4065 次代码提交 (bfd7b48d-cf86-4444-95e3-5d92221c471d)

作者 SHA1 备注 提交日期
GitHub 5ebc5ca8 Merge pull request #802 from Unity-Technologies/Clean-Meta 7 年前
GitHub ea509246 Merge pull request #803 from Unity-Technologies/Update-tessellation-factor-limit-to-64 7 年前
sebastienlagarde 52ad48ce Update tessellation factor limit to 64 7 年前
Remy b092479b Delete remaining meta files and empty folders 7 年前
Sebastien Lagarde b0afd329 Remove FormerlySerializedAs from HDAdditionalData to not pollute with dev stuff 7 年前
Sebastien Lagarde a8808353 Update UI for GPU instancing 7 年前
Sebastien Lagarde d111863a update scene material 7 年前
GitHub 9d3b9c14 Merge pull request #801 from Unity-Technologies/pr/798 7 年前
Sebastien Lagarde 5de3d404 Update builtindata code after merge 7 年前
Sebastien Lagarde a79042e5 Merge branch 'master' into pr/798 7 年前
GitHub 10174353 Merge pull request #800 from Unity-Technologies/FixFix_TestFrameworkTools 7 年前
Sebastien Lagarde 1ebf9456 Merge remote-tracking branch 'refs/remotes/origin/master' into FixFix_TestFrameworkTools 7 年前
Evgenii Golubev 6e5295d2 Disable debug symbols 7 年前
GitHub 273faca1 Merge pull request #795 from Unity-Technologies/gpuInstancingSupport 7 年前
sebastienlagarde f68947a9 Update postprocess to latest 7 年前
Evgenii Golubev 79935bb5 Disable debug symbols 7 年前
sebastienlagarde 4bae05ba Merge remote-tracking branch 'refs/remotes/origin/master' into gpuInstancingSupport 7 年前
Evgenii Golubev be59f96a Address the PR feedback 7 年前
GitHub 6244dba8 Merge pull request #799 from Unity-Technologies/Add-uv-mapping-selection-for-emissive 7 年前
Evgenii Golubev d6e30390 Remove 2x QR instruction from the SSS pass 7 年前
Evgenii Golubev bced5c18 Fix the spec color mode 7 年前
Remy d7cbcede Fix moving motion vector tests (script reference broken) 7 年前
Arnaud Carre d5ff0590 LWRP: SRP batcher compatibility 7 年前
Evgenii Golubev 61c099cd Fix the attenuation bug 7 年前
Remy 3b815534 Merge commit 'ccee1ef8a8d0611355aaeace2c3530b65e34dfe0' into FixFix_TestFrameworkTools 7 年前
Arnaud Carre 4bef6509 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Evgenii Golubev 77f9f167 Merge branch 'master' 7 年前
Arnaud Carre 13594658 fix #ifdef compilation issue 7 年前
Remy 472cdbf4 Fix scenes list handling for playmode tests 7 年前
Remy 73aed5d4 Merge commit 'd482b973fbbda5ffce00137a44fda8366472cb14' into Fix_TestFrameworkTools 7 年前
Remy 4008da43 Fix TestFrameworkTools (relative scenes path issue) 7 年前
Frédéric Vauchelles 484b0b09 [PlanarReflection] Fixed realtime update for cache 7 年前
Frédéric Vauchelles 220a51cd [PlanarReflection] fixed mirrored position 7 年前
Frédéric Vauchelles 68489545 [PlanarReflection] Added plane mirror data 7 年前
Frédéric Vauchelles 668f65ae [PlanarReflectionProbe] Added preview in scene view 7 年前
Frédéric Vauchelles 21df13ee [PlanarReflection] Update mirrored position 7 年前
Frédéric Vauchelles 6611be52 [PlanarReflection] Update planar sampling 7 年前
Frédéric Vauchelles 95f0f6a5 [PlanarReflection] Fixed light list for planar reflection 7 年前
Frédéric Vauchelles 4a5cb1e8 [PlanarReflection] Fixed culling 7 年前
Evgenii Golubev 87df0278 Use real 7 年前
Evgenii Golubev 4f5f83bb Add a warning regarding the thickness displacement 7 年前
Evgenii Golubev 0d923468 Pass the light position to the shadow code 7 年前
Evgenii Golubev 64691f5a Fix metallic for SSS 7 年前
Evgenii Golubev 2680050a Optimize attenuation functions for ALU 7 年前
Robert Srinivasiah d3425de4 Temp updates to enable MSAA rendering w/o errors 7 年前
Jens Holm 530a769c Serialize layout of floating windows in GraphEditorView 7 年前
Jens Holm 4e8c00e0 Make reisze handels and window draggable manipulator respect minimum dimensions of target 7 年前
Tim Cooper 179e0ef0 [FIX]#168 Add alpha into unlit node. 7 年前
Peter Bay Bastian bfd7b48d Import blackboard to project, still WIP 7 年前
Jens Holm d7635005 Remove unused function in GraphEditrorView 7 年前