1000 次代码提交 (a4efb79d-55d7-4aea-8f7a-6db345f164ff)

作者 SHA1 备注 提交日期
vlad-andreev b145a4d1 semi-temporary hack to reload .compute assets 8 年前
sebastienlagarde e26a36cb HDRenderLoop: Add tonemapper and exposure control 8 年前
Julien Ignace 526fbc6f HDRenderLoop debug params are now in a struct. Added an Inspector for HDRenderLoop 8 年前
sebastienlagarde 5cc2607c HDRenderLoop: Correct fix double sided 8 年前
Julien Ignace 5551e27f Compile fix after last merge 8 年前
sebastienlagarde deb3ca40 HDRenderLoop: Fix issue with alpha test 8 年前
Julien Ignace f1087ce3 Merge branch 'master' into DebugShader 8 年前
sebastienlagarde e1f8e17e HDRenderLoop: Update scene + make double sided work 8 年前
sebastienlagarde 5e5b4fcb HDRenderLoop : Fix after merge 8 年前
sebastienlagarde b8c1da00 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
mmikk a6b2b6d5 GenerateSourceLightBuffers() was returning wrong number of lights when a directional is present. 8 年前
vlad-andreev 9bde6ae1 renderloop test framework and a simple test stub 8 年前
vlad-andreev 399968a2 [shadergen] minor test cleanup 8 年前
vlad-andreev 31d2e3b6 [fptl] remove accidentally committed debug code 8 年前
vlad-andreev 0b0fde25 [fptl] no gamma conversion in final pass 8 年前
vlad-andreev 8adb2307 shader generator: switch to consistent line endings 8 年前
vlad-andreev 1e00bf59 missed a file in the last commit 8 年前
vlad-andreev ea3c49e2 removed Vec2/Vec3/Vec4/Mat44, regenerated .hlsl includes 8 年前
Julien Ignace 147341c8 Revert default value for HDRenderLoop GBufferDebug 8 年前
vlad-andreev 81aa39a3 switched HDRenderLoop over to generated .hlsl 8 年前
Julien Ignace 06725f27 Added GBuffer Debug shader. 8 年前
vlad-andreev 8af5f4ac [fptl, hd] gbuffer sizes are no longer implicit 8 年前
sebastienlagarde 36c50926 HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前
Julien Ignace 60e032e0 Merge branch 'master' into DebugShader 8 年前
mmikk e80c0e73 choose logBase value such that 50% of clusters (out of 64) are consumed between near plane and max opaque depth. 8 年前
sebastienlagarde b7ac9b37 HDRenderLoop: Make transparent object working + doublesided mode work 8 年前
Julien Ignace d825657a Debug Shader first version 8 年前
Tim Cooper 6f66febe [material graph]Fix standalone compile issue. 8 年前
Tim Cooper ff11a50c [Material node] use color property instead of field. 8 年前
Tim Cooper 8ecfe640 [material graph]Remove upgrade code, no needed yet. 8 年前
Tim Cooper 29600f72 [Material graph] Fix up subgraph asset reference serialization. 8 年前
Tim Cooper b42e0339 [Material Graph]Fix up texture node serialization. 8 年前
Tim Cooper d759e955 [Material Graph]Tidy up integration testing. 8 年前
Tim Cooper 6cf280f3 [Material Graph]Add image comparison tests. Just add graph to UnityShaderEditor/Tests/IntegrationTests/Graphs 8 年前
Tim Cooper 2926e86a [Mat Graph]Remove standard asset stuff, not needed. 8 年前
Tim Cooper 31fa7c60 [Material Graph]Readd export button. Fix issue with sub graph exports. 8 年前
Tim Cooper 5055d67e [Material graph]More testing + fix things that are broken with the tests. 8 年前
Tim Cooper b6ca28a2 [material graph]Make newline platform standard. 8 年前
Tim Cooper 95b250d2 [material graph] Fix newline issues. 8 年前
Tim Cooper 553fedbf [Format]Run code formatting 8 年前
Tim Cooper 480131e4 [Material Graph]Split out lighting functions to different files 8 年前
Tim Cooper e7cb2abf [Material Graph]fix issue with pixel shader UI 8 年前
Tim Cooper cc192491 [Material Graph]Adding property node tests + pixel node tests + tidy API as I go (light functions specifically) 8 年前
Tim Cooper 0e9ee494 [Material Graph]Tidy + small Refactorings. Add more tests. 8 年前
Tim Cooper 6e740eb0 [material graph]Fix test name 8 年前
Tim Cooper df47a2ff [material graph] add tests for node configuration. 8 年前
Tim Cooper 6ef35ae3 [Material Graph]Use slotid's instead of slots. 8 年前
Tim Cooper 7ae021c6 [material graph]Convert slots from being a string into being an int that can be referenced from the node. 8 年前
Tim Cooper a9673209 [Shader Graph]Add function node input tests. 8 年前
Tim Cooper ac62e6d8 [Shader Graph]Tidy function input nodes to now handle input dimensions nicely. 8 年前