7595 次代码提交 (ab616f85-d22f-4c97-aba2-86b46bf31250)

作者 SHA1 备注 提交日期
Evgenii Golubev 2fd73e64 Add a menu item to add "Additional Light Data" 8 年前
GitHub 4bcb7368 Merge pull request #12 from EvgeniiG/master 8 年前
RinaldoTjan c8fdeadc Re-Adding BlendMode Presenter definition. 7 年前
vlad 1fe84aa7 Moved presenter cs file to an editor folder. 7 年前
Evgenii Golubev 0aace9e1 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde fa115002 HDRenderLoop: Change light structure to better match FPTL 8 年前
Eduardo Chaves c30e0ee9 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 7 年前
sebastienlagarde f889bdfb HDRenderLoop: Fix error with DestroyBuffer 8 年前
Julien Ignace 66069643 Re-enabled shader feature for mapping of LayeredLit shader (should be much faster to import now thanks Aras :) ) 8 年前
Eduardo Chaves 0abd0951 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 7 年前
sebastienlagarde 2f4f4d22 HDRenderLoop: Split LIT_DISPLAY_REFERENCE in LIT_DISPLAY_REFERENCE_AREA and LIT_DISPLAY_REFERENCE_IBL 8 年前
Florent Guinier 6edcd801 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 7 年前
RinaldoTjan a194067c Added BlendMode 7 年前
Evgenii Golubev 303e8196 Fix the reference IBL implementation 8 年前
GitHub 6ed761da Merge pull request #13 from Unity-Technologies/Merge-FPTL 8 年前
vlad 5db9bbb1 Saturate, UV Rotation, and tex2Dlod nodes. 7 年前
Eduardo Chaves dd8a892c Adding constants node and corresponding presenter Adding Negate Node Adding UVPanner Node 7 年前
Sebastien Lagarde 7fa398c4 HDRenderLoop: Reorganize LightLoop pass, move code into SinglePass.cs 8 年前
Evgenii Golubev 10a41b5b Make ComputeCubeToSphereMapSqMagnitude() simpler to use 8 年前
Matt Dean 2fdc11d3 RGBtoLuminance: fix for the fix 7 年前
Sebastien Lagarde bebe7f01 Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL 8 年前
Evgenii Golubev c8a14bc3 Merge branch 'UpdateAreaLightImpl' 8 年前
Sebastien Lagarde 2b8343ed HDRenderLoop: Move GetNdotV function again 8 年前
Matt Dean cf30e087 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 7 年前
sebastienlagarde 0da561ce Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL 8 年前
Julien Ignace c14da547 Fixed compilation of lit shader. 8 年前
bfogerty 5b4645b7 Procedural, Math, and UV Nodes 7 年前
Evgenii Golubev 2636e56e Remove completed TODOs 8 年前
Julien Ignace aac1235c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Andre McGrail c127b19f -Moved cube map node 7 年前
Matt Dean 942d8736 Fixed dot error on RGBtoLuminance 7 年前
Evgenii Golubev be9aaa74 Use FastACos for the area light code 8 年前
sebastienlagarde ed862ed6 Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL 8 年前
sebastienlagarde 1500689d HDRenderLoop: Move function from common.hlsl to commonlighting.hlsl 8 年前
Matt Dean 2c5dc651 Cleanup 7 年前
Evgenii Golubev abb866e7 Use a more accurate FastACos implementation 8 年前
sebastienlagarde 31e4c8ca HDRenderLoop: Intermediate state 8 年前
GitHub 064c17bd Merge pull request #11 from EvgeniiG/master 8 年前
Julien Ignace 99b57d08 - Temporarily disabled "triplanar" in LayeredLit GUI (until it's implemented) 8 年前
Florent Guinier 7ae13517 SwizzleNode now working 7 年前
Tim Cooper 3094ee75 Merge branch 'new-importer-workflow' into hackweek2017 7 年前
Evgenii Golubev 290723c7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into UpdateAreaLightImpl 8 年前
sebastienlagarde 6a1b6e2f Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL 8 年前
Julien Ignace 2d47017c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Florent Guinier cbbf048e Fix SwizzleNode step1 7 年前
Andre McGrail 2dbd4aa3 Added nodes 7 年前
sebastienlagarde a919228a Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL 8 年前
sebastienlagarde 996cc98f HDRenderLoop: Move FragInput is now global to share code + reorganise debug attributes 8 年前
Tim Cooper 8f917469 Fix saving the shader so that it can be used on objects in the scene. 7 年前
Florent Guinier 8f28c9f1 move levelNode to "range" menu 7 年前