38 次代码提交 (ae7e107e-da8f-4729-b6d6-9057bac07f8d)

作者 SHA1 备注 提交日期
Felipe Lira 53105986 Added lightweight unlit and its shader GUI 8 年前
robbiesri 34caf919 Shader changes to support XR in Lightweight Pipeline 8 年前
Felipe Lira a7ea582f Addresssed UI issues. 7 年前
Felipe Lira cbdfbba2 Added fallback to error shader when pipeline fails to find suitbale pass. 7 年前
Felipe Lira 2387e5a5 Added GI to unlit standard shader. 7 年前
Felipe Lira 75898953 Minor UI changes to reflect docs. 7 年前
Felipe Lira fa504521 Runned auto format tool. 7 年前
Felipe Lira a5dbc063 Ported Lightweight to SRP shader library. 7 年前
Felipe Lira a58b6cbd Lightweight Shaders compiling on GLES with HLSLcc compiler. 7 年前
Felipe Lira 0324ec96 Refactor to improve shader library organization and readability 7 年前
Felipe Lira cf5bdf89 Renamed LightweightShaderLibrary folder to just ShaderLibrary and moved to root LWRP folder. 7 年前
Raymond Graham 1e5e8a8a GPU instancing in Lightweight renderpipeline 7 年前
Felipe Lira 14346841 Fixed lightweight unlit shader tag. 7 年前
Felipe Lira c925c4c7 Converted fragment functions to use InputData struct so we can update more easily ShaderGraph template. 7 年前
John 3c40b17c Merge brnganch 'LightweightPipeline' into LW-ScreenSpaceShadows 7 年前
Felipe Lira c51ce48c Merged master 7 年前
Tim Cooper 8319254f VR keywords are injected on build if the platform is needed. No need to add a multi-compile. 7 年前
Matt Dean 07ca5f11 Upgrade Lightweight shaders and UI to closer match HD and Shader Graph 7 年前
Tim Cooper 52591510 Fix up unlit shader to multiply in lightmap if present and enabled. 7 年前
Robert Srinivasiah 05a6b765 Add stereo instancing/multi-view support to LWRP mat shaders 7 年前
Tim Cooper 7394c13b Upgrade Lightweight shaders and UI to closer match HD and Shader Graph 7 年前
Tim Cooper c413cf12 Add stereo instancing/multi-view support to LWRP mat shaders 7 年前
Felipe Lira 254ebe81 Added IgnoreProjector tag to shaders as projectors will not be supported on SRP. 7 年前
Felipe Lira 5a168a8d Excluded d3d11_9x as it's not supported 7 年前
Aleksandr Kirillov 8827c1d9 Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included. 7 年前
Felipe Lira 6b245ea6 Added depth only pass to unlit 7 年前
Felipe Lira 933c7fdd Merge branch 'LWRP' into lw/bugfixes 7 年前
Felipe Lira 9cfbb75b fixed duplicated pragma exclude 7 年前
Felipe Lira eb436fe0 Added new include to depth pass. (required after merging) 7 年前
Felipe Lira 366fde87 Excluded d3d11_9x as it's not supported 7 年前
Felipe Lira c34824b4 Added depth only pass to unlit 7 年前
Felipe Lira e5ca8742 fixed duplicated pragma exclude 7 年前
Felipe Lira 7fd656f4 Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included. 7 年前
Felipe Lira ec57c2a7 Moved common properties to LightweightShaderGUI. Added alpha premultiply to unlit. 7 年前
Felipe Lira 13eff945 Fixed GI in unlit shader. Removed SampleGI function overloads as it's error prone due to implicit truncation. 7 年前
Felipe Lira 5e55bbdb Fixed merge error. 7 年前
Felipe Lira 4fec8c89 Added shader pass names so we can strip passes by pass name. 7 年前
Felipe Lira d7794acc Fixed Unlit GI 6 年前