sebastienlagarde
86a97da3
HDRenderLoop: Change ReflectionProbe behavior
- reflection probe are now split in two volume, one influence volume
(for culling and fading) and one projection volume (for cubemap
sampling). Mean we can have box porjection with spherical influecne.
- Refletion volume support both cube and sphere (would like to add
ellipse later)
- Change the behavior of blenddistance to inner blend distance instead
of outer blend distance as it is easy for the artists to use.
8 年前
sebastienlagarde
d21f40bb
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
mmikk
ec503282
get rid of deprecated version
get rid of deprecated version
8 年前
sebastienlagarde
fd4b1fe9
HDRenderLoop: Fix issue with box projection and local offset + add test scene
8 年前
sebastienlagarde
49aa2df9
HDRenderLoop: add test for reflection probe offset (doesn't work yet)
8 年前
sebastienlagarde
21454a21
HDRenderLoop: Fix OBB and sphere project for reflection probe, now working
8 年前
julienf-unity
b0e51cca
Fix ApplyWireMaterial reflection since there's two methods now
8 年前
sebastienlagarde
fb24c2f6
HDRenderLoop: Remove Assets/ScriptableRenderLoop/ShaderLibrary from header path
8 年前
Tim Cooper
313777e5
[Mat Graph] Master Node Inversion refactor
8 年前
Peter Bay Bastian
f1abf833
Implemented node collapsing
8 年前
sebastienlagarde
1a1f4a3a
HDRenderLoop: Add area light precomputed table
8 年前
Peter Bay Bastian
14f32a76
Fix visual selection issue (no border + title disappearing) and extract header into its own drawer
8 年前
GitHub
ba628504
Merge pull request #4 from Unity-Technologies/AreaLight
Arealight
8 年前
Peter Bay Bastian
7369250d
Fixed issue where dragging would not save new position
8 年前
sebastienlagarde
3234ad1e
HDRenderLoop: Add area light code (not working)
8 年前
Peter Bay Bastian
da353adb
MaterialNodeDrawer might have been not cleaning up old stuff if the dataProvider was null
8 年前
sebastienlagarde
94bea850
Merge remote-tracking branch 'refs/remotes/origin/master' into AreaLight
8 年前
mmikk
b55fa843
added shader and script side for conventional forward
added shader and script side for conventional forward
8 年前
Tim Cooper
662d4eed
readdcode
8 年前
Sebastien Lagarde
caf80e26
HDRenderLoop: Add area light support, first draft
8 年前
mmikk
ede892d1
do a depth pre-pass for forward opaques
do a depth pre-pass for forward opaques.
Enable light map and probe per mesh.
Separate forward into opaques and transparencies.
8 年前
Tim Cooper
f4c0b482
[mat graph]More CSS
8 年前
sebastienlagarde
73c7979a
Merge: missing file
8 年前
Tim Cooper
f6ff69e4
[Mat Graph]More porting to new CSS
8 年前
sebastienlagarde
ba4ec92e
Merge remote-tracking branch 'origin/master'
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoopInspector.cs
8 年前
Tim Cooper
3093c701
upgrading ui
8 年前
vlad-andreev
3e91c5e0
code cleanup part deux
8 年前
Peter Bay Bastian
81fc3b44
Refactored slots container creation into own function because it was messy to look at
8 年前
Peter Bay Bastian
860cb402
Refactored exposedState control into own NodeDrawData class
8 年前
sebastienlagarde
cc40fcbe
HDRenderloop: Add useForwardOnly option
8 年前
Tim Cooper
f17d4796
[Material Graph] Fix tests.
8 年前
Tim Cooper
f6777ffb
[Material Graph]Restore first slot for normal map for now. Needs a real fix.
8 年前
Tim Cooper
39086dd7
[Mat Graph]Remove light functions and instead have multiple master nodes.
8 年前
Peter Bay Bastian
234030ae
Corrected onModified calls for various nodes
8 年前
Peter Bay Bastian
92dd5d89
Replaced MarkDirtyHack with scoped OnModified and optimised preview rendering
8 年前
Peter Bay Bastian
f8cafbbb
Removed preview from vector nodes
8 年前
Tim Cooper
151572ca
Quick fix for graphs not saving, needs more investigation.
8 年前
Peter Bay Bastian
f62171b8
LINQ-ified some stuff in AbstractGraphDataSource.UpdateData()
8 年前
Peter Bay Bastian
a848031a
Added NodeModificationScope for the onNodeModifiedCallback
Currently it is not used anywhere and all the places making the
callbacks are passing ShaderRegeneration. Need to analyse which
properties actually causes ShaderRegeneration as well as actually use
this callback to regenerate shaders rather than checking against node
version.
8 年前
Peter Bay Bastian
54caa127
Fixed a bug causing nodes without previews to have zero width
8 年前
Peter Bay Bastian
85173f43
Added UI for Vector{2,3,4}
8 年前
Peter Bay Bastian
88700be8
MaterialNodeDrawer no longer uses MarkDirtyHack for time-dependent nodes, instead only re-painting
8 年前
Peter Bay Bastian
cdc2bd79
Extracted NodePreviewDrawer from MaterialNodeDrawer
8 年前
Peter Bay Bastian
4668408f
AbstractGraphDataSource now re-uses existing elements when adding/removing nodes&edges
8 年前
Peter Bay Bastian
972c4a70
Add MonoDeveloper userprefs file to gitignore
8 年前
Paul Demeulenaere
23844ccb
Fix reflexion for Handles.ApplyWireMaterial (there are two existing methode)
8 年前
Peter Bay Bastian
68ec6c34
Typo in AbstractGraphDataSource.MapType(Type)
8 年前
Peter Bay Bastian
a6b9b337
Extracted type mapping of AbstractGraphDataSource into own function
8 年前
Peter Bay Bastian
60926063
ColorNodeData now re-uses the underlying list returned by GetControlData()
MaterialNodeData.Initialize(INode) is now virtual, so that e.g. ColorNodeData can override and do initialization of it's own first.
Implemented item reference checking for lists in NodeDrawer and MaterialNodeDrawer
8 年前
Tim Cooper
bfb2bedd
[Material graph]ctrl + F1 save graph (temp)
8 年前