John
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eb585d61
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Initial implementation complete, 1-tap
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7 年前 |
Sebastien Lagarde
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5f384459
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HDRenderPipeline: Update all materials
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7 年前 |
NotRobSheridan
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6e06f10b
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Readme update
Updated readme
Added new opening paragraph
Added new section on SRP assets
Added default install info
Added install info for Lightweight and HD
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7 年前 |
John
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bce0fede
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View space position reconstruction
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7 年前 |
GitHub
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1d07f3a6
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Merge pull request #808 from Unity-Technologies/prototype/decals_drawinstance
Prototype/decals drawinstance
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7 年前 |
Julien Ignace
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b6a63120
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Updated graphics test linear fog to keep old behavior wrt height.
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7 年前 |
GitHub
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4263f9df
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Merge pull request #813 from Unity-Technologies/Replace-all-ToggleOff-by-ToggleUI--2018.1.b4-feature]
Replace all toggleoff by toggleui [2018 1 b4 feature]
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7 年前 |
Felipe Lira
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c4fe41bb
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workaround to alleviate the bias cascade issue while we don't have a proper solution.
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7 年前 |
Sebastien Lagarde
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27c0d277
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Merge remote-tracking branch 'refs/remotes/origin/master' into Replace-all-ToggleOff-by-ToggleUI--2018.1.b4-feature]
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7 年前 |
Julien Ignace
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7755d57e
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Implemented GetWorldSpaceNormalizeViewDir over GetWorldSpaceViewDir
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7 年前 |
Sebastien Lagarde
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761db059
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re-introduce physical light elment remove previously
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7 年前 |
Felipe Lira
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c925c4c7
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Converted fragment functions to use InputData struct so we can update more easily ShaderGraph template.
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7 年前 |
Sebastien Lagarde
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61ca3c01
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Replace all toggleOff by ToggleUI [2018.1.b4 feature]
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7 年前 |
Julien Ignace
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a533af44
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Implemented height fog for linear and exponential fog.
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7 年前 |
GitHub
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d48bc884
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Merge pull request #807 from Unity-Technologies/LightweightGpuInstancing
GPU instancing in Lightweight renderpipeline
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7 年前 |
Sebastien Lagarde
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128f5158
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Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
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7 年前 |
Felipe Lira
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db534016
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shadowcoord is now using high precision
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7 年前 |
GitHub
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5c7e1fd0
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Merge pull request #809 from Unity-Technologies/Branch_ScreenSpaceShadows
Contact Shadows
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7 年前 |
Felipe Lira
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cfca3b82
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Computing shadow coord in vertex when not using cascades.
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7 年前 |
GitHub
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5bf4aa76
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Merge pull request #812 from Unity-Technologies/small-improvement-to-color-picker-debug-mode
HDRenderPipeline: push small improvement to color Picker debug mode
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7 年前 |
Felipe Lira
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a6a06406
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removed comment left out as mistake.
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7 年前 |
Felipe Lira
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482af7f9
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Fixed compiler errors in LW.
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7 年前 |
Felipe Lira
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35f80d17
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Updated shadow constants to cache propertyID
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7 年前 |
sebastienlagarde
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3bf6049c
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HDRenderPipeline: push small improvement to color Picker debug mode
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7 年前 |
uygar
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738c9de1
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Revert "Pass the light position to the shadow code"
This reverts commit d702605939cf2bb80b30cab85e4a8ec83a5f77c5.
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7 年前 |
Felipe Lira
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46d124a0
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Added 5x5 Tent filtering on desktop.
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7 年前 |
GitHub
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fce350a5
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Merge pull request #810 from Unity-Technologies/lwrp_batcher
Lwrp batcher
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7 年前 |
Frédéric Vauchelles
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f6240ebd
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[PlanarReflection] Fixed test scene
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7 年前 |
Felipe Lira
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98d9ef89
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Moved ShadowSampling Tent function to a separate library so it can be used by LW without depending on ShadowContext.
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7 年前 |
GitHub
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4b7581e9
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Merge pull request #811 from Unity-Technologies/Add-physical-Light-unit-2
Add color picker debug mode
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7 年前 |
Frédéric Vauchelles
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31baf5b6
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[PlanarReflection] Added camera utils
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7 年前 |
sebastienlagarde
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c0eaab10
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wrong removing of spot inner percent
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7 年前 |
Felipe Lira
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14346841
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Fixed lightweight unlit shader tag.
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7 年前 |
Frédéric Vauchelles
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c813f01f
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[PlanarReflection] fixes
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7 年前 |
sebastienlagarde
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7c5ace88
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Remove physical light unit for the commit
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7 年前 |
Felipe Lira
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1185b678
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Fixed vertex lighting double shading issue. Light constants being initialized to default values for all the light buffer.
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7 年前 |
Frédéric Vauchelles
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b0889a10
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[PlanarReflectionProbe] Fixed capture position
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7 年前 |
sebastienlagarde
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0e2fd784
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Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
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7 年前 |
Felipe Lira
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d7a50ff9
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update lw assets.
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7 年前 |
Frédéric Vauchelles
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92bcb4ea
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[PlanarReflection] (wip) fixing planar probe projection
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7 年前 |
sebastienlagarde
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466305bb
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Fix missing mouse position
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7 年前 |
Felipe Lira
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e397bc6c
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Fixed GI issue in specular workflow.
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7 年前 |
Frédéric Vauchelles
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89777ddd
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[PlanarReflection] (wip) fixing planar probe projection
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7 年前 |
sebastienlagarde
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6c8462a0
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Refactor all the code of colorpicking to make a more general version
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7 年前 |
Felipe Lira
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da986831
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Updated pipeline asset to a new version.
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7 年前 |
Frédéric Vauchelles
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2756518b
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[PlanarReflection] Fixed domain reload for realtime probes
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7 年前 |
Sebastien Lagarde
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8820a5f9
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Update LuxMeter debugview
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7 年前 |
Felipe Lira
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f0f14959
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Removed shader/material references from lightweight asset.
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7 年前 |
Frédéric Vauchelles
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0f4291cb
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[PlanarReflection] (wip) simple reflection
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7 年前 |
Paul Melamed
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54cd8dad
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Use alpha compositing to blend decals
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7 年前 |