8073 次代码提交 (aa391ddd-21cd-4bf6-a3fc-61537185da8f)

作者 SHA1 备注 提交日期
bfogerty 04080286 Fixed bug. The Cartesian to Polar Node now outputs a vector 2d. 8 年前
bfogerty 1f0971d6 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
vlad 005911a3 TriPlanar now has blend and tile properties 8 年前
vlad 12603c9a Changing all Texture2D types to Teture to allow custom render textures to be added. 8 年前
Florent Guinier f13a8ff6 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
RinaldoTjan 0a68f589 Remove addSub and change to linearlight_addsub 8 年前
RinaldoTjan e8450e60 Added AddSub Blending mode. 8 年前
Eduardo Chaves 96948d3d Putting channel blend under Art 8 年前
Eduardo Chaves 1cc319e4 Adding Reciprocal square root 8 年前
Eduardo Chaves 7658d069 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
Matt Dean aecc198d Added cloth master 8 年前
Jennifer Nordwall 2adf665a Added input/output checking 8 年前
Eduardo Chaves 82a36753 Fixed sufix hack adding _Uniform at the end of sampler 2Ds. Now this case is handled correctly 8 年前
Jennifer Nordwall c51c8ff3 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
Florent Guinier 8012f9e3 Fix CustomTexture preview 8 年前
Eduardo Chaves 292567c4 Adding ChannelBlend node 8 年前
Florent Guinier fe8256e6 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
ChrisTchou 45eedc86 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
Matt Dean e9270489 Advanced master updates 8 年前
Jennifer Nordwall 9de7eb0e Bump graphview submodule 8 年前
Andre McGrail 0e23df0d Tweaked shader template with GI support 8 年前
Jennifer Nordwall ea65dff9 Updated submodule url 8 年前
Jennifer Nordwall 72252143 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
bfogerty 2f5a98bb We now have a Custom Code Node 8 年前
Matt Dean 7968bfa6 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
bfogerty 4fcc2e9b Presenter for the If Node 8 年前
bfogerty c80b6a3a Added an IF node 8 年前
Florent Guinier a861a405 export texture compatible with CustomTexture (wip) 8 年前
Eduardo Chaves dc118e05 Fixing the name of the Heightmap to Normalmap node 8 年前
Florent Guinier 50b72765 default target == d3d11 8 年前
Andre McGrail efed7b9f Started on some shader graphs 8 年前
Florent Guinier fac62848 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
Matt Dean ebe86c0a [DEBUG] Added a way to generate a shader file for debugging purposes 8 年前
Eduardo Chaves 20f9d0ca Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
Matt Dean 18a97c8c Added Anisotropic Metallic master 8 年前
bfogerty f0331f23 Added a procedural box node and made a few changes to the inputs of the pulse node. 8 年前
ChrisTchou 2bcbc2ec MultiParallax Node, and fixes to Texture Asset and UVTriPlanar nodes 8 年前
Eduardo Chaves e2223047 Adding Heightmap to Normalmap node. Fixing some bugs with function N 8 年前
bfogerty a82b356e Added a Pulse Node 8 年前
Florent Guinier 9f32c80b ExportTextureMasterNode fix + cleanup 8 年前
vlad 09332619 Texture Asset node and sampler2D input/output type 8 年前
Florent Guinier 17d6c4b6 Fix compilation error in ExportTextureMasterNode 8 年前
RinaldoTjan ea69972e Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
MingWai 4c1c61da ExportTexture MasterNode 8 年前
Eduardo Chaves 20b3d107 Adding correct default values for fractals 8 年前
bfogerty 874af82d Fixed a spherize node calculation error. 8 年前
RinaldoTjan ead251c6 Add prototype to convert heightmap to normal map. 8 年前
bfogerty 82da97c0 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
Florent Guinier ec474be5 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
ChrisTchou 9ac0408c Adding support for IMayRequireViewDirectionTangentSpace, and a simple Parallax node to use it. Node seems to have the correct behavior, but not fully tested. 8 年前