12 次代码提交 (d2b483b9-bd16-411b-ad1f-8e73230ed01f)

作者 SHA1 备注 提交日期
mmikk 56b1c9d5 separating out some utility functions which make sense for conventional fwd as well as tiled. 8 年前
mmikk 23c478d1 simplify zBuf to linear and prep for remaining simplifcation 8 年前
runes 7b5fc7e9 Added numbers to OverlayHeatMap 8 年前
runes 86db7d67 Debug code for visualizing light bounds 8 年前
runes c4b3eb4f Tile Debug: Omit zeros 8 年前
mmikk cc63cac6 ps4 shader compiler was not amused by missing curley brackets!! 8 年前
mmikk abff6e01 support both left and right hand camera space in shaderland (think we'll match cpp side by default) 8 年前
Sebastien Lagarde ab8c4846 HDRenderLoop: FPTL merge - Enable bigtile, need to fix cluster 8 年前
Robert Srinivasiah 16072312 More progress to VR FPTL 8 年前
Tim Cooper c30d33b8 [Format]Reformat via format.pl to match the new conventions 8 年前
Sebastien Lagarde 89a7c17b Clenaup of folders, renaming and warning fix (see details in description) 8 年前
mmikk e314c854 support orthographic projection in tiled lighting (fptl renderloop only atm) 7 年前