2808 次代码提交 (ccb1518c-7742-4dbc-9ae2-69f52f386b71)

作者 SHA1 备注 提交日期
sebastienlagarde 1f0269ea Integrate feedback on light editor - some renaming and add correct name for lightmode 7 年前
GitHub 2e9e7be4 Merge pull request #399 from Unity-Technologies/new-light-editor 7 年前
sebastienlagarde eb326aeb Merge remote-tracking branch 'refs/remotes/origin/master' into new-light-editor 7 年前
sebastienlagarde dd1604a5 Add all GUIContent, fix issues with multiple selection and add warning 7 年前
sebastienlagarde 6f7f92f7 Update Test scene 7 年前
sebastienlagarde c8512b23 Fix issue with dumb code to load serialize old data 7 年前
sebastienlagarde f358e105 Fix issue with Cookie 7 年前
sebastienlagarde 87949b64 Correction for area light not working with LightType.Area 7 年前
sebastienlagarde e805946a HDRenderPipeline: Plenty of correction and revert some code from previous draft 7 年前
Julien Ignace 5c499a91 Fixed Deferred shadows for forward opaque by using GetTemporaryRT (to pass automatically the texture to pixel shaders) 7 年前
sebastienlagarde a9e3612f HDRenderPipeline: More work on light editor 7 年前
GitHub 60b5ff01 Merge pull request #397 from Unity-Technologies/fptl-asyncfence-changes 7 年前
Julien Ignace 9e3a6300 Fixed directional shadow for transparent shaders by adding the right defines. 7 年前
rthompson-unity 8ce77600 Removed all use of GPUFences if async compute is not in use. Fixed a missing command buffer release in PushGlobalParams 7 年前
sebastienlagarde 19d8082a First draft of new light editor 7 年前
Filip Iliescu 3a0d938d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Julien Ignace af05920d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DeferredDirShadow 7 年前
sebastienlagarde b748a6bc Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Filip Iliescu 795d7fe8 add particle test scene 7 年前
sebastienlagarde 8a546726 HDRenderPipeline: Update some test material incorrectly flagged as SSS 7 年前
GitHub cf23ecf8 Merge pull request #390 from Unity-Technologies/fptl_async_compute 7 年前
sebastienlagarde 44423085 HDRenderPipeline: Update pathname that are use for resource creation after the directory have been reorganize 7 年前
sebastienlagarde 402645af HDRenderPipeline: Update a variable name in layered shader UI based on feedback 7 年前
Julien Ignace d4b9dd15 Split directional shadow resolution in a different pass to reduce VGPR pressure during tile lighting. 7 年前
sebastienlagarde 9ae2a6d0 HDRenderPipeline: Fix issue with tessellation shadow and camera relative code 7 年前
Julien Ignace e1c83556 Fixed ShadowsTest scene directional light parameters (was MSM instead of PCF) 7 年前
sebastienlagarde 8ff7a532 HDRenderPipeline: Fix issue with flickering black screen in scene view 7 年前
Julien Ignace c7cdfd34 Downsized all textures from Fern/Tree assets 7 年前
Julien Ignace 962dabd4 Update ShadowsTest scene (made geometry static and added a reflection probe). 7 年前
Julien Ignace 35694075 Fix shader compilation issue on PS4 7 年前
rthompson-unity 9d156845 Further fptl tidy up 7 年前
Jens Holm 9c92399a Add copy to clipboard toolbar button 7 年前
Peter Bay Bastian 43fda89f Remove `INode.onReplaced` (leftover from previous redo impl) 7 年前
Peter Bay Bastian b13b49ed Update party preview 7 年前
Peter Bay Bastian 97bd13fa Set render pipeline to LW 7 年前
Peter Bay Bastian cdc27449 Fix height to normal node 7 年前
Jens Holm cd7aa840 Add fixed aspect ratio and initial size to PreviewNode 7 年前
Patrick Fournier 26e0dad5 Move copy paste boilerplate and event handling to GraphView. 7 年前
Peter Bay Bastian 3d3acb64 Fix bug causing inspector preview to stop working after undo/redo 7 年前
GitHub 5363a614 Merge pull request #71 from Unity-Technologies/no-presenters 7 年前
Peter Bay Bastian b75b4c04 Merge branch 'master' into no-presenters 7 年前
Peter Bay Bastian ef73a507 Update party preview to work again 7 年前
Peter Bay Bastian e39f99bb Add "(i/total)" to shader compile progress 7 年前
GitHub 1d08cd88 Merge pull request #70 from Unity-Technologies/tidyup 7 年前
Tim Cooper 209da78a Merge remote-tracking branch 'origin/master' into tidyup 7 年前
Tim Cooper 615c8ff6 Update test shaders 7 年前
Peter Bay Bastian 3bcd87d8 Add progress bar during shader compilation 7 年前
Tim Cooper 6161fea6 Fix compiler warnings :) 7 年前
Peter Bay Bastian 145b4d5f Get rid of presenter for graph inspector 7 年前
Tim Cooper a5c9b0ce Merge branch 'exposed-prop-subgraph' 7 年前