Arnaud Carre
a98e1734
simplify shader to hell and ability to have one material per scene or per object
8 年前
Arnaud Carre
f800dd4e
added multiple geometries to new batchrenderer scene
8 年前
Arnaud Carre
05fd006e
HDTest scene for fast batch rendering
8 年前
Arnaud Carre
a47440e8
added new scene to test Probe Proxy Volumes
8 年前
Arnaud Carre
957ab9d6
minor change to lightprobe scene to find shader bug (different shader is used with slow & fast path)
8 年前
Arnaud Carre
bce577f1
add a new test scene with less material change
8 年前
Arnaud Carre
24796c7d
add NewBatcherBench2 scene with dynamic move & shadows. NewBatcherBench1 now use static batching to test new batcher support
8 年前
Arnaud Carre
a1f0c0eb
fix additional lightdata stuff in NewBatcherBench test scenes (for shadows)
8 年前
Sebastien Lagarde
89a7c17b
Clenaup of folders, renaming and warning fix (see details in description)
- Rename "Common" folder "Core" folder
- Move fptl specific code from common to fptl (skyhelper, shaderbase.h)
- Move hdrp specific code from common to hdrp (resource
blitcubemap.shader)
- Remove "tutorial" on basicRenderPipeline folder name
- Update path name in shader for shadow include
- Fix misc warning in shaders
8 年前
Arnaud Carre
5b313e79
add some stats to mini-profiler
8 年前
Arnaud Carre
1b8ffc41
adding new skinned mesh scene
8 年前
Arnaud Carre
0e118bb0
change skinMesh scene with spiders
7 年前
Arnaud Carre
5b684631
new batcher test scenes updated
7 年前
Arnaud Carre
fb1f6f8f
update some new batcher test scenes
7 年前
Arnaud Carre
b5aa0bdd
new SRP batcher scene test ( HD + LT )
7 年前
Arnaud Carre
69a3f7fb
new test scene with animated skin mesh
7 年前