37 次代码提交 (cda0e4a3-c903-490c-9391-ba7f7c9b470f)

作者 SHA1 备注 提交日期
sebastienlagarde ed55ce8f HDRenderPipeline: Clean debgu settings 7 年前
Julien Ignace 25092737 Simplified (hopefully) the way we display material and lighting debug modes. 7 年前
Julien Ignace 278154db Added FullScreenDebug modes and implemented it for SSAO. 7 年前
sebastienlagarde 0baf8247 Add debug view mode to know which objects have tessellation 7 年前
sebastienlagarde 6b6d2b53 Add view mode properties for lightmap, depth offset and per pixel displacement 7 年前
Thomas Hourdel a512c881 Added a fullscreen debug view for motion vectors 7 年前
Thomas Hourdel c4976158 Added a NaN/Inf tracker to the debug modes 7 年前
Julien Ignace f9fe42af Split FullScreenDebugMode in the debug menu between Lighting and Rendering panels 7 年前
Julien Ignace d4b9dd15 Split directional shadow resolution in a different pass to reduce VGPR pressure during tile lighting. 7 年前
sebastienlagarde 5d0125b2 HDRenderPipeline: Rename diplacement to vertex displacement and add a per pixel dispalcement scale (not done) 7 年前
sebastienlagarde 551e98f0 Refactor the UI to have vertex, pixel and tessellation displacement 7 年前
Sebastien Lagarde 9f87b816 Remove file path header from shader generator generated files as it depends on users folder and cause conflict 7 年前
Sebastien Lagarde a0915eb9 Move ambient occlusion code from LightingLoopContext to lit.hlsl 7 年前
Frédéric Vauchelles bb7f87de Added debug display for pyramids 7 年前
Frédéric Vauchelles 1e32285e Renamed PreTransparent to PreRefraction 7 年前
Frédéric Vauchelles 9c88dfd3 Updated keywords of materials 7 年前
sebastienlagarde bcd7b928 HDRenderPipeline: Add debug mode for SSAO/GTAO 7 年前
Sebastien Lagarde 36f3cfd4 merge unity 2017.3 7 年前
Sebastien Lagarde 69f19bc0 HDRenderPipeline: Add support of shadow mask (Disabled in 2017.3) - require C++ change 7 年前
sebastienlagarde df9f236e HDRendeRPipeline: Use Last member for enum 7 年前
Julien Ignace ec66382f - Moved GGX Convolution related files to Material/GGXConvolution 7 年前
Sebastien Lagarde 8820a5f9 Update LuxMeter debugview 7 年前
Frédéric Vauchelles 210bb00c (wip) screen space tracing debug 6 年前
Frédéric Vauchelles 801f262f debug fixes 6 年前
Frédéric Vauchelles fb9b45ba Update screen space tracing for refractions 6 年前
Frédéric Vauchelles c2126e91 Added bruteforce screen space tracing 6 年前
Frédéric Vauchelles a30e7108 Fixed HiZ raymarching 6 年前
Frédéric Vauchelles 26ba0cae Renamed properly variables 6 年前
Frédéric Vauchelles 4fbb1c4f (wip) Added refraction model 6 年前
Frédéric Vauchelles 5ef1d97f (wip) Added debug for proxy and hiz refraction modes 6 年前
Frédéric Vauchelles c96eb98a (wip) Fixed refraction with sky proxy 6 年前
Frédéric Vauchelles b222ccef Added linear raymarching in HiZ 6 年前
Frédéric Vauchelles 576ebd36 HiZ: Raymarch behind surfaces 6 年前
Frédéric Vauchelles 638799d0 Fixed hit weight calculate 6 年前
Frédéric Vauchelles f994c6c3 displaye sampled color in HiZ for debug 6 年前
Frédéric Vauchelles 262145d7 Added debugs 6 年前
Tim Cooper fafb59af Run code formatter. 6 年前