mmikk
56b1c9d5
separating out some utility functions which make sense for conventional fwd as well as tiled.
separating out some utility functions which make sense for conventional
fwd as well as tiled.
8 年前
mmikk
23c478d1
simplify zBuf to linear and prep for remaining simplifcation
simplify zBuf to linear and prep for remaining simplifcation
8 年前
runes
7b5fc7e9
Added numbers to OverlayHeatMap
8 年前
runes
86db7d67
Debug code for visualizing light bounds
8 年前
runes
c4b3eb4f
Tile Debug: Omit zeros
8 年前
mmikk
cc63cac6
ps4 shader compiler was not amused by missing curley brackets!!
ps4 shader compiler was not amused by missing curley brackets!!
8 年前
mmikk
abff6e01
support both left and right hand camera space in shaderland (think we'll match cpp side by default)
support both left and right hand camera space in shaderland (think we'll
match cpp side by default)
8 年前
Sebastien Lagarde
ab8c4846
HDRenderLoop: FPTL merge - Enable bigtile, need to fix cluster
8 年前
Robert Srinivasiah
16072312
More progress to VR FPTL
Everything is about ready except for the deferred lighting pass
8 年前
Tim Cooper
c30d33b8
[Format]Reformat via format.pl to match the new conventions
8 年前
Sebastien Lagarde
89a7c17b
Clenaup of folders, renaming and warning fix (see details in description)
- Rename "Common" folder "Core" folder
- Move fptl specific code from common to fptl (skyhelper, shaderbase.h)
- Move hdrp specific code from common to hdrp (resource
blitcubemap.shader)
- Remove "tutorial" on basicRenderPipeline folder name
- Update path name in shader for shadow include
- Fix misc warning in shaders
8 年前
mmikk
e314c854
support orthographic projection in tiled lighting (fptl renderloop only atm)
support orthographic projection in tiled lighting (fptl renderloop only
atm)
7 年前