Matt Dean
|
f698c591
|
Changed Length Node output to vec1
|
7 年前 |
Peter Bay Bastian
|
7386944f
|
DynamicVectorMaterialSlot now becomes an appropriately sized vector during shader generation (or float if vec1)
|
7 年前 |
Tim Cooper
|
0ceca805
|
Add transparency modes.
|
7 年前 |
Matt Dean
|
b510d6f4
|
Fixes for PR
|
7 年前 |
Peter Bay Bastian
|
9284e11f
|
Calculate bounds of nodes converted to subgraph and use for placement of subgraph node and nodes inside the subgraph #46 #47
|
7 年前 |
Tim Cooper
|
a0602cf5
|
Generalised PBR / Unlit master
|
7 年前 |
Matt Dean
|
736a2328
|
Add LOD input and inline reflection vector
|
7 年前 |
Peter Bay Bastian
|
9d6fad5e
|
Make "convert to subgraph" undoable (doesn't delete the sub graph though)
|
7 年前 |
Tim Cooper
|
1d641fec
|
For final shader generation use the master node.
|
7 年前 |
Matt Dean
|
f14af0f4
|
Added Cubemap nodes
|
7 年前 |
Peter Bay Bastian
|
9aa25c1e
|
Change preview render resolution to 200*200, as that is the size of the preview at a 100% zoom
|
7 年前 |
Tim Cooper
|
f559320c
|
'working' previews.
|
7 年前 |
Matt Dean
|
0eff0dec
|
Add Normal unpack mode for Texture 2D Node
|
7 年前 |
Peter Bay Bastian
|
fe10dc56
|
Fix bug causing preview to be now shown after creating a node
|
7 年前 |
Matt Dean
|
5131e8e1
|
Fixes for PR
|
7 年前 |
Tim Cooper
|
6f035d8a
|
hack and slash.
|
7 年前 |
Peter Bay Bastian
|
0d6ff9c3
|
Flip change check in EnumControlView and remove unused field
|
7 年前 |
Matt Dean
|
dadccc50
|
Merge branch 'master' into node-channel
|
7 年前 |
Matt Dean
|
c3edb9c7
|
Ambient Node
|
7 年前 |
Tim Cooper
|
da15e457
|
dirty first pass pass architecture.
|
7 年前 |
GitHub
|
a8dfafe4
|
Merge pull request #84 from Unity-Technologies/node-artistic-mask
Node Artistic Mask
|
7 年前 |
Matt Dean
|
b53566fb
|
Fog Node
|
7 年前 |
Peter Bay Bastian
|
f463b52e
|
Make HeightToNormal node use a UV slot rather than manually binding to UV channel
|
7 年前 |
Matt Dean
|
d84ea3c2
|
Fixes for Depth Texture and Normals Texture Nodes
|
7 年前 |
Peter Bay Bastian
|
cd4618e1
|
Add field dragger to vector inputs
|
7 年前 |
Matt Dean
|
7f9b8cab
|
Motion Vector Texture Node
|
7 年前 |
Peter Bay Bastian
|
e1281f8c
|
Fixes for new node style
|
7 年前 |
Matt Dean
|
1daf0032
|
Normals Texture Node
|
7 年前 |
Peter Bay Bastian
|
7fd5c8ef
|
Merge branch 'master' of github.com:Unity-Technologies/ShaderGraph
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/MaterialNodeView.cs
|
7 年前 |
Matt Dean
|
874bec55
|
Depth Texture Node
- SamplerShaderProperty
|
7 年前 |
GitHub
|
8d403174
|
Merge pull request #83 from mathieum-unity/graphview-styling-updates
Graphview styling updates
|
7 年前 |
Peter Bay Bastian
|
14bcb1d7
|
Full-resolution preview in blackboard
|
7 年前 |
Matt Dean
|
8e410579
|
Merge branch 'master' into node-artistic-adjustment
|
7 年前 |
Matt Dean
|
6a3937c7
|
Swizzle Node
|
7 年前 |
Matt Dean
|
7b095256
|
Transform Node Fixes
|
7 年前 |
Peter Bay Bastian
|
632951a4
|
a few updates to the party preview
|
7 年前 |
Matt Dean
|
66be97cf
|
Split Node improvements
- Fix error with single channel input
- Clean code
|
7 年前 |
Matt Dean
|
e9a12809
|
Object Node
|
7 年前 |
Peter Bay Bastian
|
b2ec0ce4
|
Don't use `GetVariableNameForSlot` for surface description struct field, such that nodes that override this to an expression (i.e. not a variable name) can have a preview
|
7 年前 |
mathieum-unity
|
1fda7c7b
|
preview Collapse button only visible when hovering
|
7 年前 |
Matt Dean
|
96fb4fb6
|
Flip Node Improvements
- Pass flip as an argument to method
- Switch to abs(flip - value)
- Handle preview rendering path
- Handle reuse of method
|
7 年前 |
Matt Dean
|
7cc96aea
|
Camera Node Improvements
|
7 年前 |
Peter Bay Bastian
|
016d19e2
|
Enable pixel cache on PortInputView
|
7 年前 |
mathieum-unity
|
4e0aa7d7
|
Fixed default expanded state
|
7 年前 |
Matt Dean
|
20cf4421
|
Flip Node
- Added ToggleControl (first pass)
|
7 年前 |
Matt Dean
|
446c232d
|
Screen Node
|
7 年前 |
Peter Bay Bastian
|
abe8b7b6
|
Remove pixel cache disables in a few places
|
7 年前 |
mathieum-unity
|
d7f591a9
|
Merge remote-tracking branch 'origin/master' into graphview-styling-updates
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/MaterialNodeView.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Resources/Styles/MaterialGraph.uss
# MaterialGraphProject/UnityPackageManager/manifest.json
|
7 年前 |
Peter Bay Bastian
|
066bcccb
|
Remove unneeded GV capability code
|
7 年前 |
Peter Bay Bastian
|
c32f3531
|
Fix color space issue with checkerboard shader
|
7 年前 |