Natalie Burke
|
dc3b9dcd
|
Merge branch 'node-validation' of https://github.com/Unity-Technologies/ShaderGraph into node-validation
|
7 年前 |
Patrick Fournier
|
20c7f686
|
Update changes following merge with master.
|
7 年前 |
Peter Bay Bastian
|
e408be90
|
Handle remove events from GraphView
|
7 年前 |
Natalie Burke
|
9650733e
|
changing result to out - cutting transfrom - adding Tiling Offset. Some functionality may change based on Tiling Offset UV input/texture node changes
|
7 年前 |
Patrick Fournier
|
de93c238
|
Merge trunk
|
7 年前 |
Tim Cooper
|
e9731703
|
Move convert to property / inline node to right click menu.
|
7 年前 |
Matt Dean
|
c27b2a9e
|
Rename Texture2DAssetNode
|
7 年前 |
Natalie Burke
|
11e072f9
|
Merge branch 'node-validation' of https://github.com/Unity-Technologies/ShaderGraph into node-validation
|
7 年前 |
Tim Cooper
|
0addad32
|
Fix stack overflow
|
7 年前 |
Matt Dean
|
324ba49c
|
Input Part 6 (Gradient)
- Merge branch Gradient
- Added Gradient MaterialSlot and ShaderProperty
- Added defaulty handling
- Fixed SamplerState variable name bug
|
7 年前 |
Tim Cooper
|
92a955c3
|
Add converter from v1,v2,v3,v4,col nodes -> properties.
|
7 年前 |
Matt Dean
|
c86f6166
|
Input Part 5
Fixed sampler state
|
7 年前 |
Tim Cooper
|
8e5b0d9b
|
First pass inlining property nodes.
|
7 年前 |
Matt Dean
|
fe4745b9
|
Input Part 4
- Organised Input/Texture
- Added TextureAsset
- Added TextureControl
|
7 年前 |
Tim Cooper
|
0063c976
|
Fix concrete slots not being initialized.
|
7 年前 |
Matt Dean
|
62ff2d02
|
Merge fixes
|
7 年前 |
Tim Cooper
|
9ba2e475
|
Placeholder shader includes.
|
7 年前 |
Matt Dean
|
41b314d2
|
Merge branch 'master' into node-validation
|
7 年前 |
GitHub
|
713f6000
|
Merge pull request #79 from Unity-Technologies/improve-texture-node
Improve texture node
|
7 年前 |
Tim Cooper
|
72e82ce1
|
fix up graph validation.
|
7 年前 |
Tim Cooper
|
ad1ac0ca
|
Update the party preview.
|
7 年前 |
Tim Cooper
|
5a5f791f
|
Working on improving texture node:
*Default texture inputs
*Works via subgraph :)
|
7 年前 |
Tim Cooper
|
497d1891
|
Fix merge issues.
|
7 年前 |
Matt Dean
|
516051d4
|
First pass Gradient Nodes
- Added ShaderGraph.cginc
- Added Gradient Type
- Added GradientMaterialSlot
- Added Gradient SlotValueType
- Added Gradient ConcreteSlotValueType
- Added GradientAsset node
- Added Gradient2D node
- Added Gradient PropertyType
|
7 年前 |
Natalie Burke
|
791e8bd7
|
UV Node Updates - pass 01. Main changes made to CartesianToPolar, Twist, Rotator, adding Transform. Reorganized old UV nodes based on node validation notes
|
7 年前 |
Tim Cooper
|
3039671f
|
Merge master
|
7 年前 |
Matt Dean
|
52b69b3c
|
Merge branch 'master' into node-validation
|
7 年前 |
Peter Bay Bastian
|
4be8c24e
|
Update preview toggle button to mostly match design
|
7 年前 |
Matt Dean
|
a02b954a
|
Input Part 3
- Final for now
- No texture nodes
- No gradient nodes
- Havent check parity
- Fixes for PR
|
7 年前 |
Peter Bay Bastian
|
418c94c0
|
Fix bug in Vector nodes
|
7 年前 |
Matt Dean
|
abed850e
|
Merge master
And fix conflicts
|
7 年前 |
Peter Bay Bastian
|
d284676f
|
Fix duplicate type parenthesis on sub-graph nodes
|
7 年前 |
Peter Bay Bastian
|
4391569c
|
Use asset name for sub-graph nodes
|
7 年前 |
Peter Bay Bastian
|
f95f8c27
|
BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph
No longer need assembly name in serialized data
|
7 年前 |
Peter Bay Bastian
|
e4b6371d
|
Add undo step for drag and dropping sub-graphs
|
7 年前 |
Peter Bay Bastian
|
81d2a867
|
Add drag and drop to graph for Texture2D and subgraphs
|
7 年前 |
Matt Dean
|
03923b0b
|
Input Part 3
Input/Matrix
Input/Time (WIP)
|
7 年前 |
Jens Holm
|
401ef689
|
Set error texture filtermode to point
|
7 年前 |
Matt Dean
|
f3353a02
|
Input Part 2
Input/Geometry
|
7 年前 |
Peter Bay Bastian
|
3f1df674
|
PreviewSystem -> PreviewManager
|
7 年前 |
GitHub
|
fcd97941
|
Merge pull request #75 from Unity-Technologies/master
Update from master
|
7 年前 |
Peter Bay Bastian
|
0b1c506d
|
Fix direction on some gradients
|
7 年前 |
Peter Bay Bastian
|
dc8375d3
|
Gradient edges
|
7 年前 |
Peter Bay Bastian
|
347edc88
|
Colored edges! (also, unify node and edge view creation)
|
7 年前 |
Peter Bay Bastian
|
73c2bce4
|
Properly dispose of MaterialNodeViews
|
7 年前 |
Jens Holm
|
0f07c1c0
|
Add mesh selection for master node preveiw
|
7 年前 |
Peter Bay Bastian
|
17a5050c
|
Fix hanging edges for collapsed nodes after undo/redo
Reduce the amount of `ValidateGraph()` calls when undo/redo'ing to 2 rather than once per node and edge per graph
|
7 年前 |
Peter Bay Bastian
|
867e4ea2
|
Replace OnGraphChange with polling-based change tracking system
|
7 年前 |
Tim Cooper
|
9ff93cdb
|
Add specific material slot types and port code generation node to use them.
|
7 年前 |
Jens Holm
|
706ca05d
|
Add null check for serialized object in MaterialGraphEditWindow
|
7 年前 |