19 次代码提交 (c9694590-630a-4dfc-ad4a-58a1f6d806ce)

作者 SHA1 备注 提交日期
Joachim Ante 7f741951 Initial ScriptableRenderLoop 9 年前
Arnaud Carre cd5ffc43 SRP merge fix 8 年前
Arnaud Carre 05fd006e HDTest scene for fast batch rendering 8 年前
Arnaud Carre c6cc77c0 added bench scene with many objects using lightmaps & light probes 8 年前
Arnaud Carre 7500d3c2 add a new scene for fast batch, using light probes only 8 年前
Arnaud Carre a47440e8 added new scene to test Probe Proxy Volumes 8 年前
Arnaud Carre ba4e7090 added new scene to test reflection probes 8 年前
Arnaud Carre bfff24ea fix some scenes (too many point lights for 4096*4096 lightmap) 8 年前
Arnaud Carre e0c0338a update lightprobe scene to test PerMaterial persistent buffer (all materials has different _BaseColor) 8 年前
Mikko Strandborg fa549add Create branch for renderpass test scene 8 年前
Julien Ignace 293776aa Compilation fix on PS4: removed static keyword and reverted Cluster size to 16 because there's not enough VGPR on PS4 to compile it otherwise (to investigate) 8 年前
Filip Iliescu 7344b48c update project settings for iOS and metal 8 年前
Arnaud Carre bce577f1 add a new test scene with less material change 8 年前
runes c445e599 Explicit tile coordinates in GetPositionInput. 8 年前
Arnaud Carre 66e32153 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_rendering 8 年前
Arnaud Carre 43f996df new test scene to bench the new batcher ( NewBatcherBench1 ) 8 年前
Arnaud Carre 24796c7d add NewBatcherBench2 scene with dynamic move & shadows. NewBatcherBench1 now use static batching to test new batcher support 8 年前
Filip Iliescu 3a226917 merged master 8 年前
Arnaud Carre a1f0c0eb fix additional lightdata stuff in NewBatcherBench test scenes (for shadows) 8 年前