15 次代码提交 (ae510b9e-bf77-4485-8ae0-b8cc8660a83a)

作者 SHA1 备注 提交日期
bfogerty 7246a740 Added a procedural noise function. 7 年前
Matt Dean fdf9189a Fix noise naming 7 年前
Matt Dean 351b9795 Move noise to root procedural 7 年前
bfogerty 4799b1ee Changed some function names for noise. 7 年前
Tim Cooper 8df91eb4 Remove function 1 input and function 4 input 7 年前
Peter Bay Bastian 7e160ce8 Run `hg format` on repository 7 年前
Peter Bay Bastian f95f8c27 BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
Natalie Burke f9118863 reordering and sorting of procedural nodes, created temp make shadergraph category and added nodes that should become shader graphs there. Fixed broken procedural nodes, added useful inputs, unified stylization 7 年前
Tim Cooper 16640c42 Run code format tool 7 年前
Peter Bay Bastian 1cf9ffde Update node titles to use new array-based grouping `[Title("UV/Flipbook")]` -> `[Title("UV", "Flipbook")]` 7 年前
Matt Dean 7017122a Fixes to noise nodes 7 年前
Peter Bay Bastian 41e06942 Change IGeneratesFunction such that a name is provided to a registry, which only allows 1 implementation per name. Includes a validation mode that checks that multiple given functions with the same name are actually the same. 7 年前
Matt Dean 394320a1 Add documentation links for all nodes 7 年前
Matt Dean 26a4b39a HD subshaders branch rebuild 6 年前
Matt Dean 91d80f85 Small Node Fixes (#1670) 6 年前