sebastienlagarde
|
a127563b
|
Fix issue with UI + handle negative transform scaling with tessellation
|
7 年前 |
sebastienlagarde
|
8866a519
|
Remove maxHeight from the POM code, not needed
|
7 年前 |
GitHub
|
3f0ee0ec
|
Merge pull request #465 from Unity-Technologies/Add-Per-Pixel-Scale-Seb-Test
Add per pixel scale seb test
|
7 年前 |
sebastienlagarde
|
3305fbf3
|
Merge remote-tracking branch 'refs/remotes/origin/Add-Per-Pixel-scale' into Add-Per-Pixel-Scale-Seb-Test
|
7 年前 |
Sebastien Lagarde
|
b57d314c
|
first working version (don't work with tiling / scaling) but work with planar/UV0
|
7 年前 |
Sebastien Lagarde
|
1007f823
|
Working individual layer
|
7 年前 |
Sebastien Lagarde
|
5a035109
|
Add warning message inside the UI to prevent wrong mapping with Pixel displacement
|
7 年前 |
sebastienlagarde
|
970fb50d
|
test
|
7 年前 |
sebastienlagarde
|
7357d706
|
- Roolback to applyPerPixelDisplacement in litData + Add keyword _INFLUENCEMASK_MAP
|
7 年前 |
Sebastien Lagarde
|
8208d510
|
Sample influence map with mapping of main layer
|
7 年前 |
Sebastien Lagarde
|
86a73f40
|
Make POM match tessellation with details map (if same UVSet)
|
7 年前 |
Sebastien Lagarde
|
3fec7c83
|
Update of the UI
Make it more clear that influence mask depends on mapping of UV0
|
7 年前 |
sebastienlagarde
|
9700ad93
|
Rename Displacement mode to more artists friendly name
|
7 年前 |
sebastienlagarde
|
3ccbb95a
|
Merge remote-tracking branch 'refs/remotes/origin/Add-Per-Pixel-scale' into Add-Per-Pixel-Scale-Seb-Pixel-displacement
|
7 年前 |
sebastienlagarde
|
d40f1b67
|
Fix compil error
|
7 年前 |
sebastienlagarde
|
3946f7cd
|
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Editor/LitUI.cs
|
7 年前 |
Sebastien Lagarde
|
1b01b294
|
unify applyHeight call
|
7 年前 |
GitHub
|
8b761a36
|
Merge pull request #461 from Unity-Technologies/Add-Per-Pixel-Scale-Seb
Add per pixel scale seb
|
7 年前 |
sebastienlagarde
|
b466af28
|
Merge remote-tracking branch 'refs/remotes/origin/Add-Per-Pixel-scale' into Add-Per-Pixel-Scale-Seb
|
7 年前 |
Sebastien Lagarde
|
02cabcb8
|
First draft of POM with layering - work on simple case - no influence mode
|
7 年前 |
Evgenii Golubev
|
eb6135db
|
Add minor fixes to the diffuse GGX code
|
7 年前 |
GitHub
|
8e0f168b
|
Merge pull request #463 from EvgeniiG/Unity-2017.3
Clean up and optimize the BSDF functionality
|
7 年前 |
Sebastien Lagarde
|
746126c6
|
define LAYERS_HEIGHTMAP_ENABLE - allow compiler to optimize more
|
7 年前 |
Evgenii Golubev
|
34357725
|
Add a comment
|
7 年前 |
Sebastien Lagarde
|
10a115ec
|
Clean code. Remove now unused hack (as applyHeight formula have change)
|
7 年前 |
Evgenii Golubev
|
2010bbe1
|
Fix a typo
|
7 年前 |
GitHub
|
a7a1fc40
|
Merge pull request #467 from Unity-Technologies/litui-sss-button
Added a temporary button to quickly jump to the SSS settings from LitUI
|
7 年前 |
Sebastien Lagarde
|
01ffdfce
|
Test if there is a main heightmap before apply heightmap influence of layer 0
|
7 年前 |
Evgenii Golubev
|
5fcd2c10
|
Add a comment
|
7 年前 |
Thomas
|
c7e2fad5
|
Added a temporary button to quickly jump to the SSS settings from the Lit material UI
To be improved once we rework the material UI
|
7 年前 |
Sebastien Lagarde
|
f71d11d3
|
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-Scale-Seb
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitData.hlsl
|
7 年前 |
Evgenii Golubev
|
dad8bfd5
|
Use the combined DV_SmithJointGGX() to compute D*Vis
|
7 年前 |
GitHub
|
5ed5cb24
|
Merge pull request #464 from Unity-Technologies/Update-detail-texture-blend-formula
Update detail textures blend formula
|
7 年前 |
Sebastien Lagarde
|
5d2a6fb3
|
Include mapping change in InvTiling computatoin notification
|
7 年前 |
Evgenii Golubev
|
00c2eb90
|
Clean up BSDF.hlsl
|
7 年前 |
sebastienlagarde
|
62435a94
|
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Update-detail-texture-blend-formula
|
7 年前 |
GitHub
|
1b740960
|
Merge pull request #462 from Unity-Technologies/sss-refactor
Full SSS refactor
|
7 年前 |
Sebastien Lagarde
|
77bd4a4c
|
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-Scale-Seb
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/LayeredLit.shader
|
7 年前 |
Evgenii Golubev
|
0ccbb812
|
Add a comment
|
7 年前 |
Thomas
|
e7327a7f
|
HDRenderPipelineInspector cleanup
|
7 年前 |
sebastienlagarde
|
11f38ef4
|
Use overlay formula for albedo and smoothness detail map
|
7 年前 |
Sebastien Lagarde
|
f7913771
|
ComputePerVertexDisplacement now return a float3
- update GetDisplacementInverseObjectScale name to
GetDisplacementObjectScale
- make change so ComputePerVertexDisplacement return a float3
|
7 年前 |
Evgenii Golubev
|
5c39d899
|
Remove HeavisideStep() from G_MaskingSmithGGX()
|
7 年前 |
Thomas
|
3d4686f1
|
Full SSS refactor
|
7 年前 |
sebastienlagarde
|
6d6ac1f7
|
Change Range of DetailXXXScale parameter
|
7 年前 |
Julien Ignace
|
6b9ad1a2
|
Ported Legacy Unity procedural sky to HDRP and renamed our ProceduralSky to BlacksmithSky (pending removal)
|
7 年前 |
Sebastien Lagarde
|
a6118c02
|
fix undo/redo with layeredLit
|
7 年前 |
Evgenii Golubev
|
823896b6
|
Normalize the Disney Diffuse BRDF for polar viewing angles up to (Pi/4)
|
7 年前 |
GitHub
|
44197a4d
|
Merge pull request #460 from EvgeniiG/Unity-2017.3
Add support for [-1, 1] anisotropy
|
7 年前 |
Sebastien Lagarde
|
0f381168
|
Fix issue with InvTilingScale not working with layered
|
7 年前 |