5701 次代码提交 (b68215c9-bf67-4eab-9a2d-d6b3f626440d)

作者 SHA1 备注 提交日期
Martin Thorzen 3d65bbd2 Fixes for decimal issues. comma and period could be wrong / different on different machines, this should now have been fixed 7 年前
Matt Dean ee59804c Update ChannelEnumControl to UIElements and USS 7 年前
Jens Holm b68215c9 Add text field on properties to allow a custom reference name 7 年前
Jens Holm 74c313c2 Add copy function in IShaderProperty, and implement this in all property classes 7 年前
Matt Dean eda467e3 Remove ref keywords 7 年前
Matt Dean dcfde51b Improve gradient sample code 7 年前
Martin Thorzen b817a5cd Removed unneccessary styling 7 年前
Martin Thorzen ed104fa3 Added titleButtonContainer for buttons. 7 年前
Martin Thorzen 1dfe50bd Removed the control attributes 7 年前
Martin Thorzen 2fde6ea5 Moved the node settings menu to the right place. 7 年前
Martin Thorzen 2ff4fbd7 Added new settings files for the common settings on the master nodes, PBR and Unlit Master 7 年前
Martin Thorzen a53fbcc2 Updated with new property sheet and row functionality plus added the .css files for them 7 年前
Paul Melamed 0702ab28 copying sample texture into 4kx4k atlas 7 年前
Paul Melamed d37105f2 Merge branch 'master' into decals/texture_atlas 7 年前
GitHub de1ddf54 Fix light intensity bug which allowed negative values 7 年前
GitHub 72eb8fea Merge pull request #1140 from Unity-Technologies/fix-fogbugz-989321 7 年前
Felipe Lira e42f8f63 Renamed and refactored shadowpass to improve readability 7 年前
sebastienlagarde 82122b4d fix fogbugz 989321 7 年前
Felipe Lira a05bc76c Remover near plane offset configuration from pipeline asset. We use the configuration set in the light itself. 7 年前
Frédéric Vauchelles b46b3284 (wip) Added planar convolution 7 年前
sebastienlagarde ef051016 Update default settings for planar reflection 7 年前
Felipe Lira c2267f06 Moved shadow related code from LightweightPipeline.cs into a proper shadow pass class 7 年前
Frédéric Vauchelles 7a36ca8a Refactored pyramid buffer processors 7 年前
sebastienlagarde 149755a5 HDRenderPipeline: Update various missing meta file 7 年前
Felipe Lira b026c884 excluding world pos interpolater after merge 7 年前
Frédéric Vauchelles 69d0037d Updated UI for planar reflection 7 年前
GitHub 5854bde8 Merge pull request #1138 from Unity-Technologies/Branch_HideDebugExposure 7 年前
Felipe Lira de8adb82 Merge branch 'LWRP' into lw/multipass 7 年前
Aleksandr Kirillov be56a0c2 Fixed spotlights in LW PBR. 7 年前
GitHub a022b93b Merge pull request #1139 from Unity-Technologies/feature/PyramidBuffer 7 年前
GitHub 5e57070a Merge pull request #1134 from Unity-Technologies/lw/fix_shadergraph 7 年前
Frédéric Vauchelles 04e13257 Added TileLayout utilities 7 年前
Aleksandr Kirillov fa774db9 Refactored some leftovers missed in the previous refactor. (SampleSpecularGloss) 7 年前
Frédéric Vauchelles 6a09cec1 Restored sky lighting override mask 7 年前
GitHub b357f4bf Merge pull request #1137 from Unity-Technologies/feature/PyramidBuffer 7 年前
Aleksandr Kirillov 9af33ea3 Merge branch 'LWRP' into lw/fix_shadergraph 7 年前
Frédéric Vauchelles d07a7129 Added changelog 7 年前
Aleksandr Kirillov c856eeed Fixed broken shadergraph LW PBR shader template. 7 年前
GitHub 81d0b3df Merge pull request #1130 from Unity-Technologies/lw/common_refactor 7 年前
Frédéric Vauchelles ad93368d Fixed color pyramid buffer 7 年前
Felipe Lira 421fd93d Fix for the unmatching command buffer message 7 年前
Frédéric Vauchelles 05aa3232 Removed useless kernels 7 年前
Julien Ignace a851ac6e Hide debug exposure entry when no related debug mode is enabled. 7 年前
GitHub 7f7b6cd3 Merge pull request #1118 from Unity-Technologies/lw/bugfixes 7 年前
Frédéric Vauchelles cac44820 Fixed depth pyramid buffer 7 年前
GitHub fcb12503 Merge pull request #1112 from Unity-Technologies/Branch_DebugExposure 7 年前
Frédéric Vauchelles a939e5aa Added TexturePadding utility 7 年前
GitHub e34444b0 Merge pull request #1136 from Unity-Technologies/decals/alpha_refactor 7 年前
Aleksandr Kirillov 01eba7d0 Moved includes to the top where it made sense. 7 年前
Paul Melamed ac77aad6 For opaques use decal diffuse alpha for all channels. 7 年前