GitHub
79a8c1d1
Merge pull request #680 from Unity-Technologies/volume-improvements
More volume improvements
7 年前
Frédéric Vauchelles
351fde8f
Some fixes
7 年前
GitHub
97bd12f5
Merge pull request #682 from Unity-Technologies/color-functions
Added a bunch of useful color functions to Core
7 年前
Frédéric Vauchelles
69563e7b
Added mip map slider on preview
7 年前
GitHub
1f062146
Merge pull request #683 from Unity-Technologies/hdlighteditor-fix
HDLightEditor: moved Range to Light Shape and removed it for Directional lights
7 年前
Frédéric Vauchelles
12379ae5
Update reflection cubemap inspector
7 年前
sebastienlagarde
db2bdfc0
More dfraft
7 年前
Thomas
3dfce8fe
Moved range parmeter to light shape and removed it for directional
7 年前
Frédéric Vauchelles
90fc49a7
Added bake button
7 年前
sebastienlagarde
cf6142d2
Another no compiling draft
7 年前
Thomas
17672cc3
Added a bunch of useful color functions to Core
7 年前
GitHub
f8f8902d
Remove a redundant test
7 年前
Frédéric Vauchelles
4d25f24b
Updated additional settings
7 年前
sebastienlagarde
feabd543
another round of change
7 年前
Frédéric Vauchelles
feb9a7a0
Added capture settings section
7 年前
sebastienlagarde
1dc58532
Add global/local/debug system (Working version)
7 年前
Frédéric Vauchelles
5e6d2b66
Updated drawers
7 年前
Frédéric Vauchelles
d9fa2f6c
Added drawers
7 年前
Robert Srinivasiah
c3ded13e
Cleanup leftover comment
7 年前
Robert Srinivasiah
47d0cf6e
Move temp RT to CoreUtils
7 年前
Robert Srinivasiah
f6e2cf38
Use RenderTextureDescriptor as argument, not HDCamera
Instead of passing around HDCamera, and fetching the RenderTextureDescriptor, we'll just pass the 'base' RenderTextureDescriptor, along with the fields we want to override.
The reason we pass in the list of overrides, instead of just modifying the descriptor is to keep a consistent appearance with the original API calls (e.g. GetTemporaryRT). Additionally, we really want the base descriptor to contain the dimensions of the target, which will be consistent. The changing parameters, such as depth buffer bits and color format, which should vary between RT creations.
7 年前
Robert Srinivasiah
bb14bba1
Add size overrides to CreateTemporaryRT
7 年前
Robert Srinivasiah
17e5169e
Tracking ToDos for stereo re-work
7 年前
Robert Srinivasiah
4823e8b3
Cleanup some of the Gaussian pyramid gen code
7 年前
Robert Srinivasiah
8dcec595
Move all RenderTexture creation to RenderTextureDescriptor
7 年前
Evgenii Golubev
a2e010cc
Fix failing test
7 年前
Evgenii Golubev
dfbbcbc0
SHADER TARGET 45 = SM 5.0
7 年前
Evgenii Golubev
6c081ac7
Clean up Common.hlsl
7 年前
Evgenii Golubev
914d5a35
Clean up Common.hlsl
7 年前
Evgenii Golubev
55462675
Add comment
7 年前
Evgenii Golubev
18167a05
Rename light dimensions for consistency: X = width, Y = height
7 年前
Evgenii Golubev
0f37cb98
Add ConstructFloat(int m)
7 年前
Evgenii Golubev
d1b5d0f0
Fix parameter order of BFE
7 年前
Evgenii Golubev
879f3f42
Fix a copy-paste bug
7 年前
Evgenii Golubev
1174e9df
Store light.range in lightData.size.x for box lights
7 年前
GitHub
4ca37d7f
Merge pull request #679 from Unity-Technologies/TestRunner-SetRenderpipeOptimisation
Graphic TestRunner Optimisation
7 年前
GitHub
d2a4e002
Merge pull request #681 from Unity-Technologies/HDRP-GraphicTests
Hdrp graphic tests Update
7 年前
Sebastien Lagarde
b8b6dd9b
Push second draft
7 年前
Sebastien Lagarde
d59195c3
Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-frameSettings
7 年前
GitHub
104d6424
Optimize for a dumb compiler (need to profile)
7 年前
Frédéric Vauchelles
1dc19592
(ip) update reflection probe editor refactoring
7 年前
sebastienlagarde
a8480a83
First draft
7 年前
Peter Bay Bastian
a395e251
Fix for lightweight pipeline asset creation and bump package version
7 年前
Frédéric Vauchelles
0b7f1dc2
(wip) reflection probe ui
7 年前
sebastienlagarde
f41dc2ff
HDRenderPipeline: adress PR feedback
7 年前
Frédéric Vauchelles
fb318542
(wip) reflection probe editor
7 年前
GitHub
13f0f587
Merge pull request #676 from Unity-Technologies/Clean-SSS-code
Clean and move SSS code
7 年前
Remy
97ba53ba
Disable re-setting the renderPipeline for a graphic if it is already set.
Add "/Scenes" to the hd pipe test scenes search, to ignore the playmod test scene.
7 年前
Robert Srinivasiah
26babfa7
Use RenderTextureDescriptor with CreateDepthStencilBuffer
Start using HDCamera.renderTextureDesc in new RenderTexture instances. Does have support for width/height override in order to support HTile allocation.
7 年前
GitHub
248a47ba
Merge pull request #677 from Unity-Technologies/Fix-issue-with-AssemblyGenerator-after-Assembly-split
Fix enumeration of assembly for CsharpToHLSL
7 年前