Sebastien Lagarde
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b8b6dd9b
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Push second draft
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7 年前 |
Sebastien Lagarde
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d59195c3
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Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-frameSettings
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7 年前 |
GitHub
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104d6424
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Optimize for a dumb compiler (need to profile)
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7 年前 |
Frédéric Vauchelles
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1dc19592
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(ip) update reflection probe editor refactoring
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7 年前 |
sebastienlagarde
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a8480a83
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First draft
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7 年前 |
Peter Bay Bastian
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a395e251
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Fix for lightweight pipeline asset creation and bump package version
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7 年前 |
Frédéric Vauchelles
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0b7f1dc2
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(wip) reflection probe ui
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7 年前 |
sebastienlagarde
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f41dc2ff
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HDRenderPipeline: adress PR feedback
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7 年前 |
Frédéric Vauchelles
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fb318542
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(wip) reflection probe editor
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7 年前 |
GitHub
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13f0f587
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Merge pull request #676 from Unity-Technologies/Clean-SSS-code
Clean and move SSS code
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7 年前 |
Remy
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97ba53ba
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Disable re-setting the renderPipeline for a graphic if it is already set.
Add "/Scenes" to the hd pipe test scenes search, to ignore the playmod test scene.
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7 年前 |
GitHub
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248a47ba
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Merge pull request #677 from Unity-Technologies/Fix-issue-with-AssemblyGenerator-after-Assembly-split
Fix enumeration of assembly for CsharpToHLSL
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7 年前 |
Robert Srinivasiah
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ca90ec7d
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Start using RenderTextureDescriptor (WIP)
We need to add proper color space management first
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7 年前 |
sebastienlagarde
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99e8024a
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Fix enumeration of assembly for CsharpToHLSL
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7 年前 |
Robert Srinivasiah
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8fea3b39
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Add RenderTexture helper methods to HDRenderPipeline
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7 年前 |
sebastienlagarde
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d2b483b9
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HDRenderPipeline: Revert change of CubemapColorMap test scene
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7 年前 |
Robert Srinivasiah
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37789fec
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Hook up DBuffer manager with RenderTextureDescriptor
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7 年前 |
GitHub
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31cc4924
|
Merge pull request #675 from Unity-Technologies/fixed-sampleLevel-call
Fixed few .SampleLevel call not using the abstractoin API
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7 年前 |
Robert Srinivasiah
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4ca996b7
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Initial RenderTextureDescriptor management
Placed in HDCamera for now
Also, plumb the GBuffer code
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7 年前 |
sebastienlagarde
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9c34dc78
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Fixed few .SampleLevel call not using the abstractoin API
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7 年前 |
sebastienlagarde
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1a5807f3
|
Missing API update for gather red/green/blue
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7 年前 |
sebastienlagarde
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bb7e9ab5
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ShaderLibrary: Add Gather red/gree/blue to API
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7 年前 |
sebastienlagarde
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33ecd2ca
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ShaderLibrary: Move Sampling and sequence file into a Sampling folder (to clean a bit the directory)
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7 年前 |
GitHub
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56786b4c
|
Merge pull request #622 from Unity-Technologies/motionVectorSupport
Motion Vector Support
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7 年前 |
GitHub
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76cdb543
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Merge pull request #674 from EvgeniiG/master
Add SAMPLE_TEXTURE3D_LOD
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7 年前 |
Evgenii Golubev
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dfa4e4f9
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Add SAMPLE_TEXTURE3D_LOD
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7 年前 |
GitHub
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42721d40
|
Clean up LightEvaluation.hlsl
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7 年前 |
GitHub
|
8bc53acd
|
Merge pull request #673 from EvgeniiG/master
Update the texture abstraction to support shadows
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7 年前 |
GitHub
|
fa86d839
|
Fix anisotropic IBL
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7 年前 |
Peter Bay Bastian
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87aeb254
|
Meta files for new LICENSE files
|
7 年前 |
Peter Bay Bastian
|
475e5d8f
|
Update license
|
7 年前 |
GitHub
|
f080e1c3
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Merge pull request #672 from EvgeniiG/master
Reduce the number of samplers used by the HDRP
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7 年前 |
runes
|
6f0b24c1
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
7 年前 |
runes
|
da5e6aa6
|
Optimized Depth Pyramid Generation with Gather
|
7 年前 |