3943 次代码提交 (d38ebec5-d32e-4f35-a885-40ee57b649c3)

作者 SHA1 备注 提交日期
Matt Dean 7e22f269 Update ToggleControl to UIElements 7 年前
Matt Dean 21d73861 Improve ChannelMixerControl callbacks 7 年前
Matt Dean 7c4730ca PR Fixes 7 年前
Matt Dean fb18c249 Refactor Channel Mixer UI 7 年前
GitHub b3954895 Merge pull request #155 from Unity-Technologies/CreateNodeOnSpace 7 年前
Matt Dean dbaf707b Add All, Any, IsInfinite and IsNaN nodes 7 年前
Matt Dean 70e75999 Fix Channel Mask validation 7 年前
Martin Thorzen b73f8bc1 Created the functionality of creating Nodes directly when hitting spacebar. Simplified to not have to right click and click create node. 7 年前
Matt Dean e7ccc01e Fixes 7 年前
GitHub 07a3da00 Update LICENSE 7 年前
GitHub 6c91e340 Update LICENSE 7 年前
GitHub 49e7e243 Update README.md 7 年前
GitHub 1461533c Merge pull request #755 from EvgeniiG/volumetrics 7 年前
GitHub 2680b9a5 Merge pull request #769 from Unity-Technologies/scene-settings-serialization-fix 7 年前
Thomas efb5f16b Fixed a serialization issue with scene settings 7 年前
GitHub afe0d9d5 Merge pull request #767 from Unity-Technologies/features-init-fix 7 年前
Thomas a3fc85f5 Renaming 7 年前
Thomas eb2eeb7a Moved graphics features being set on every frame to init time 7 年前
Thomas 259b2ff9 Added a temporary RT abstraction layer 7 年前
GitHub af279262 Merge pull request #765 from Unity-Technologies/Branch_FixBakingSky 7 年前
Frédéric Vauchelles 3e63b300 [PlanarReflection] (wip) refactoring projection volume in light loop 7 年前
Julien Ignace a95ec526 - Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings 7 年前
GitHub e2485047 Merge pull request #763 from Unity-Technologies/prototype/decals_profiling 7 年前
Frédéric Vauchelles 6f3aafbe [PlanarReflection] Dont use a center offset for sphere shape 7 年前
GitHub 8a47af65 Fix a typo (thanks, Matt) 7 年前
Frédéric Vauchelles 9f1e2799 [PlanarReflection] Added editor 7 年前
GitHub d79cde81 Merge pull request #762 from Unity-Technologies/volume-trygetchildof 7 年前
Frédéric Vauchelles 3376b15f [PlanarReflection] (wip) Palanr Reflection Editor 7 年前
GitHub fb08b5de Merge pull request #761 from salvadorj/fix-gameobject-menuitem-priority 7 年前
Frédéric Vauchelles bf8823a7 [PlanarReflection] (wip) Added Projection Volume Editor 7 年前
GitHub df79ad0d Merge pull request #760 from Unity-Technologies/feature/HDRenderPipelineEditor 7 年前
Frédéric Vauchelles 1456d06a [HDRenderPipelineEditor] Added missing field and field renaming 7 年前
Thomas 43ea0206 D'oh 7 年前
Felipe Lira d66bbf81 HDR is disabled by default in LW pipeline asset. This was causing a major performance difference because builtin will only have HDR enabled in forward if a tonemapping fx is enabled. 7 年前
Frédéric Vauchelles 467308e8 [PlanarReflection] (wip) Added Projection Volume 7 年前
Frédéric Vauchelles a481f7fa [HDRenderPipelineEditor] Updated HDRenderPIpelineInspector 7 年前
Salvador Jacobi 16243c86 Fix GameObject menu item priority 7 年前
Thomas 4a72bd35 Added more utility methods to VolumeProfile 7 年前
Felipe Lira 567d0716 Blit shaders modified to avoid tile depth load. 7 年前
Frédéric Vauchelles 77da2d54 [PlanarReflection] Added test scene 7 年前
GitHub afc49b99 Merge pull request #759 from Unity-Technologies/Decouple-SSS-and-transmission-option 7 年前
Sebastien Lagarde 814bb007 Decouple SSS and Transmission option 7 年前
Sebastien Lagarde 3513d76a HDRenderPipeline: Fix wrong SSS renaming 7 年前
GitHub 76304378 Merge pull request #758 from Unity-Technologies/Rename-Subsurface-Profile-=---Diffusion--profile 7 年前
Sebastien Lagarde 4bc9e971 Missing one file 7 年前
Sebastien Lagarde 28402e59 Fix an issue with UI not displaying that no diffusion profile is present 7 年前
Sebastien Lagarde 926a5691 Update UI for diffusion profile + convert fresnel0 to IOR in UI 7 年前
Sebastien Lagarde a8ab890d Rename SubsurfaceScattering Settings/Editor to DiffusionProfile + various file renaming/moving 7 年前
Sebastien Lagarde c3a7633d Rename SubsurfaceProfile to DiffusionProfile and SubsurfaceRadius to SubsurfaceMask 7 年前
Sebastien Lagarde ef3442e8 HDRenderPipeline: move InfluenceFadeNormalWeight to shader library 7 年前