1305 次代码提交 (a5775271-e4f2-445b-85b3-bb84ee909a4a)

作者 SHA1 备注 提交日期
Peter Bay Bastian cb87ed84 Minor improvements to graph inspector 8 年前
Peter Bay Bastian 7343f497 Added IDisposable functionality to ObjectPool (and ListPool) 8 年前
Peter Bay Bastian ddc991d7 Removed un-pin functionality, such that a node is always pinned (defaults to active master node). Also improved interface for AbstractGraphInspector. 8 年前
Peter Bay Bastian e5c4ffb6 Inspector now listens for changes to node relevant to the previewed node. It is now possible to pin the selected node, while another node is pinned (to avoid having to click 2 times). Constant re-paint is now only turned on if any relevant nodes require time. 8 年前
Peter Bay Bastian a2959466 Implemented node pinning 8 年前
Peter Bay Bastian 2483a684 Added preview of first selected node in inspector 8 年前
Peter Bay Bastian 0d1c4d7e Extracted common parts of MaterialGraphAsset, MaterialRemapAsset and MaterialSubGraphAsset into abstract class 8 年前
Tim Cooper 56dd09da [mat graph]Allow connection, it should replace existing. 8 年前
Peter Bay Bastian af604cb5 Set background to constant color 8 年前
Peter Bay Bastian e69e0431 Foundation has been laid for node inspectors (partially implemented for surface master) 8 年前
Tim Cooper e1f379f3 Recreate latest changes from RMGUI from joce 8 年前
Peter Bay Bastian 8dd129c5 Extracted type mapping functionality into own class such that it can be re-used for node inspector 8 年前
Peter Bay Bastian 14bd9deb Minor codestyle clean-up 8 年前
Peter Bay Bastian 5b3b60c7 Fix for serialized selection 8 年前
Peter Bay Bastian 508a8634 Minor drawer clean-up and replaced NodeExpander with Clickable 8 年前
Peter Bay Bastian 5960f11a Added basic inspector for graph editor and added the selected nodes to the graph asset 8 年前
Peter Bay Bastian 22ea3bd8 It is now possible to mark a master node as active in a shader graph (but not in others like sub graphs or remap graphs) 8 年前
Peter Bay Bastian 31965b77 Slots can now be changed while a graph is loaded 8 年前
Peter Bay Bastian 70e53ed7 Refined `ModificationScope` with `.Topological` 8 年前
Peter Bay Bastian d8ebbf95 Re-added highlight-border for selected nodes 8 年前
Peter Bay Bastian 640ab79a Fixed hiding of right pane when there are no outputs 8 年前
Tim Cooper e6cc7289 Merge branch 'RemapAndSubshader' 8 年前
Tim Cooper c11fe3b4 [Material graph]Tidy up node remapper. It now does not emit nodes but passes through. 8 年前
Tim Cooper 112ae744 [mat graph]Really rough, but working! remap nodes. 8 年前
Tim Cooper 57c58904 [mat graph]More remapping 8 年前
Tim Cooper 7ee96660 [mat graph]Start work on remapper 8 年前
GitHub 27ac46fa Make sure NdotV does not reach 0 8 年前
Evgenii Golubev e9636e04 Enable reversebits() from the SM 5.0 8 年前
Evgenii Golubev a1d11347 Improve and enable GetShiftedNdotV() 8 年前
Evgenii Golubev f65b821e Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
runes bb33bfce Fixed bug where probes with scaling in their transform would render incorrectly 8 年前
Evgenii Golubev 5cede9ef Add the missing term 8 年前
GitHub 2dd27005 Merge pull request #41 from Unity-Technologies/LayeredLit 8 年前
Evgenii Golubev 29fe471b Clean up and optimize IntegrateLD() 8 年前
GitHub 3e5093c1 Merge pull request #37 from Unity-Technologies/scriptablerenderloop-graphicssettings 8 年前
Evgenii Golubev ee488f3a Add the MIP level bias to the pre-filtered IS 8 年前
GitHub b7c05e88 Merge pull request #36 from EvgeniiG/master 8 年前
Evgenii Golubev ed6081c1 Fix the name of the procedural shader 8 年前
GitHub 62b752ee Merge pull request #40 from Unity-Technologies/Create-MaterialUtilities 8 年前
Evgenii Golubev d5c65b58 Clamp to prevent area light artifacts 8 年前
vlad-andreev a1d2bf44 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 53bfede1 Fix the sky update issue 8 年前
Paul Demeulenaere 862a569a Merge remote-tracking branch 'origin/master' into Create-MaterialUtilities 8 年前
GitHub 418dd0f4 Merge pull request #39 from Unity-Technologies/remove-unsued-camera 8 年前
Evgenii Golubev 02917d95 Clean up the SkyHDRI shader 8 年前
sebastienlagarde 2a67e7e3 HDRenderLoop: Remove camera from sky and use new Matrix4x4.LookAt instead 8 年前
vlad-andreev 680ca5de refactored HDRenderLoopInspector 8 年前
Evgenii Golubev 6708a6a4 Revert the MIP copy changes 8 年前
vlad-andreev 53587e34 fixed compile error 8 年前
Evgenii Golubev afa6ac44 Disconnect the atmospheric parameters component from the sun since it is a WIP 8 年前