Evgenii Golubev
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bee9896f
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Stop NaN propagation within volumetric lighting shader (v2)
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6 年前 |
JulienIgnace-Unity
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195a1aa2
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Hdrp/fix/light gizmos and handles (#1905)
Hide legacy gizmo for all spot lights and introduce pyramid and box light handle.
(Cone spot light handle should be branched once validated in LW)
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6 年前 |
GitHub
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f3dcf1c9
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Merge pull request #1906 from Unity-Technologies/fix-guid-probe
fix guid conflict
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6 年前 |
Remi Slysz
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c5855b88
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fix guid conflict
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6 年前 |
GitHub
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80cd2648
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Stop NaN propagation within volumetric lighting shader
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6 年前 |
GitHub
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ab50aaeb
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Remove SSS jitter if TAA is off
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6 年前 |
GitHub
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4f070935
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Merge pull request #1897 from Unity-Technologies/HDRP/decals/projector_api
Add API call to add and update projector decals without specifying th…
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6 年前 |
Paul Melamed
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60654ec9
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updated changelog
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6 年前 |
Paul Melamed
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ab1ae523
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Add API call to add and update projector decals without specifying their transform
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6 年前 |
GitHub
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3e708a4a
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Merge pull request #1893 from EvgeniiG/fade_for_density_volumes
Add controls for linear fade at the boundary of density volumes
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6 年前 |
Evgenii Golubev
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6539e33d
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Slightly improve the UX
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6 年前 |
Evgenii Golubev
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6f85ea50
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Optimize a bit
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6 年前 |
Evgenii Golubev
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2b4bfe09
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Update the changelog
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6 年前 |
Evgenii Golubev
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b80d80b6
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Implement linear boundary fade for density volumes
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6 年前 |
GitHub
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b8eff734
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Merge pull request #1888 from Unity-Technologies/HDRP/fix/migration-process-at-creation-of-HDReflectionProbe
Hdrp/fix/migration process at creation of hd reflection probe
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6 年前 |
RSlysz
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af8f1923
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Clean migration scheme for HDReflectionProbe
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6 年前 |
GitHub
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d5be0410
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Merge pull request #1889 from Unity-Technologies/HDRP/fix/HDReflectionProbe-preview-multiselection
Fix multi gizmo texture previews
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6 年前 |
RSlysz
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c569ce67
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Fix multi gizmo texture previews
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6 年前 |
RSlysz
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4a8e1197
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Lauch migration at creation to version
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6 年前 |
GitHub
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8cdaae66
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Merge pull request #1887 from Unity-Technologies/HDRP/fix-deferred-shadow-init
Fixed an init issue with deferred shadow texture.
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6 年前 |
Julien Ignace
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f31bc3c7
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Merge branch 'HDRP/fix-deferred-shadow-init' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-deferred-shadow-init
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6 年前 |
Julien Ignace
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6f9e37b3
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Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-deferred-shadow-init
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6 年前 |
GitHub
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bb90e2f2
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Update HDRenderPipeline.cs
Typo
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6 年前 |
Julien Ignace
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0effd1af
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Update changelog
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6 年前 |
Julien Ignace
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29a7899c
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Fixed an issue where sometimes the deferred shadow texture would not be valid, causing wrong rendering.
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6 年前 |
GitHub
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da90dff9
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Merge pull request #1886 from Unity-Technologies/HDRP/fix-decal-normal-stencil
Small decal fixes
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6 年前 |
Julien Ignace
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45d1ed50
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Update changelog
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6 年前 |
Julien Ignace
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a9b03372
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- Fixed stencil for decal normal pass (stencil test does not apply before UAV updates by default)
- Fixed normal buffer creation flag (was missing enableRandomWrite flag)
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6 年前 |
GitHub
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92fa3473
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Merge pull request #1857 from Unity-Technologies/HDRP/decals/v2_1/normal_buffer
Hdrp/decals/v2 1/normal buffer
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6 年前 |
GitHub
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ac20dcb1
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Merge pull request #1877 from Unity-Technologies/fabric-light-vol-fix
Fixing a warning in the fabric shader compilation
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6 年前 |
GitHub
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d5d3d79d
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Merge pull request #1880 from Unity-Technologies/fabric_normal_decal
Supporting Normal Buffer Writing and Decals for the fabric shader
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6 年前 |