sebastienlagarde
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4ed252e3
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Merge remote-tracking branch 'refs/remotes/origin/master' into Add-clear-coat
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7 年前 |
Evgenii Golubev
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291342ad
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Add a reference implementation of transmission for rectangular area lights
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7 年前 |
GitHub
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26b677d6
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Merge pull request #369 from EvgeniiG/master
Factor out EvaluateTransmission() & premultiply
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7 年前 |
Evgenii Golubev
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5e60f635
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Merge branch 'master'
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7 年前 |
Evgenii Golubev
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49f52c6c
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Factor out EvaluateTransmission() & premultiply
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7 年前 |
GitHub
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7be53b88
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Merge pull request #368 from Unity-Technologies/maxSmoothness-and-disable-range-attenuation
Add support to disable range attenuation and control max smoothness
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7 年前 |
GitHub
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2e04dfe0
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Merge pull request #367 from EvgeniiG/master
Port Morten's orthographic FPTL changes into HDRP
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7 年前 |
Evgenii Golubev
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845d5061
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Port Morten's orthographic FPTL changes to HDRP
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7 年前 |
sebastienlagarde
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e2c021c4
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Add clear coat material in Lit + few cleanup
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7 年前 |
GitHub
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e4df0571
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Merge pull request #366 from EvgeniiG/master
Switch transmission units of Jimenez SSS to millimeters
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7 年前 |
Evgenii Golubev
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2a4e6b99
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Switch transmission units of Jimenez SSS to millimeters
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7 年前 |
sebastienlagarde
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cb91c226
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HDRenderPipeline: Fix issue with POM and layered shader
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7 年前 |
GitHub
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69547582
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Merge pull request #365 from EvgeniiG/master
Fix Disney SSS for Intel GPUs
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7 年前 |
Evgenii Golubev
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9b33356f
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Fix Disney SSS for Intel GPUs
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7 年前 |
sebastienlagarde
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4bc93c9f
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Add support to disable range attenuation and control max smoothness on light to fake sphere light
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7 年前 |
Filip Iliescu
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ac2b77ef
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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7 年前 |
GitHub
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590566d8
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Merge pull request #364 from Unity-Technologies/Branch_RenameLayeredShader
Renamed LayeredLit shader to InfluenceLayeredLit
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7 年前 |
Robert Srinivasiah
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2f73a249
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Fixed typos in BasicRenderPipeline
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7 年前 |
Filip Iliescu
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5e85f85f
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set up clear/dont care and memoryless render targets on attachments we dont have to store
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7 年前 |
Filip Iliescu
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04e8226d
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rename pipeline to OnTileDeferred since its not officially the mobile pipeline until deemed so
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7 年前 |
Filip Iliescu
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15851ae5
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remove unused files
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7 年前 |
Filip Iliescu
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28a25cc0
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merged master
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7 年前 |
Filip Iliescu
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bb97cb99
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some comments
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7 年前 |
Filip Iliescu
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f28bc5a4
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cleanup: reuse light matrix calculation code
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7 年前 |
Filip Iliescu
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2e7987d4
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test scene changes to have all scenes use deferred on camera when using built-in
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7 年前 |
Filip Iliescu
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43be2f48
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push a couple project settings that impact things working using metal
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7 年前 |
Filip Iliescu
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46f3b214
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workaround to enable renderpasses without latest changes from graphics/renderpass on graphics/srp
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7 年前 |
Filip Iliescu
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b5178bda
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add a reflection probe test to handle the HDR camera bug
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7 年前 |
Filip Iliescu
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40bd91ef
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update tests to cover recently discovered and fixed issues like the flipped y and HDR differences previously fixed
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7 年前 |
Filip Iliescu
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ac0dbace
|
get renderpass to work on iOS by removing the extra camera setup before the final blit and setting up the render attachments exactly how i expect them to be processed.
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7 年前 |
Filip Iliescu
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f10d63ca
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with renderpasses we are no longer using UVs to look up framebuffer textures, which would have acccounted for a flip in y, so we now need to insert a flip in y based off how unity is treating the render surface. this fixes a flip in projection for deferred shader
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7 年前 |
Filip Iliescu
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f7e8412b
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renderpass API mostly working although forward is inverted in Z for some reason
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7 年前 |
Filip Iliescu
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3d513860
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WIP: renderpass refactor to enable both scene view and depth reads
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7 年前 |
Filip Iliescu
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23202e49
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merge in OnTileDeferredBranch after merging in master to it
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7 年前 |
Filip Iliescu
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6ef0b7ab
|
merge in Mortens changes from master
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7 年前 |
Filip Iliescu
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41b0ab25
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post merge: update shadow code
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7 年前 |
Filip Iliescu
|
4adbf45e
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Merge branch 'master' into OnTileDeferred
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7 年前 |
Filip Iliescu
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fec938bb
|
dont use static for ComputeBuffers
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7 年前 |
Filip Iliescu
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24a740f9
|
lighting tweaks
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7 年前 |
Filip Iliescu
|
4c9b068b
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rework demo a bit. tweak lighting settings, shadows and regenerate lighting
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7 年前 |
Filip Iliescu
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aa51dadc
|
fix up a couple test scenes
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7 年前 |
Filip Iliescu
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a981054d
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rework controls for test scene
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7 年前 |
Filip Iliescu
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bdca8876
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rework the reflection test by using a debug cubemap to make sure its sampling in correct location
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7 年前 |
Peter Bay Bastian
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d465f37d
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#43 Handle keyboard shortcuts in window rather than GraphView
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7 年前 |
Peter Bay Bastian
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985a8c21
|
Add formatting instructions to README
|
7 年前 |
Peter Bay Bastian
|
7e160ce8
|
Run `hg format` on repository
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7 年前 |
Peter Bay Bastian
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cb4c7948
|
Add editorconfig
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7 年前 |
Peter Bay Bastian
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8568c86c
|
#28 Set window title to asset name when window is created
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7 年前 |
Peter Bay Bastian
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f9acfdc0
|
Missing change for previous commit
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7 年前 |
Peter Bay Bastian
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178cb981
|
Extension method for `INode.RequiresTime`
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7 年前 |