375 次代码提交 (c081640f-6d49-4eff-995e-c1d7564a3151)

作者 SHA1 备注 提交日期
GitHub c081640f Update readme 8 年前
Aras Pranckevicius f1c43935 Always do HDR in FPTL test, switch albedo buffers to LDR 8 年前
Aras Pranckevicius f3056d0a Update git ignores 8 年前
Aras Pranckevicius 370ba5f9 Cleanup unnecessary files 8 年前
GitHub 5c1656e1 Added license 8 年前
GitHub ebad79a0 Added readme 8 年前
Aras Pranckevicius 3333b3d3 FPTL: fix decoding of emission buffer 8 年前
Aras Pranckevicius 1a967df9 API changes update: renamed RendererConfiguration members 8 年前
Sebastien Lagarde a71d48c9 HDRenderLoop: Fix a warning 8 年前
Sebastien Lagarde a703417e HDRenderLoop: Continue to work on implementing parallax cubemap 8 年前
mmikk aca1be24 prepare for available emission 8 年前
runestubbe b8491dc1 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde dc88f7bf HDRenderLoop: Continue to add misc function (intersection, aniso support) 8 年前
runestubbe dea646ba Lightlistbuild optimizations 8 年前
sebastienlagarde 02b23d6e HDRenderloop: fix issue after merging 8 年前
sebastienlagarde feca166f Merge remote-tracking branch 'origin/master' 8 年前
mmikk 56b1c9d5 separating out some utility functions which make sense for conventional fwd as well as tiled. 8 年前
mmikk cde3f5db minor crap 8 年前
mmikk 08e41ba8 include quick sphere test in fptl as well 8 年前
mmikk c297bec3 ensure sorted volume shapes within each model type 8 年前
vlad-andreev bf6e54c5 tabs -> spaces 8 年前
sebastienlagarde fe99ce30 HDRenderLoop: Add PreLightData concept (optimization) 8 年前
Julien Ignace 0ca194bd Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace c9694590 HDRenderLoop : Moved Layered Shader tex2D* to unified macros. 8 年前
sebastienlagarde 134d81bc Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace 719fdb9a HDRenderLoop: Added a LayeredLit material test to JulienTest scene. 8 年前
Julien Ignace 0c37e8d3 HDRenderLoop LayeredLit: Merge layers sync button to only one "Sync-all" button. 8 年前
Tim Cooper 66cea910 allow adding nodes again. 8 年前
sebastienlagarde e6e4de0a HDRenderLoop: Update convention 8 年前
Julien Ignace d097419c HDRenderLoop LayeredLit : Added the possibility to choose the number of layers. 8 年前
Tim Cooper d55cb3d6 [material graph]Fixing position + serializing positions 8 年前
Sebastien Lagarde b08cad3f HDRenderLoop: Add missing subsurfaceProfile handling 8 年前
Tim Cooper 8736b714 color node now updates dependent nodes when the color is modified. 8 年前
Julien Ignace e235debb HDRenderLoop: Fixed Lit shader GUI when switching various input options. 8 年前
Tim Cooper 3d3740f2 Merge in new ui from canada 8 年前
Julien Ignace ef4c9761 HDRenderLoop LayeredLit: Added a Layer Mask texture and fixed a few compiling errors. 8 年前
Tim Cooper a9948aa0 Fix drawers. 8 年前
Julien Ignace d7662a20 HDRenderLoop LayeredLit: Check consistency between layers correctly (input options and maps) and updated keywords accordingly 8 年前
Tim Cooper c565a8d4 fix formatting 8 年前
sebastienlagarde 272c1ccf Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Tim Cooper 01630326 drawing preview now. 8 年前
Aras Pranckevicius 77ed801f API change: ActiveLight -> VisibleLight, culledLights -> visibleLights, culledReflectionProbes -> visibleReflectionProbes 8 年前
sebastienlagarde 1b6976d6 HDRenderLoop: rename decompress DXT5nm function + add AGorRG version 8 年前
Tim Cooper 8c5f323e fixing node drawing 8 年前
sebastienlagarde b2a49403 HDRenderLoop; start support of reflection probe 8 年前
Tim Cooper 9fb975a4 [mat graph]Remove Canvas2D from repository. 8 年前
Julien Ignace 3b5d9978 HDRenderLoop: First version of LayeredLit GUI. 8 年前
Tim Cooper 3313d8c4 trying new UI 8 年前
Julien Ignace 730f9523 LayeredLit shader first version (no custom GUI, only shader code + framework) 8 年前
sebastienlagarde 0067d748 HDRenderLoop: Update shader generation code for debug with last change 8 年前