sebastienlagarde
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14785f65
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HDRenderPipeline: commit unworking code
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8 年前 |
Evgenii Golubev
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d04e32fb
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Vary the importance sampling bias with roughness
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8 年前 |
sebastienlagarde
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4e4aa246
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Merge remote-tracking branch 'refs/remotes/origin/master' into Add-tesselation
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8 年前 |
Julien Ignace
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339762d5
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Updated LayeredLit test scene with latest changes.
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8 年前 |
GitHub
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1bdb150d
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Merge pull request #90 from Unity-Technologies/Branch_fix_height_amplitude
Fixed previous CL for height scale bias handling. Shader code is not the same as what is shown in the interface (was causing weird GUI behavior)
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8 年前 |
Evgenii Golubev
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a55223d2
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Implement an improved version of GetSpecularDominantDir()
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8 年前 |
sebastienlagarde
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b60bd965
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HDRenderPipeline: Fix various issue with tesselatoin + depth offset
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8 年前 |
Julien Ignace
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a083a47e
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Fixed previous CL for height scale bias handling. Shader code is not the same as what is shown in the interface (was causing weird GUI behavior)
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8 年前 |
Evgenii Golubev
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be1f01e1
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Move 'iblMipLevel' to PreLightData
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8 年前 |
sebastienlagarde
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1f56f50b
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HDRenderPipeline: Working version of fixed tesselation
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8 年前 |
GitHub
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82cd8f40
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Merge pull request #88 from Unity-Technologies/Branch_layered-additive-vertexcolor
Branch layered additive vertexcolor
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8 年前 |
Evgenii Golubev
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440e138a
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Improve comments
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8 年前 |
sebastienlagarde
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8143ee71
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HDRenderPipeline: make the shader compile
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8 年前 |
Julien Ignace
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bdb225d7
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Now vertex color is remapped between -1 and 1 and added to the mask map when using both at the same time for layered lit shader (instead of being multiplied)
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8 年前 |
GitHub
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48ba5b97
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Merge pull request #87 from Unity-Technologies/change-heightmap-scale
Changed the way heightmaps scale and bias are displayed in the GUI. It's now H = (h - center) * amplitude.
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8 年前 |
Evgenii Golubev
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d5a0ffa8
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Fix typos
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8 年前 |
sebastienlagarde
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589fe428
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HDRenderPipeline: More work on tesselation
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8 年前 |
Julien Ignace
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0d4ab3d2
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Changed the way heightmaps scale and bias are displayed in the GUI. It's now H = (h - center) * amplitude.
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8 年前 |
Evgenii Golubev
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49f1ca22
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Implement the correct approximated version of mipmapLevelToPerceptualRoughness()
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8 年前 |
sebastienlagarde
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dbf04c5b
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Merge remote-tracking branch 'refs/remotes/origin/master' into Add-tesselation
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8 年前 |
GitHub
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b2c7555b
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Merge pull request #82 from EvgeniiG/master
Improve consistency
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8 年前 |
Evgenii Golubev
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1272e08c
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Move orthonormalization into GetSurfaceAndBuiltinData()
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8 年前 |
GitHub
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5f068671
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Merge pull request #84 from Unity-Technologies/Fix-baked-lightmap-rgbm
Moved enlighten emissive RGBM stuff into EntityLighting.hlsl
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8 年前 |
Evgenii Golubev
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96c60309
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Orthonormalize TBN
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8 年前 |
GitHub
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ce84e650
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Merge pull request #86 from Unity-Technologies/fix-shader-warning
Fixed some shader warnings.
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8 年前 |
Evgenii Golubev
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a17c38b0
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Remove a comment
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8 年前 |
Julien Ignace
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dd7221d4
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Fixed some shader warnings.
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8 年前 |
GitHub
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0b99de23
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Merge pull request #85 from Unity-Technologies/fix-lit-shader-GUI
Fixed lit and layered lit shaders GUI binding (was wrong because of namespace changes)
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8 年前 |
Evgenii Golubev
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dbb2420b
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Add more Fibonacci numbers
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8 年前 |
Julien Ignace
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d74017b4
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Fixed lit and layered lit shaders GUI binding (was wrong because of namespace changes)
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8 年前 |
Evgenii Golubev
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58c24700
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Clamp the MIP map level to UNITY_SPECCUBE_LOD_STEPS
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8 年前 |
Julien Ignace
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aa1bffc3
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Moved enlighten emissive RGBM stuff into EntityLighting.hlsl
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8 年前 |
GitHub
|
96590201
|
Merge pull request #83 from Unity-Technologies/Fix-baked-lightmap-rgbm
Fixed baked lightmap so that they are read in RGBM in HDRenderPipeline.
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8 年前 |
Evgenii Golubev
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b68675c5
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Use more samples by default
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8 年前 |
Julien Ignace
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b322b140
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Fixed baked lightmap so that they are read in RGBM in HDRenderPipeline.
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8 年前 |
sebastienlagarde
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ff5e75b4
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HDRenderPipeline: First draft of tesselation (not compiling)
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8 年前 |
Evgenii Golubev
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478a2e31
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
GitHub
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c0f37e55
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Merge pull request #80 from Chman/postfx-hack
Temporary post-processing stack for artists
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8 年前 |
GitHub
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70604c23
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Merge pull request #81 from Unity-Technologies/Fix-no-reflection-when-no-sun
HDRenderPipeline: Fix bug where we don't apply reflection when there is no light
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8 年前 |
sebastienlagarde
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35e24da6
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HDRenderPipeline: Fix bug where we don't apply reflection when there is no light
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8 年前 |
GitHub
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610b8d11
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Merge pull request #79 from Unity-Technologies/LayeredLit
Layeredlit
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8 年前 |
GitHub
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800198d1
|
Fixed TransformObjectToTangent
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8 年前 |
GitHub
|
e4cfb75c
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correct reflect in case of two sided
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8 年前 |
Evgenii Golubev
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47bf244a
|
Consistently handle 'NdotL' problems
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8 年前 |
GitHub
|
4c6fa573
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Change blendNormal to BlendNormalRNM
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8 年前 |
Evgenii Golubev
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e3de02f6
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Clean up the sampling code
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8 年前 |
GitHub
|
730aa021
|
add comment
|
8 年前 |
Evgenii Golubev
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847d26fc
|
Remove dead code
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8 年前 |
GitHub
|
0e7babab
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Update LitData.hlsl
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8 年前 |
Chman
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9e250d76
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Added a quick & dirty post-processing stack for artists until the big one is ready
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8 年前 |