Julien Ignace
|
f1087ce3
|
Merge branch 'master' into DebugShader
# Conflicts:
# Assets/TestScenes/HDTest/Material/HDRenderLoopMaterials/test.mat
|
8 年前 |
sebastienlagarde
|
e1f8e17e
|
HDRenderLoop: Update scene + make double sided work
|
8 年前 |
sebastienlagarde
|
5e5b4fcb
|
HDRenderLoop : Fix after merge
|
8 年前 |
sebastienlagarde
|
b8c1da00
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/Shaders/Material/Material.hlsl
|
8 年前 |
mmikk
|
a6b2b6d5
|
GenerateSourceLightBuffers() was returning wrong number of lights when a directional is present.
GenerateSourceLightBuffers() was returning wrong number of lights when a
directional is present.
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8 年前 |
vlad-andreev
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9bde6ae1
|
renderloop test framework and a simple test stub
|
8 年前 |
vlad-andreev
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399968a2
|
[shadergen] minor test cleanup
|
8 年前 |
vlad-andreev
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31d2e3b6
|
[fptl] remove accidentally committed debug code
|
8 年前 |
vlad-andreev
|
0b0fde25
|
[fptl] no gamma conversion in final pass
|
8 年前 |
vlad-andreev
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8adb2307
|
shader generator: switch to consistent line endings
|
8 年前 |
vlad-andreev
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1e00bf59
|
missed a file in the last commit
|
8 年前 |
vlad-andreev
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ea3c49e2
|
removed Vec2/Vec3/Vec4/Mat44, regenerated .hlsl includes
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8 年前 |
Julien Ignace
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147341c8
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Revert default value for HDRenderLoop GBufferDebug
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8 年前 |
vlad-andreev
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81aa39a3
|
switched HDRenderLoop over to generated .hlsl
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8 年前 |
Julien Ignace
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06725f27
|
Added GBuffer Debug shader.
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8 年前 |
vlad-andreev
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8af5f4ac
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[fptl, hd] gbuffer sizes are no longer implicit
passing -1 for width/height relies on there being an active camera,
which is no longer a thing
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8 年前 |
sebastienlagarde
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36c50926
|
HDRenderLoop: Add builtin data structure + add velocity buffer
- Add velocity buffer as an experiment for the design
- Split surface data into surface data and builtin data (engine side for
lightmap etc...)
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8 年前 |
Julien Ignace
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60e032e0
|
Merge branch 'master' into DebugShader
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
|
8 年前 |
Julien Ignace
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d825657a
|
Debug Shader first version
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8 年前 |
Tim Cooper
|
6f66febe
|
[material graph]Fix standalone compile issue.
|
8 年前 |
Tim Cooper
|
ff11a50c
|
[Material node] use color property instead of field.
|
8 年前 |
Tim Cooper
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8ecfe640
|
[material graph]Remove upgrade code, no needed yet.
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8 年前 |
Tim Cooper
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29600f72
|
[Material graph] Fix up subgraph asset reference serialization.
|
8 年前 |
Tim Cooper
|
b42e0339
|
[Material Graph]Fix up texture node serialization.
|
8 年前 |
Tim Cooper
|
d759e955
|
[Material Graph]Tidy up integration testing.
|
8 年前 |
Tim Cooper
|
6cf280f3
|
[Material Graph]Add image comparison tests. Just add graph to UnityShaderEditor/Tests/IntegrationTests/Graphs
|
8 年前 |
Tim Cooper
|
2926e86a
|
[Mat Graph]Remove standard asset stuff, not needed.
|
8 年前 |
Tim Cooper
|
31fa7c60
|
[Material Graph]Readd export button. Fix issue with sub graph exports.
|
8 年前 |
Tim Cooper
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5055d67e
|
[Material graph]More testing + fix things that are broken with the tests.
|
8 年前 |
Tim Cooper
|
b6ca28a2
|
[material graph]Make newline platform standard.
|
8 年前 |
Tim Cooper
|
95b250d2
|
[material graph] Fix newline issues.
|
8 年前 |
Tim Cooper
|
553fedbf
|
[Format]Run code formatting
|
8 年前 |
Tim Cooper
|
480131e4
|
[Material Graph]Split out lighting functions to different files
|
8 年前 |
Tim Cooper
|
e7cb2abf
|
[Material Graph]fix issue with pixel shader UI
|
8 年前 |
Tim Cooper
|
cc192491
|
[Material Graph]Adding property node tests + pixel node tests + tidy API as I go (light functions specifically)
|
8 年前 |
Tim Cooper
|
0e9ee494
|
[Material Graph]Tidy + small Refactorings. Add more tests.
|
8 年前 |
Tim Cooper
|
6e740eb0
|
[material graph]Fix test name
|
8 年前 |
Tim Cooper
|
df47a2ff
|
[material graph] add tests for node configuration.
|
8 年前 |
Tim Cooper
|
6ef35ae3
|
[Material Graph]Use slotid's instead of slots.
|
8 年前 |
Tim Cooper
|
7ae021c6
|
[material graph]Convert slots from being a string into being an int that can be referenced from the node.
|
8 年前 |
Tim Cooper
|
a9673209
|
[Shader Graph]Add function node input tests.
|
8 年前 |
Tim Cooper
|
ac62e6d8
|
[Shader Graph]Tidy function input nodes to now handle input dimensions nicely.
|
8 年前 |
Tim Cooper
|
376c8378
|
[material graph]Change how precision works, make default precision half.
|
8 年前 |
Tim Cooper
|
607a2f9e
|
[material graph]Add button to convert selection into subGraph
|
8 年前 |
Tim Cooper
|
675ed679
|
[mat graph] Add duplicate command.
|
8 年前 |
Tim Cooper
|
40ac12ad
|
[Material Graph]Add copy paste support via serializing temp graph and rewriting internal connectors. Next step: auto create sub graph.
|
8 年前 |
Tim Cooper
|
62377747
|
[Material graph] Working subGraph now. Copies function / properties etc.
|
8 年前 |
Tim Cooper
|
8e10c8cb
|
[mat graph]Sub graph is working again.
|
8 年前 |
Tim Cooper
|
8e31ace1
|
[material graph]Slot serialization test
|
8 年前 |
Tim Cooper
|
a00cc631
|
[Material Graph] Tidy serialization (make safer) + Add SerializationHelper tests.
|
8 年前 |