GitHub
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e10be928
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Merge pull request #81 from patrickfournier/graph-view-copy-paste
Graph view copy paste, for trunk cfe3ca666188 and later
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7 年前 |
Matt Dean
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e44629cb
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Fixes for PR
- Rename Tangent/Normal/Bitangent nodes
- Make GetHLSLSafeNAme static
- Rename MatrixCommonNode > TransformationMatrixNode
- Rename enums for Log and Exponential base
- String interpolation > Switch statement
- Full names for all Trigonometry nodes
- Rename Reflect/Project/Reject > Reflection/Projection/Rejection
- Rename Fresnel/FresnelEffect
- Rename unit enum in RotateNode (remove duplicate in UVTransform)
- Add min/max clamp to Gradient2D evaluation
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7 年前 |
GitHub
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a7d3058a
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Merge branch 'master' into graph-view-copy-paste
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7 年前 |
Matt Dean
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a63160cc
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UV Nodes
- Minor fixes to Natalies commits
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7 年前 |
GitHub
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849d3ecb
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Merge branch 'master' into graph-view-copy-paste
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7 年前 |
Peter Bay Bastian
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d50eb6bb
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Outside node controls for texture slots + various fixes
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7 年前 |
Natalie Burke
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f9118863
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reordering and sorting of procedural nodes, created temp make shadergraph category and added nodes that should become shader graphs there. Fixed broken procedural nodes, added useful inputs, unified stylization
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7 年前 |
Jens Holm
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d2b246fa
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Allow mesh in preview to be null / none selected as default sphere mesh
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7 年前 |
Natalie Burke
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e92749db
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changing input order to increase consistency. Added center input for rotate node
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7 年前 |
Jens Holm
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35d08f0d
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Add OnVlaueChanged callback to preview mesh picker for master node
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7 年前 |
Natalie Burke
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dc3b9dcd
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Merge branch 'node-validation' of https://github.com/Unity-Technologies/ShaderGraph into node-validation
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7 年前 |
Patrick Fournier
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20c7f686
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Update changes following merge with master.
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7 年前 |
Peter Bay Bastian
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e408be90
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Handle remove events from GraphView
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7 年前 |
Natalie Burke
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9650733e
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changing result to out - cutting transfrom - adding Tiling Offset. Some functionality may change based on Tiling Offset UV input/texture node changes
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7 年前 |
Patrick Fournier
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de93c238
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Merge trunk
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7 年前 |
Tim Cooper
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e9731703
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Move convert to property / inline node to right click menu.
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7 年前 |
Matt Dean
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c27b2a9e
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Rename Texture2DAssetNode
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7 年前 |
Natalie Burke
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11e072f9
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Merge branch 'node-validation' of https://github.com/Unity-Technologies/ShaderGraph into node-validation
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7 年前 |
Tim Cooper
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0addad32
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Fix stack overflow
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7 年前 |
Matt Dean
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324ba49c
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Input Part 6 (Gradient)
- Merge branch Gradient
- Added Gradient MaterialSlot and ShaderProperty
- Added defaulty handling
- Fixed SamplerState variable name bug
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7 年前 |
Tim Cooper
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92a955c3
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Add converter from v1,v2,v3,v4,col nodes -> properties.
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7 年前 |
Matt Dean
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c86f6166
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Input Part 5
Fixed sampler state
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7 年前 |
Tim Cooper
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8e5b0d9b
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First pass inlining property nodes.
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7 年前 |
Matt Dean
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fe4745b9
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Input Part 4
- Organised Input/Texture
- Added TextureAsset
- Added TextureControl
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7 年前 |
Tim Cooper
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0063c976
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Fix concrete slots not being initialized.
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7 年前 |
Matt Dean
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62ff2d02
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Merge fixes
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7 年前 |
Tim Cooper
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9ba2e475
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Placeholder shader includes.
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7 年前 |
Matt Dean
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41b314d2
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Merge branch 'master' into node-validation
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7 年前 |
GitHub
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713f6000
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Merge pull request #79 from Unity-Technologies/improve-texture-node
Improve texture node
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7 年前 |
Tim Cooper
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72e82ce1
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fix up graph validation.
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7 年前 |
Tim Cooper
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ad1ac0ca
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Update the party preview.
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7 年前 |
Tim Cooper
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5a5f791f
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Working on improving texture node:
*Default texture inputs
*Works via subgraph :)
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7 年前 |
Tim Cooper
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497d1891
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Fix merge issues.
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7 年前 |
Matt Dean
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516051d4
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First pass Gradient Nodes
- Added ShaderGraph.cginc
- Added Gradient Type
- Added GradientMaterialSlot
- Added Gradient SlotValueType
- Added Gradient ConcreteSlotValueType
- Added GradientAsset node
- Added Gradient2D node
- Added Gradient PropertyType
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7 年前 |
Natalie Burke
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791e8bd7
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UV Node Updates - pass 01. Main changes made to CartesianToPolar, Twist, Rotator, adding Transform. Reorganized old UV nodes based on node validation notes
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7 年前 |
Tim Cooper
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3039671f
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Merge master
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7 年前 |
Matt Dean
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52b69b3c
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Merge branch 'master' into node-validation
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7 年前 |
Peter Bay Bastian
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4be8c24e
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Update preview toggle button to mostly match design
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7 年前 |
Matt Dean
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a02b954a
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Input Part 3
- Final for now
- No texture nodes
- No gradient nodes
- Havent check parity
- Fixes for PR
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7 年前 |
Peter Bay Bastian
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418c94c0
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Fix bug in Vector nodes
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7 年前 |
Matt Dean
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abed850e
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Merge master
And fix conflicts
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7 年前 |
Peter Bay Bastian
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d284676f
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Fix duplicate type parenthesis on sub-graph nodes
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7 年前 |
Peter Bay Bastian
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4391569c
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Use asset name for sub-graph nodes
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7 年前 |
Peter Bay Bastian
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f95f8c27
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BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph
No longer need assembly name in serialized data
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7 年前 |
Peter Bay Bastian
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e4b6371d
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Add undo step for drag and dropping sub-graphs
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7 年前 |
Peter Bay Bastian
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81d2a867
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Add drag and drop to graph for Texture2D and subgraphs
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7 年前 |
Matt Dean
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03923b0b
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Input Part 3
Input/Matrix
Input/Time (WIP)
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7 年前 |
Jens Holm
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401ef689
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Set error texture filtermode to point
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7 年前 |
Matt Dean
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f3353a02
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Input Part 2
Input/Geometry
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7 年前 |
Peter Bay Bastian
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3f1df674
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PreviewSystem -> PreviewManager
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7 年前 |