Yao Xiaoling
|
7ba05ba9
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards.
|
6 年前 |
Yao Xiaoling
|
38856112
|
Fix merge.
|
6 年前 |
Yao Xiaoling
|
9c110290
|
Minor changes to TerrainLitGUI due to interface change.
|
6 年前 |
Yao Xiaoling
|
74ee5ffc
|
Fix basemap gen shader.
|
6 年前 |
Yao Xiaoling
|
da61fbbe
|
Remove Double Sided mode.
|
6 年前 |
Yao Xiaoling
|
bf0d8504
|
Make Density blend an option on the TerrainLayer.
|
6 年前 |
Yao Xiaoling
|
4d7a5d51
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain
|
6 年前 |
Yao Xiaoling
|
f74fc88a
|
Decal keywords change.
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6 年前 |
Yao Xiaoling
|
15531c13
|
Fix review comments:
* Put all variables in cbuffer.
* Delete motion vector pass.
* Follow naming convention for basemap gen shader.
|
6 年前 |
Yao Xiaoling
|
99c2d4d9
|
Make sure UnityPerMaterial CB stays the same for all variants.
|
6 年前 |
Yao Xiaoling
|
fa3e5d45
|
Add missing keywords.
|
6 年前 |
Evgenii Golubev
|
0798e2ee
|
Remove _NORMAL_BLEND_SRC_B keyword in decal
|
6 年前 |
Evgenii Golubev
|
62f2f73f
|
Fix compilation errors
|
6 年前 |
Yao Xiaoling
|
0e0c5530
|
Update terrain utility passes names. Outlining doesn't work. Will fix later.
|
6 年前 |
Yao Xiaoling
|
a740bb25
|
Use the Lit shader variant stripper for terrain shaders.
|
6 年前 |
Yao Xiaoling
|
a11976bf
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain
|
6 年前 |
Yao Xiaoling
|
665cb283
|
Fix merge.
|
6 年前 |
Yao Xiaoling
|
0a1673f2
|
Clearer GUI code.
|
6 年前 |
Yao Xiao Ling
|
5b4c4f1c
|
Move PackHeightmap/UnpackHeightmap to Common.hlsl.
|
6 年前 |
Yao Xiao Ling
|
cfd45cf1
|
Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain
|
6 年前 |
Yao Xiao Ling
|
9eecd76f
|
Use ApplyMeshModification instead of ApplyPreVertexModification.
|
6 年前 |
Yao Xiao Ling
|
e1e06b1d
|
Fix forward rendering.
|
6 年前 |
Yao Xiao Ling
|
6302a183
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu-terrain
|
6 年前 |
Yao Xiao Ling
|
4c66ca85
|
Fix ambient occlusion term for terrain.
|
6 年前 |
Yao Xiao Ling
|
ef786cd0
|
Don't take TerrainLayer.smoothness and TerrainLayer.metallic into surface attributes if mask map textures are used.
|
6 年前 |
Yao Xiao Ling
|
6e836668
|
Implement mipmap debug mode for terrain.
|
6 年前 |
Yao Xiao Ling
|
5eed6e3a
|
Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain
|
6 年前 |
GitHub
|
dbde5edb
|
Merge branch 'master' into gpu-terrain
|
6 年前 |