4338 次代码提交 (c0c00ec0-f585-4c26-9c94-1628a5e052df)

作者 SHA1 备注 提交日期
Sebastien Lagarde 27bcab4c HDRenderPipeline: Update SSS test and rename diffusion profile in layered lit 7 年前
GitHub a0390c6e Merge pull request #840 from Unity-Technologies/Update-SSS-and-transmission 7 年前
Sebastien Lagarde 07354cce Merge remote-tracking branch 'refs/remotes/origin/master' into Update-SSS-and-transmission 7 年前
Sebastien Lagarde 7760cd5e Update SSS test scene 7 年前
Evgenii Golubev a3209dd5 Fix INTRINSIC_CUBEMAP_FACE_ID 7 年前
John 3e638dcc Support for disabled MSAA 7 年前
Sebastien Lagarde 541ff0be Split transmission and SSS 7 年前
Evgenii Golubev 75799cbf Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into mainline 7 年前
John 90cac197 Stripped UI options/pipeline config of feature. Relies on cascades for now. 7 年前
Sebastien Lagarde 2b940af6 Update test SSS mat name 7 年前
John 3cd84776 Instancing support 7 年前
GitHub 149c2fcb Merge pull request #833 from Unity-Technologies/HDRP_GraphicTests 7 年前
John c3c11ecf Orthographic support 7 年前
Sebastien Lagarde b32a2d17 Merge remote-tracking branch 'refs/remotes/origin/master' into HDRP_GraphicTests 7 年前
Sebastien Lagarde c032196d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
GitHub 376bd45a Merge pull request #839 from Unity-Technologies/Fix-issue-with-camera-frame-settings 7 年前
John cc3596dc Keyword reduction: Assume ScreenSpace Shadows when Cascades enabled 7 年前
Sebastien Lagarde 0e6b2e32 more improvement on framesettings and asset 7 年前
Evgenii Golubev 6f67ae21 Avoid explicitly using `roughness` in the IBL code 7 年前
John 5334c6be 7x7 PCF 7 年前
Sebastien Lagarde 0cca4945 HDRenderPipeline: Fix issue with camera frame settings not working correctly in stand alone 7 年前
Sebastien Lagarde 90e761b6 HDRenderPipeline: Fix misc compiler warning 7 年前
Evgenii Golubev 30f19f97 Optimize octahedral encoding 7 年前
John ec8b4a6b Refactor and renaming 7 年前
Sebastien Lagarde e319fe72 minor comment correction 7 年前
John 354589c6 Main light keyword must be set up before shadow gather 7 年前
GitHub 829ff2f1 Merge pull request #838 from Unity-Technologies/Add-instancing-property-view-mode 7 年前
John 2d3db4b5 Moved frustum corners to shadow buffer 7 年前
Sebastien Lagarde 7c20e2e8 Add instancing property view mode 7 年前
Paul Melamed 27248787 Don't check textures slots in decal material validation 7 年前
John f210f98e refactoring frustum corners to util function 7 年前
GitHub 8ab4d587 Merge pull request #837 from Unity-Technologies/Update-Gbuffer-Layout-second 7 年前
Paul Melamed dbdfb0a6 Use decal set KeyMaterial for drawInstanced 7 年前
John b1d4f079 Lit Pass Integrations, Keyword config 7 年前
sebastienlagarde 55b8c071 Add various comment and init Fresnel0 and SubsurfaceMask 7 年前
Paul Melamed d83ceb71 Use material property block to set decal normal to world instanced matrix array instead of calculating it in the shader 7 年前
John 23c8824d Setup shadow reciever constants before gather pass. 7 年前
GitHub bb5db01e Merge pull request #835 from EvgeniiG/opt_ps4_2018_01 7 年前
Paul Melamed 15162b54 Merge branch 'master' into prototype/decals_premult_alpha 7 年前
Remy d85dd3e7 Correct head fbx scale 7 年前
Julien Ignace 427df3eb Missing files 7 年前
Julien Ignace d7f39ddf - Added new HDUtils RenderTarget utilities that set viewport correctly for scaled RTs in HDRP 7 年前
Julien Ignace 9b8805cb - Fixed Depth/Color size mismatch for scene view by copying our depth buffer into the right depth target 7 年前
Julien Ignace 03e54099 (WIP) Changed all HDRP RenderTextures to RTHandles 7 年前
uygar 251d7683 Added using the normal in deferred directional shadow passes if available. 7 年前
uygar f7a762c8 Fixed wrong projection inversion being used for orthographic projections. 7 年前
uygar c8556633 Changed shadow biasing. Biasing can now use normal and light vector information to avoid artifacts. 7 年前
Paul Melamed e5b34b08 passing normalToWorld in material block properties 7 年前
Robert Srinivasiah 8828b0b7 Rework cluster kernel name gen to relieve GC pressure 7 年前
Robert Srinivasiah fecb6084 Extra comment re: ConfigureMSAADependentSettings 7 年前