Evgenii Golubev
d1979a90
Update the reference
7 年前
Felipe Lira
caddf3df
Removed light sorting. We won't need it with multipass strategy.
7 年前
Aleksandr Kirillov
0983d198
Moved SurfaceData to InputSrufaceCommon.
Merged CBs for particles.
7 年前
GitHub
b9ca6b50
Merge pull request #1123 from Unity-Technologies/Branch_FixNonFullScreenWireframe
Fixed an issue when using wireframe without a full screen render targ…
7 年前
Evgenii Golubev
92ea5c34
Clean up VBuffer sampling
7 年前
Felipe Lira
577f4336
fixed error in shadow sampling of local lights.
7 年前
Aleksandr Kirillov
8827c1d9
Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included.
7 年前
GitHub
eb9c9469
Merge pull request #1125 from Unity-Technologies/decal_compiler_warning_fix
Fix compile warning for decals about using derivatives inside a loop
7 年前
Evgenii Golubev
8ebbdf07
Fix the edge darkening issue with volumetric lighting
7 年前
Aleksandr Kirillov
609209a9
Split the surface UnityPerMaterial CB into three (common, simple lighting and PBS).
7 年前
Julien Ignace
59d93b72
Fixed an issue where putting Sky Lighting Override mask to "Everything" would cause the scene view background not to be cleared anymore
- Now clearing background only test the validity of the "Visual Sky" (instead of testing also the "Lighting Sky")
- Added a warning if "Everything" is set as a Sky Lighting Override Mask
- Changed the behavior of SceneView wrt to Volume layer mask. Now it uses the mask of the "main camera" if it exists, otherwise we use Everything minus Lighting Override Mask
7 年前
GitHub
7845ee5b
Merge pull request #1126 from Unity-Technologies/build/automation
Revert modified package.json during prepare
7 年前
Evgenii Golubev
5ef3dc32
Fix issue with out-of-bounds look-ups in the clustered data structure
7 年前
Julien Ignace
575409ef
Fixed an issue when using wireframe without a full screen render target in HDRP
7 年前
GitHub
c8b5dd66
Merge pull request #1115 from Unity-Technologies/Branch_DebugWindowFix
Fixed a null ref exception with DebugWindow when users keep the windo…
7 年前
Paul Melamed
2cf56db5
fix texture lod selection for clustered decals
7 年前
Matt Dean
ee59804c
Update ChannelEnumControl to UIElements and USS
7 年前
Jens Holm
74c313c2
Add copy function in IShaderProperty, and implement this in all property classes
7 年前
GitHub
09124350
Merge pull request #309 from Unity-Technologies/fix-net35
Fix legacy scripting backend compatibility
7 年前
Peter Bay Bastian
03c0b504
Remove uses of .NET 4+ only API
7 年前
JavDevGames
082d7d93
Replacing soon-to-be deprecated API Resources.Load(string) for Resources.Load<T>(string)
7 年前
Matt Dean
eda467e3
Remove ref keywords
7 年前
Matt Dean
dcfde51b
Improve gradient sample code
Unroll loops
Remove control flow
Remove dynamic indexing
7 年前
Matt Dean
88372b5f
Add ref keyword (fix)
7 年前
Matt Dean
70436083
Remove GC allocations on preview property collection
7 年前
Matt Dean
15328c1d
Add support for Fixed gradient mode
7 年前
Martin Thorzen
1dfe50bd
Removed the control attributes
7 年前
Matt Dean
2a3637d0
Override GradientShaderProperty declaration for preview rendering
7 年前
Martin Thorzen
2fde6ea5
Moved the node settings menu to the right place.
7 年前
Matt Dean
348a9654
Change GetPreviewProperty to return list for multiple properties from one slot
7 年前
Martin Thorzen
2ff4fbd7
Added new settings files for the common settings on the master nodes, PBR and Unlit Master
7 年前
Matt Dean
ff7c4856
Fix serialisation of preview properties in Gradient Asset node
7 年前
Martin Thorzen
a53fbcc2
Updated with new property sheet and row functionality plus added the .css files for them
7 年前
Felipe Lira
fe8ef8dc
Optimized light indexing to use conditional moves instead of dynamic indexing the constant.
7 年前
Felipe Lira
7597374d
Split directional and local light shadow maps.
7 年前
Evgenii Golubev
6737bfa1
Tabify
7 年前
lyndon homewood
0e2f2f9c
Corrected parameters to tex.GetDimensions in GetMipCount
(no resulting functional change)
7 年前
Felipe Lira
a53eff3d
Considered MainLight as always a directional light. This enables the following optimation: (and potentially more)
- no position WS interpolator
- no distance attenuation computation
- saved homogeneous coord division as w is always 1.0 in orthogonal projections
7 年前
Felipe Lira
2c105ee5
Fixed shadowmap leaking.
7 年前
Evgenii Golubev
1d711357
Merge 'upstream/master'
7 年前
Paul Melamed
fda16b62
Fix compile warning for decals about using derivatives inside a loop
7 年前
lyndon homewood
dc5e1aa0
Enabled the texture streaming debugging update in 2018.2
7 年前
Felipe Lira
1e0a5a30
Merge branch 'lw/shadow-optimization'
7 年前
GitHub
8dc77b62
Merge pull request #1111 from Unity-Technologies/lw/shader-optimization
Lw/shader optimization
7 年前
GitHub
fcff252a
Update HDRenderPipeline.md
7 年前
GitHub
8aa3aeb5
Merge pull request #1113 from Unity-Technologies/Documentation
HDRP Docs Update
7 年前
GitHub
f79d38be
Merge pull request #1108 from Unity-Technologies/Branch_FixOverlayDebugFlip
Fixed shadow and reflection debug overlay being flipped in game view.
7 年前
GitHub
8ac0b4ee
Merge pull request #1109 from Unity-Technologies/Documentation
Documentation - Images
7 年前
GitHub
8def5304
Merge pull request #1107 from Unity-Technologies/Branch_EnableLastSplitFade
Enabled last split fade.
7 年前
GitHub
dff79f94
Merge pull request #1106 from Unity-Technologies/Branch_RemoveCascadeBordersInUI
Removed cascaded borders that were put back by mistake.
7 年前