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Update the changelog

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Evgenii Golubev 6 年前
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      com.unity.render-pipelines.high-definition/CHANGELOG.md

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com.unity.render-pipelines.high-definition/CHANGELOG.md


## [3.4.0-preview]
### Added
- Added controls for linear fade at the boundary of density volumes
### Fixed
- Stencil test during decals normal buffer update is now properly applied
- Fixed an issue where sometimes the deferred shadow texture would not be valid, causing wrong rendering.

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