Frédéric Vauchelles
8c5ec0b2
Updated changelog
6 年前
Frédéric Vauchelles
f2621813
Fixed mip size and RT creation while computing planar convolution mip chain
6 年前
Andre McGrail
a796ea1d
Reverted required shader feature in the standard shader
Added Cull option to the simple lighting depth only pass
6 年前
Andre McGrail
cb320661
Initial push
-Fixed Shader Graph PBR template shadows and defines to match LW
-Fixed Shader Graph Unlit template defines to match LW
-Culling in depth pre pass fixed in LW PBR
6 年前
Evgenii Golubev
e2795a17
Un-premultiply for color
6 年前
Evgenii Golubev
e51b0e0a
Revert the change which passes sample extinction to light evaluation routines
6 年前
Evgenii Golubev
8db6f218
Optimize SampleHemisphereCosine() to not require a tangent frame
6 年前
Evgenii Golubev
694eebc4
Fix the NaN issue with IntersectRayAABB()
6 年前
Evgenii Golubev
17d8f4ec
Improve the quality of volumetric lighting reprojection
6 年前
Evgenii Golubev
ab45179f
Improve integration with stereo rendering
6 年前
Evgenii Golubev
a3e9bdfc
Improve the support of orthographic rendering
6 年前
Evgenii Golubev
2202a083
Remove UnityPerCamera, introduce UnityPerView
6 年前
Jens Holm
af05fcf1
Make properties into concrete nodes when copied if the propery value is not in the blackboard in the target graph
6 年前
Jens Holm
8201871e
Add meta properties in the CopyPasteGraph
6 年前
Martin Thorzen
3d65bbd2
Fixes for decimal issues. comma and period could be wrong / different on different machines, this should now have been fixed
6 年前
Matt Dean
ee59804c
Update ChannelEnumControl to UIElements and USS
6 年前
Jens Holm
b68215c9
Add text field on properties to allow a custom reference name
6 年前
Jens Holm
74c313c2
Add copy function in IShaderProperty, and implement this in all property classes
6 年前
Matt Dean
eda467e3
Remove ref keywords
6 年前
Matt Dean
dcfde51b
Improve gradient sample code
Unroll loops
Remove control flow
Remove dynamic indexing
6 年前
Martin Thorzen
b817a5cd
Removed unneccessary styling
6 年前
Martin Thorzen
ed104fa3
Added titleButtonContainer for buttons.
Removed bring to front on previewfiller
6 年前
Martin Thorzen
1dfe50bd
Removed the control attributes
6 年前
Martin Thorzen
2fde6ea5
Moved the node settings menu to the right place.
6 年前
Martin Thorzen
2ff4fbd7
Added new settings files for the common settings on the master nodes, PBR and Unlit Master
6 年前
Martin Thorzen
a53fbcc2
Updated with new property sheet and row functionality plus added the .css files for them
6 年前
Paul Melamed
0702ab28
copying sample texture into 4kx4k atlas
6 年前
Paul Melamed
d37105f2
Merge branch 'master' into decals/texture_atlas
6 年前
GitHub
de1ddf54
Fix light intensity bug which allowed negative values
7 年前
GitHub
72eb8fea
Merge pull request #1140 from Unity-Technologies/fix-fogbugz-989321
fix fogbugz 989321 - Light broken when created as "Area" light
7 年前
Felipe Lira
e42f8f63
Renamed and refactored shadowpass to improve readability
7 年前
sebastienlagarde
82122b4d
fix fogbugz 989321
7 年前
Felipe Lira
a05bc76c
Remover near plane offset configuration from pipeline asset. We use the configuration set in the light itself.
7 年前
Frédéric Vauchelles
b46b3284
(wip) Added planar convolution
7 年前
sebastienlagarde
ef051016
Update default settings for planar reflection
7 年前
Felipe Lira
c2267f06
Moved shadow related code from LightweightPipeline.cs into a proper shadow pass class
7 年前
Frédéric Vauchelles
7a36ca8a
Refactored pyramid buffer processors
7 年前
sebastienlagarde
149755a5
HDRenderPipeline: Update various missing meta file
7 年前
Felipe Lira
b026c884
excluding world pos interpolater after merge
7 年前
Frédéric Vauchelles
69d0037d
Updated UI for planar reflection
7 年前
GitHub
5854bde8
Merge pull request #1138 from Unity-Technologies/Branch_HideDebugExposure
Hide debug exposure entry when no related debug mode is enabled.
7 年前
Felipe Lira
de8adb82
Merge branch 'LWRP' into lw/multipass
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/LightweightPassLit.hlsl
# ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/LightweightPassLitSimple.hlsl
# ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/LightweightPassLitSimple.hlsl.meta
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/LightweightStandardSimpleLighting.shader
7 年前
Aleksandr Kirillov
be56a0c2
Fixed spotlights in LW PBR.
7 年前
GitHub
a022b93b
Merge pull request #1139 from Unity-Technologies/feature/PyramidBuffer
Restored sky lighting override mask
7 年前
GitHub
5e57070a
Merge pull request #1134 from Unity-Technologies/lw/fix_shadergraph
Shadergraph fix for LW PBR template
7 年前
Frédéric Vauchelles
04e13257
Added TileLayout utilities
7 年前
Aleksandr Kirillov
fa774db9
Refactored some leftovers missed in the previous refactor. (SampleSpecularGloss)
7 年前
Frédéric Vauchelles
6a09cec1
Restored sky lighting override mask
7 年前
GitHub
b357f4bf
Merge pull request #1137 from Unity-Technologies/feature/PyramidBuffer
Pyramid buffer viewport support
7 年前
Aleksandr Kirillov
9af33ea3
Merge branch 'LWRP' into lw/fix_shadergraph
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/LightweightStandardSimpleLighting.shader
7 年前