59 次代码提交 (bdc9840a-9816-432e-8fc7-28ab4761244e)

作者 SHA1 备注 提交日期
sebastienlagarde ea867c72 HDRenderLoop: Remove Shaders folder and move all files at root + rename XXXDefault.shader to XXX.shader 8 年前
sebastienlagarde 7350695e HDRenderLoop: Change prototype of Eval and LightLoop function, now take float 3 instead of float4 for lighting 8 年前
Evgenii Golubev 105f41c5 Add area light support with Fresnel and Disney Diffuse 8 年前
Evgenii Golubev 44f88df8 Merge changes from upstream 8 年前
Evgenii Golubev 15804531 Fix a merge issue 8 年前
Sebastien Lagarde 47769667 HDRenderLoop: Clean some code and move file - AdditionalLightData now required on lights 8 年前
Evgenii Golubev a6a6e773 Implement ellipsoidal fade out for area lights 8 年前
Evgenii Golubev be9aaa74 Use FastACos for the area light code 8 年前
Evgenii Golubev 2636e56e Remove completed TODOs 8 年前
Evgenii Golubev 303e8196 Fix the reference IBL implementation 8 年前
sebastienlagarde 2f4f4d22 HDRenderLoop: Split LIT_DISPLAY_REFERENCE in LIT_DISPLAY_REFERENCE_AREA and LIT_DISPLAY_REFERENCE_IBL 8 年前
sebastienlagarde fa115002 HDRenderLoop: Change light structure to better match FPTL 8 年前
Evgenii Golubev 0aace9e1 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde ca83feb0 HDRenderLoop: Add support of directional split shadow 8 年前
sebastienlagarde 7693581b HDRenderLoop: Fix issue with reference mode compil 8 年前
Evgenii Golubev 4a02bcb9 Implement the reference line light code 8 年前
Evgenii Golubev 9d05529b Relocate and enable the reference line light code path 8 年前
Evgenii Golubev 9d2c4819 Increase the line light ref. samples 8 年前
Evgenii Golubev 472d34b5 Add the initial impl. of LTC line light Lambertian diffuse shading 8 年前
Sebastien Lagarde aa503023 HDRenderLoop: Disable line area light that cause black point (Nan ?) on all objects 8 年前
Evgenii Golubev 58a0f9c9 Update performance-related comments 8 年前
Evgenii Golubev 4e6796fb Update comments 8 年前
Evgenii Golubev ffa02031 Fix, clean up and optimize the line light code 8 年前
Evgenii Golubev 70e2eef6 Add a small LTC line light optimization 8 年前
sebastienlagarde 91937fed HDRenderLoop: Merge FPTL - start light application 8 年前
Evgenii Golubev 6ee97da3 Remove the redundant TODO 8 年前
Evgenii Golubev ca4fef9f Add the initial implementation of LTC line lights 8 年前
Evgenii Golubev 700f909f Update preprocessor definitions 8 年前
Evgenii Golubev 0ae839d1 Add TODOs 8 年前
Evgenii Golubev f2bf0055 Perform branching on light type earlier 8 年前
Evgenii Golubev 60997982 Naming consistency improvements 8 年前
Evgenii Golubev 2c052fee Fix numerical integration issues 8 年前
Evgenii Golubev bfabcc16 Implement GetEllipsoidalDistanceAttenuation() for line and area lights 8 年前
Evgenii Golubev fe62dd2b Remove an outdated TODO 8 年前
GitHub b691a844 Merge pull request #18 from EvgeniiG/master 8 年前
Sebastien Lagarde 97a2db70 HDRenderLoop: Premultiply EmissiveIntensity and EmissiveColor + few renaming 8 年前
Sebastien Lagarde a91df7f9 HDRenderLoop: Merge FTPL - application of opaque tiled lists (untested) 8 年前
Evgenii Golubev 9b69f28e Use fast inverse-transpose to compute the width factor 8 年前
Evgenii Golubev 8c87a8f3 Add EnvShapeType.Sky 8 年前
Evgenii Golubev b6c3976f Move the dominant specular direction to PreLightData 8 年前
Evgenii Golubev a08f90a4 Update comments 8 年前
Evgenii Golubev db1a3661 Implement box-to-sphere-map distance attenuation 8 年前
Evgenii Golubev 8b44deea Implement correct ellipsoidal attenuation for area lights which scales with the area 8 年前
Evgenii Golubev d614abcd Aggressively simplify 8 年前
Sebastien Lagarde ceca355d HDRenderLoop: Do misc refactor for the sky + few optim + write lot of todo 8 年前
Evgenii Golubev 4cc31cfe Implement cookie support for point and spot lights 8 年前
Evgenii Golubev e8459fe4 Fix comments 8 年前
Evgenii Golubev 6ff56821 Implement directional light cookies 8 年前
Evgenii Golubev 586d04f3 Enable two directional light cookie modes 8 年前
Evgenii Golubev f00d20dd Remove redundant operations 8 年前
Sebastien Lagarde 0e900c4e HDRenderLoop: Commit second draft, need testing 8 年前
sebastienlagarde 935b09ec HDRenderLoop: Fix issue with tiled lighting, now working as before the refactor 8 年前
Evgenii Golubev a1d11347 Improve and enable GetShiftedNdotV() 8 年前
Sebastien Lagarde 521b51c7 HDRenderLoop: Big refactor to preprate for depthOffsetVs 8 年前
Evgenii Golubev 8bbe4289 Merge remote-tracking branch 'upstream/master' 8 年前
Evgenii Golubev efd3ad16 Replace tangent frames with 'localToWorld' 8 年前
Evgenii Golubev a0e8eceb Remove clamp from anisotropic GGX 8 年前
Evgenii Golubev 4e84f59a Remove redundant operations 8 年前
Evgenii Golubev 3758fdee Fix the white furnace test failure 8 年前