Andre McGrail
|
32f08396
|
Added PBR material test scene, has a wide variety of different surfaces. Template image created in legacy pipe, may never pass as the shadows will always be out..
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7 年前 |
Andre McGrail
|
e4557fc9
|
Removed shadows from LW test 026
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7 年前 |
Felipe Lira
|
f4fc9498
|
Updated shader and materials to use same metallic/spec gloss map and keywords as standard. This will allow substance workflow to work in lightweight.
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7 年前 |
Felipe Lira
|
9ea83a56
|
Added Occlusion keyword. Updated materials. More refactor on the shader.
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7 年前 |
Felipe Lira
|
f01f666d
|
Merge branch 'LightweightPipeline' into Unity-2017.3
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7 年前 |
GitHub
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0742fb7a
|
Merge pull request #413 from Unity-Technologies/Unity-2017.3
Merge Unity 2017.3 to master
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7 年前 |
Felipe Lira
|
d1cf8765
|
Merge branch 'LightweightPipeline' into Unity-2017.3
|
7 年前 |
GitHub
|
a82f6ffc
|
Merge pull request #421 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
Peter Andreasen
|
867c8236
|
Merge remote-tracking branch 'origin/master' into sample_game
|
7 年前 |
Andre McGrail
|
ba821dcf
|
Updated and cleaned all LW pipe tests and re-created template images
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7 年前 |
Sebastien Lagarde
|
36f3cfd4
|
merge unity 2017.3
|
7 年前 |
Felipe Lira
|
04829cba
|
Merge branch 'LightweightPipeline' into Unity-2017.3
|
7 年前 |
GitHub
|
62808466
|
Merge pull request #585 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
Evgenii Golubev
|
d1c74bcb
|
Merge branch 'master'
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7 年前 |
Julien Ignace
|
0a60dd2a
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
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7 年前 |
Paul Melamed
|
d31d3ab4
|
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into prototype/decals
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitData.hlsl
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7 年前 |
Peter Andreasen
|
5d36f104
|
Merged master
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7 年前 |
Julien Ignace
|
4919b7ad
|
Merge branch 'master' into Branch_ScreenSpaceShadows
# Conflicts:
# ScriptableRenderPipeline/Core/ShaderLibrary/Random.hlsl
# ScriptableRenderPipeline/Core/Shadow/AdditionalShadowData.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDStringConstants.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/Editor/HDLightEditor.Styles.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/Editor/HDLightEditor.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/DeferredDirectionalShadow.compute
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
# ScriptableRenderPipeline/HDRenderPipeline/ShaderVariablesFunctions.hlsl
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7 年前 |