Paul Melamed
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2cf56db5
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fix texture lod selection for clustered decals
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7 年前 |
lyndon homewood
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0e2f2f9c
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Corrected parameters to tex.GetDimensions in GetMipCount
(no resulting functional change)
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7 年前 |
Felipe Lira
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a53eff3d
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Considered MainLight as always a directional light. This enables the following optimation: (and potentially more)
- no position WS interpolator
- no distance attenuation computation
- saved homogeneous coord division as w is always 1.0 in orthogonal projections
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7 年前 |
Felipe Lira
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2c105ee5
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Fixed shadowmap leaking.
|
7 年前 |
Evgenii Golubev
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1d711357
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Merge 'upstream/master'
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7 年前 |
Paul Melamed
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fda16b62
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Fix compile warning for decals about using derivatives inside a loop
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7 年前 |
lyndon homewood
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dc5e1aa0
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Enabled the texture streaming debugging update in 2018.2
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7 年前 |
Felipe Lira
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1e0a5a30
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Merge branch 'lw/shadow-optimization'
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7 年前 |
GitHub
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8dc77b62
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Merge pull request #1111 from Unity-Technologies/lw/shader-optimization
Lw/shader optimization
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7 年前 |
GitHub
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fcff252a
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Update HDRenderPipeline.md
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7 年前 |
GitHub
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8aa3aeb5
|
Merge pull request #1113 from Unity-Technologies/Documentation
HDRP Docs Update
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7 年前 |
GitHub
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f79d38be
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Merge pull request #1108 from Unity-Technologies/Branch_FixOverlayDebugFlip
Fixed shadow and reflection debug overlay being flipped in game view.
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7 年前 |
Evgenii Golubev
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9c324ce9
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Remove more junk files
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7 年前 |
Evgenii Golubev
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6542af07
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Remove junk files
|
7 年前 |
Evgenii Golubev
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72d40c7f
|
Remove branching for 0 extinction
|
7 年前 |
Evgenii Golubev
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81e1d1ab
|
Add a comment
|
7 年前 |
Evgenii Golubev
|
4f47b43c
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Add a helper function FetchIndexWithBoundsCheck()
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7 年前 |
Evgenii Golubev
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d101e8ec
|
Remove the loop over clusters from the volumetric lighting pass
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7 年前 |
Evgenii Golubev
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598b6ad6
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Implement the clustered density volume pass
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7 年前 |
Evgenii Golubev
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183cbddd
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Clean up OrientedBBox::Create()
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7 年前 |
Evgenii Golubev
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202f48a8
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Add comments
|
7 年前 |
Evgenii Golubev
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68e4eace
|
Implement the soft voxelization hack
|
7 年前 |
GitHub
|
09124350
|
Merge pull request #309 from Unity-Technologies/fix-net35
Fix legacy scripting backend compatibility
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7 年前 |
Jens Holm
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74039530
|
Allow sahder properties to be copied and pasted between graphs
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7 年前 |
Peter Bay Bastian
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03c0b504
|
Remove uses of .NET 4+ only API
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7 年前 |
JavDevGames
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082d7d93
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Replacing soon-to-be deprecated API Resources.Load(string) for Resources.Load<T>(string)
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7 年前 |
Jens Holm
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a7cb2893
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Allow GraphView to copy when only elements of type BlackboardField are selected
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7 年前 |
GitHub
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23cc01bd
|
Merge pull request #302 from Unity-Technologies/path-for-shaders
Change path for graphs
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7 年前 |
Peter Bay Bastian
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9cc55c03
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Merge branch 'master' into path-for-shaders
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7 年前 |
GitHub
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312d23e1
|
Merge pull request #304 from Unity-Technologies/sub-graph-preview-fix
Sub graph preview fix
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7 年前 |
GitHub
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c268bca4
|
Merge pull request #303 from Unity-Technologies/fix-empty-strings-blackboard
Blackboard Property fixes.
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7 年前 |
GitHub
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246492ed
|
Merge pull request #299 from Unity-Technologies/layout-modifiers-improvements
Layout modifiers improvements
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7 年前 |
Jens Holm
|
7061787f
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Add docking layout to blackbourd via GeometryChangedEvent on GraphView
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7 年前 |
Jens Holm
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19a741e4
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Switch blackboard layout modifiers to default modifiers
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7 年前 |
Matt Dean
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88372b5f
|
Add ref keyword (fix)
|
7 年前 |
Jens Holm
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f7274b83
|
Make the master preview dirty output nodes in subgraphs
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7 年前 |
Matt Dean
|
70436083
|
Remove GC allocations on preview property collection
|
7 年前 |
Jens Holm
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f1a39c3d
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Add input slots from the SubGraphOutputNode in the preveiw shader generation
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7 年前 |
Matt Dean
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15328c1d
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Add support for Fixed gradient mode
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7 年前 |
Matt Dean
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2a3637d0
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Override GradientShaderProperty declaration for preview rendering
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7 年前 |
Matt Dean
|
348a9654
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Change GetPreviewProperty to return list for multiple properties from one slot
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7 年前 |
Martin Thorzen
|
bea679f1
|
Fixed an extra line whch was not needed
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7 年前 |
Peter Bay Bastian
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ad7f7e58
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Ignore the subjected property when sanitizing name
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7 年前 |
Matt Dean
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ff7c4856
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Fix serialisation of preview properties in Gradient Asset node
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7 年前 |
Martin Thorzen
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9c29a0c6
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Added functionality to search window and made the path's sanitized.
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7 年前 |
Martin Thorzen
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88b45aa5
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Added functionality so that you cannot have properties with the same name. It appends (*) to your property where * is just the next sequential number.
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7 年前 |
Martin Thorzen
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8742fc7b
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Merge branch 'master' into node-settings
|
7 年前 |
GitHub
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8ac0b4ee
|
Merge pull request #1109 from Unity-Technologies/Documentation
Documentation - Images
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7 年前 |
GitHub
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8def5304
|
Merge pull request #1107 from Unity-Technologies/Branch_EnableLastSplitFade
Enabled last split fade.
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7 年前 |
GitHub
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dff79f94
|
Merge pull request #1106 from Unity-Technologies/Branch_RemoveCascadeBordersInUI
Removed cascaded borders that were put back by mistake.
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7 年前 |