760 次代码提交 (ceb16fd9-c286-4f17-883f-330c8da564b2)

作者 SHA1 备注 提交日期
sebastienlagarde 31e4c8ca HDRenderLoop: Intermediate state 8 年前
GitHub 064c17bd Merge pull request #11 from EvgeniiG/master 8 年前
Julien Ignace 99b57d08 - Temporarily disabled "triplanar" in LayeredLit GUI (until it's implemented) 8 年前
Evgenii Golubev 290723c7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into UpdateAreaLightImpl 8 年前
sebastienlagarde 6a1b6e2f Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL 8 年前
Julien Ignace 2d47017c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde a919228a Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL 8 年前
sebastienlagarde 996cc98f HDRenderLoop: Move FragInput is now global to share code + reorganise debug attributes 8 年前
sebastienlagarde ad982eb6 HDRenderLoop: Rearrange debug param menu to be more artists friendy 8 年前
Evgenii Golubev a6a6e773 Implement ellipsoidal fade out for area lights 8 年前
sebastienlagarde 1225abd4 Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL 8 年前
Sebastien Lagarde dddb8ef6 HDRenderLoop: Minor correction in sky shader 8 年前
Evgenii Golubev 059de63c Implement functions to map a cube to a sphere 8 年前
Sebastien Lagarde d8f13193 HDRenderloop: Setup minimal draw sky/HDRI (not working) 8 年前
Evgenii Golubev 87dfa441 Implement a small LTC optimization 8 年前
Sebastien Lagarde ecc73ed7 HDRenderLoop: Add depth prepass +DepthPrepass for forward opaque 8 年前
Julien Ignace 705c2c66 Added proper support for Vertex Color in LayeredLit shader. 8 年前
Evgenii Golubev 5116a0d4 Make 'AreaLightData.twoSided' a bool 8 年前
Julien Ignace 50ac3b7d Temporarily disable Layer Mapping combinations for compile time purpose. 8 年前
Evgenii Golubev 41003740 Add support of 'bool' to the ShaderGenerator 8 年前
sebastienlagarde 648bed87 HDRenderLoop: Push starter that doesn't compile 8 年前
Julien Ignace 28861e70 Prepared LayeredLit shader to allow switching mapping mode for each layer. Added planar mapping. 8 年前
Aras Pranckevicius df2b15a6 Small cleanup (spotAngle part of VisibleLight) 8 年前
Sebastien Lagarde a54e4275 HDRenderLoop: Fix issue with debug parameters and forwardonly mode 8 年前
Sebastien Lagarde 47769667 HDRenderLoop: Clean some code and move file - AdditionalLightData now required on lights 8 年前
GitHub 82b0fe2c Merge pull request #10 from EvgeniiG/master 8 年前
Peter Bay Bastian 1ded56e2 Added active state for title bar buttons a la the CSS pseudo class 8 年前
Peter Bay Bastian 7ef50ef7 Replaced accidental tabs with spaces 8 年前
Peter Bay Bastian be11b1e0 "Show in project"-button now works 8 年前
Peter Bay Bastian c6e6d4e4 Refactored title bar button into own drawer 8 年前
Peter Bay Bastian 53ab6c81 Added options button (not functional yet) 8 年前
Peter Bay Bastian 235ac2cb Made title bar look more like the one in the scene view and added button for showing graph in scene view (not functional yet though) 8 年前
Peter Bay Bastian 621f548e Style tweaks and minor code clean-up for title bar 8 年前
Peter Bay Bastian c299e028 TitleBarDrawData is now managed by GraphDataSource rather than GraphEditWindow 8 年前
Peter Bay Bastian 08a32f0c Removed absolute positioning from TitleBar 8 年前
Peter Bay Bastian da329206 Removed absolute positioning from GraphView and did minor tweaks to title bar 8 年前
julienf-unity bb982188 Remove imported.asset files 8 年前
julienf-unity 07fa7d87 Fix compilation with runtime merge 8 年前
Peter Bay Bastian 42eb0e0c Merge branch 'master' of github.com:stramit/MaterialGraph 8 年前
Peter Bay Bastian af616546 Implemented basic title bar 8 年前
Evgenii Golubev 15804531 Fix a merge issue 8 年前
Evgenii Golubev 44f88df8 Merge changes from upstream 8 年前
Evgenii Golubev 105f41c5 Add area light support with Fresnel and Disney Diffuse 8 年前
Evgenii Golubev bc786266 Add Disney Diffuse support for LTC 8 年前
Evgenii Golubev ebdf0660 Add Fresnel to LTC. Reduce the number of textures and samplers 8 年前
Evgenii Golubev 5c8816af Update the Disney Diffuse LTC data 8 年前
sebastienlagarde 7350695e HDRenderLoop: Change prototype of Eval and LightLoop function, now take float 3 instead of float4 for lighting 8 年前
Evgenii Golubev 220d35f4 Update the LTC GGX data 8 年前
sebastienlagarde ddd7203e HDRenderLoop: Loop now work in standalone win64 player 8 年前
Evgenii Golubev 00fa8063 Group scalars. 8 年前