Julien Ignace
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dae258a5
|
Refactored SkyManager to be able to handle several sky rendering context at the same time (baking, visual and lighting override sky)
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7 年前 |
Julien Ignace
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dd1baa91
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Fixed "Baked sky" behavior in new sky volume system.
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7 年前 |
Julien Ignace
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978e07e4
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Moved resolution of sky rendering into global light loop settings in the HDRP asset (from the individual sky settings).
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7 年前 |
Julien Ignace
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499dc96e
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Fixed a missing Render Target clear in the sky system that caused NaNs on some platform when no sky is specified.
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7 年前 |
Julien Ignace
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d7f39ddf
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- Added new HDUtils RenderTarget utilities that set viewport correctly for scaled RTs in HDRP
- Changed all calls in HDRP.
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7 年前 |
sebastienlagarde
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116379ee
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Add memory RT name/information everywhere
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7 年前 |
Sebastien Lagarde
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32b1fe35
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HDRenderPipeline: Add support for camera features flags
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7 年前 |
sebastienlagarde
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3ccd1333
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Fixed sunlight hash code when rendering sky cubemaps.
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7 年前 |
sebastienlagarde
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95bb4dec
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- Fixed reflection probe dimmer for automotive
- Fixed null reference exception in sky manager.
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7 年前 |
Julien Ignace
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36fb4e21
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Added debug exposure parameter to several debug modes.
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7 年前 |
Julien Ignace
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125e6bea
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Made sure that debug parameters such as debug exposure were not applied when updating environment lighting.
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7 年前 |
Frédéric Vauchelles
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7a47594e
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Updated RTHandle class to an instance class
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7 年前 |
sebastienlagarde
|
22018fa9
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Add profiling sample for clear sky
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7 年前 |
Frédéric Vauchelles
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4bd00e90
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Merge master
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7 年前 |
Frédéric Vauchelles
|
3f5b485e
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Cleaning cherry-picked commits
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7 年前 |
Frédéric Vauchelles
|
ac28cd41
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Fixed buffered RT handle system
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7 年前 |
Frédéric Vauchelles
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d9f5b4f5
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Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/Textures/RTHandleSystem.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDUtils.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/BufferPyramid.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/SkyManager.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/SkyRenderingContext.cs
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7 年前 |
Tim Cooper
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fafb59af
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Run code formatter.
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7 年前 |
Julien Ignace
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5b782e23
|
Added an explicit option in SkySettings (only supported for now in Procedural Sky) to enable or disable the rendering of the sun disk when baking light and reflection probes.
This allows us to fix some bugs and discrepancy with the current framework.
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6 年前 |
Antoine Lelievre
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7ba755b2
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Add lux unit for HDRI sky
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6 年前 |
Antoine Lelievre
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6b451d7a
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Merge branch 'master' into LuxIntensityForHDRISky And moved HDRI multiplier to the editor
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6 年前 |
Antoine Lelievre
|
d33e5edc
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Cleanup HDRI sky code
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6 年前 |
Antoine Lelievre
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028117d7
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Render black sky when lux meter is enabled
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6 年前 |
Antoine Lelievre
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87a6834f
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Clear sky color to black when lux meter is enabled
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6 年前 |