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Julien Ignace 6 年前
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      com.unity.render-pipelines.high-definition/CHANGELOG.md

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com.unity.render-pipelines.high-definition/CHANGELOG.md


### Fixed
- Stencil test during decals normal buffer update is now properly applied
- Fixed an issue where sometimes the deferred shadow texture would not be valid, causing wrong rendering.
## [3.3.0-preview]

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