api-refactor-v1
Lw/api refactor v1
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7 年前 |
sebastienlagarde
|
30443854
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Add support of per light shadow mask control
Add support of per light shadow mask control
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7 年前 |
GitHub
|
faac9fcb
|
Merge pull request #1373 from Unity-Technologies/stacklit
Stacklit
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7 年前 |
Felipe Lira
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f48ba219
|
Added null check on CreateEngineMaterial
|
7 年前 |
Alex Lian
|
3be7d580
|
Merge remote-tracking branch 'origin/master' into build/automation
|
7 年前 |
GitHub
|
7b42e0f2
|
Merge pull request #1371 from EvgeniiG/master
Fix banding issues caused by high intensity volumetric lighting
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7 年前 |
Felipe Lira
|
1a4378d1
|
PostProcess stack will handle cases where src = dest are same and a single effect is on stack.
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7 年前 |
Evgenii Golubev
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4883e8dc
|
Update the HDRP changelog
|
7 年前 |
Alex Lian
|
f5654663
|
Fix gitmodule references
|
7 年前 |
GitHub
|
92542c54
|
Merge pull request #1354 from Unity-Technologies/sg/fix-error-float-value-to-string
Fix float value to string error
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7 年前 |
Felipe Lira
|
4e3fad68
|
Fixed copyDepth pass.
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7 年前 |
Evgenii Golubev
|
1f059c6b
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
|
7 年前 |
Alex Lian
|
5dd074d3
|
Move shadergraph
|
7 年前 |
sebastienlagarde
|
d01c66f4
|
Update Changelog
|
7 年前 |
Felipe Lira
|
4dcb7214
|
Added camera HDR setup
|
7 年前 |
Alex Lian
|
b80e61ac
|
Move assets for test projects
|
7 年前 |
GitHub
|
ae1dff05
|
Merge pull request #1358 from Unity-Technologies/sg/vertex-modification
Vertex Modification
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7 年前 |
Felipe Lira
|
c13ab97d
|
fixed Final pass blit
|
7 年前 |
Matt Dean
|
c43790f0
|
Fixes for PR
|
7 年前 |
Martin Thorzen
|
7688ce53
|
Updated with the PR feedback
|
7 年前 |
Sebastien Lagarde
|
2ca0621d
|
Add scene selection pass to HDRP
For lit, lit tessellation, unlit, layeredLit, LayereLitTessellation
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7 年前 |
Sebastien Lagarde
|
ab065fbb
|
Define REVERSE_ZBUF for Switch platform (Revisited)
|
7 年前 |
Matt Dean
|
42b09806
|
Add first pass Texture2DArray and Texture3D support
|
7 年前 |
Alex Lian
|
b28e6241
|
Initial reorg
Re-org for cleanliness and start of test projects
|
7 年前 |
Felipe Lira
|
63a6fe03
|
Merge branch 'LWRP' into lw/api-refactor-v1
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
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7 年前 |
Felipe Lira
|
25e45b36
|
Merge branch 'master' into LWRP
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/Utilities/CoreUtils.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
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7 年前 |
Matt Dean
|
0546ae13
|
Fix template issues
|
7 年前 |
Frédéric Vauchelles
|
d5c1a104
|
Added toggle to raymarch behind objects
several stability fixes
|
7 年前 |
Frédéric Vauchelles
|
493c1fac
|
Added temporal filtering for HiZ
|
7 年前 |