Sebastien Lagarde
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994a2c45
|
HDRenderPipeline: Various clean and reformat of Profile Sampler
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7 年前 |
Thomas
|
d9eda761
|
HDRP integration
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7 年前 |
Sebastien Lagarde
|
240bc3d1
|
first compiling version
|
7 年前 |
sebastienlagarde
|
0af1be7a
|
HDRenderPipeline: Move Depth postpass to after transparent (solve issue) + add it to lit shader
|
7 年前 |
sebastienlagarde
|
2f16949c
|
HDRenderPipeline decals: Addressed PR feedback
|
7 年前 |
sebastienlagarde
|
06922d8a
|
minor update
|
7 年前 |
Sebastien Lagarde
|
0690038f
|
HDRenderPipeline: Homegenize name prepass postpass
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7 年前 |
Thomas
|
69b36beb
|
Moved the custom sampler stuff out of HDRenderPipeline and streamlined the API
|
7 年前 |
Julien Ignace
|
03e54099
|
(WIP) Changed all HDRP RenderTextures to RTHandles
|
7 年前 |
Julien Ignace
|
d7f39ddf
|
- Added new HDUtils RenderTarget utilities that set viewport correctly for scaled RTs in HDRP
- Changed all calls in HDRP.
|
7 年前 |
Paul Melamed
|
8f62c9e6
|
shader ID refactoring and changed from List<> to [] for some decal data structures to speed up performance
|
7 年前 |
Frédéric Vauchelles
|
70ed0378
|
wip buffered RTHandle system for cameras
|
7 年前 |
Paul Melamed
|
cef12462
|
Add debug decal atlas view.
|
7 年前 |
GitHub
|
4a9bfb82
|
Merge pull request #1230 from Unity-Technologies/feature/BufferedRTHistoryPerCamera
Buffered RT History per camera
|
7 年前 |
Frédéric Vauchelles
|
d20bf61e
|
Push properly motion vectors
|
7 年前 |
Paul Melamed
|
5f083851
|
decal normal buffer works, 1st draft
|
6 年前 |
sebastienlagarde
|
4a415b0c
|
rename deferredShadow => screenspaceshadow + change to RG16
|
6 年前 |
Paul Melamed
|
9dbd8998
|
Merge branch 'HDRP/staging' into HDRP/decals/v2_1/normal_buffer
# Conflicts:
# com.unity.render-pipelines.high-definition/CHANGELOG.md
# com.unity.render-pipelines.high-definition/HDRP/RenderPipelineResources/RenderPipelineResources.cs
|
6 年前 |
Thomas
|
7ffc71c9
|
First pass at refactoring and speeding up depth & color pyramids
|
6 年前 |