GitHub
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2e9e7be4
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Merge pull request #399 from Unity-Technologies/new-light-editor
New light editor
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7 年前 |
sebastienlagarde
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eb326aeb
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Merge remote-tracking branch 'refs/remotes/origin/master' into new-light-editor
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7 年前 |
sebastienlagarde
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dd1604a5
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Add all GUIContent, fix issues with multiple selection and add warning
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7 年前 |
sebastienlagarde
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6f7f92f7
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Update Test scene
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7 年前 |
sebastienlagarde
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c8512b23
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Fix issue with dumb code to load serialize old data
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7 年前 |
sebastienlagarde
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f358e105
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Fix issue with Cookie
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7 年前 |
sebastienlagarde
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87949b64
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Correction for area light not working with LightType.Area
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7 年前 |
sebastienlagarde
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e805946a
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HDRenderPipeline: Plenty of correction and revert some code from previous draft
We need to have archetype like approach for light. I changed it to a
LightTypeExtent and re-introduced it.
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7 年前 |
Julien Ignace
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5c499a91
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Fixed Deferred shadows for forward opaque by using GetTemporaryRT (to pass automatically the texture to pixel shaders)
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7 年前 |
sebastienlagarde
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a9e3612f
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HDRenderPipeline: More work on light editor
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7 年前 |
GitHub
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60b5ff01
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Merge pull request #397 from Unity-Technologies/fptl-asyncfence-changes
Removed all use of GPUFences if async compute is not in use. Fixed a …
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7 年前 |
Julien Ignace
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9e3a6300
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Fixed directional shadow for transparent shaders by adding the right defines.
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7 年前 |
rthompson-unity
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8ce77600
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Removed all use of GPUFences if async compute is not in use. Fixed a missing command buffer release in PushGlobalParams
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7 年前 |
sebastienlagarde
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19d8082a
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First draft of new light editor
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7 年前 |
Filip Iliescu
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3a0d938d
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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7 年前 |
Julien Ignace
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af05920d
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DeferredDirShadow
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
# ScriptableRenderPipeline/HDRenderPipeline/RenderPipelineResources/RenderPipelineResources.cs
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7 年前 |
sebastienlagarde
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b748a6bc
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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7 年前 |
Filip Iliescu
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795d7fe8
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add particle test scene
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7 年前 |
sebastienlagarde
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8a546726
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HDRenderPipeline: Update some test material incorrectly flagged as SSS
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7 年前 |
GitHub
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cf23ecf8
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Merge pull request #390 from Unity-Technologies/fptl_async_compute
Added async compute to fptl light list build.
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7 年前 |
sebastienlagarde
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44423085
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HDRenderPipeline: Update pathname that are use for resource creation after the directory have been reorganize
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7 年前 |
sebastienlagarde
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402645af
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HDRenderPipeline: Update a variable name in layered shader UI based on feedback
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7 年前 |
Julien Ignace
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d4b9dd15
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Split directional shadow resolution in a different pass to reduce VGPR pressure during tile lighting.
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7 年前 |
sebastienlagarde
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9ae2a6d0
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HDRenderPipeline: Fix issue with tessellation shadow and camera relative code
The view position matrix calculated by the tessellation code for culling
was in absolute space and not in relative space
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7 年前 |
Julien Ignace
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e1c83556
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Fixed ShadowsTest scene directional light parameters (was MSM instead of PCF)
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7 年前 |
sebastienlagarde
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8ff7a532
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HDRenderPipeline: Fix issue with flickering black screen in scene view
The code in this PR cause flickering in scene view. Don't know the
reasons. Revert for now.
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7 年前 |
Julien Ignace
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c7cdfd34
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Downsized all textures from Fern/Tree assets
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7 年前 |
Julien Ignace
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962dabd4
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Update ShadowsTest scene (made geometry static and added a reflection probe).
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7 年前 |
Julien Ignace
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35694075
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Fix shader compilation issue on PS4
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7 年前 |
rthompson-unity
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9d156845
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Further fptl tidy up
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7 年前 |
Jens Holm
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9c92399a
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Add copy to clipboard toolbar button
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7 年前 |
Peter Bay Bastian
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43fda89f
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Remove `INode.onReplaced` (leftover from previous redo impl)
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7 年前 |
Peter Bay Bastian
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b13b49ed
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Update party preview
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7 年前 |
Peter Bay Bastian
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97bd13fa
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Set render pipeline to LW
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7 年前 |
Peter Bay Bastian
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cdc27449
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Fix height to normal node
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7 年前 |
Jens Holm
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cd7aa840
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Add fixed aspect ratio and initial size to PreviewNode
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7 年前 |
Patrick Fournier
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26e0dad5
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Move copy paste boilerplate and event handling to GraphView.
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7 年前 |
Peter Bay Bastian
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3d3acb64
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Fix bug causing inspector preview to stop working after undo/redo
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7 年前 |
GitHub
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5363a614
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Merge pull request #71 from Unity-Technologies/no-presenters
No presenters
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7 年前 |
Peter Bay Bastian
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b75b4c04
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Merge branch 'master' into no-presenters
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MaterialNodePresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/GraphEditorView.cs
# MaterialGraphProject/Assets/fresnelstuff.ShaderSubGraph.meta
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7 年前 |
Peter Bay Bastian
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ef73a507
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Update party preview to work again
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7 年前 |
Peter Bay Bastian
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e39f99bb
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Add "(i/total)" to shader compile progress
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7 年前 |
GitHub
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1d08cd88
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Merge pull request #70 from Unity-Technologies/tidyup
Tidyup
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7 年前 |
Tim Cooper
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209da78a
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Merge remote-tracking branch 'origin/master' into tidyup
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/GraphInspectorView.cs
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7 年前 |
Tim Cooper
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615c8ff6
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Update test shaders
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7 年前 |
Peter Bay Bastian
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3bcd87d8
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Add progress bar during shader compilation
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7 年前 |
Tim Cooper
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6161fea6
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Fix compiler warnings :)
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7 年前 |
Peter Bay Bastian
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145b4d5f
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Get rid of presenter for graph inspector
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7 年前 |
Tim Cooper
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a5c9b0ce
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Merge branch 'exposed-prop-subgraph'
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Input/Matrix/Matrix2Node.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Input/Matrix/Matrix3Node.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/SubGraph/AbstractSubGraphIONode.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/SubGraph/AbstractSubGraphIONode.cs.meta
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/AbstractMaterialGraphEditWindow.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/GraphInspectorView.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MaterialGraphPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/Nodes/SubgraphIONodePresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Runtime/SubGraph/SubGraphOutputNode.cs
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7 年前 |
Peter Bay Bastian
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a15cfa1d
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Minor changes to VectorControl
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7 年前 |