GitHub
ea1b4595
Merge pull request #210 from Unity-Technologies/shadergraph-creation-workflow
Moved the create shader graphs in under Create -> Shader -> PBR shade…
7 年前
Martin Thorzen
54af42c8
Adding documentation functionality on the nodes.
public virtual string documentationURL() has been added to AbstractMaterialNode
Pressing F1 will take you to the documentation if it exists.
Right clicking on a node gives you the context menu item See Documentation that also takes you to the documentation if it exists.
7 年前
Martin Thorzen
5dd5411a
Moved the create shader graphs in under Create -> Shader -> PBR shader / Unlit Shader / Sub Shader
They also create proper defaults. PBR creates a PBR Master, Unlit creates an Unlit Master
7 年前
Martin Thorzen
24300f52
Adding documentation functionality on the nodes.
public virtual string documentationURL() has been added to AbstractMaterialNode
Pressing F1 will take you to the documentation if it exists.
Right clicking on a node gives you the context menu item See Documentation that also takes you to the documentation if it exists.
7 年前
GitHub
beb99728
Merge pull request #207 from Unity-Technologies/peter-fixes
Fixes & performance improvements
7 年前
Peter Bay Bastian
56f2361c
Merge branch 'master' into peter-fixes
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/MaterialNodeView.cs
7 年前
GitHub
a192f63e
Update package.json
7 年前
Matt Dean
c0c00ec0
Merge branch 'master' into node-matrix
7 年前
Martin Thorzen
95fba761
Added undo actions
7 年前
GitHub
2b211e7e
Merge pull request #205 from Unity-Technologies/tidy-master-preview
Tidied up the Master Preview View
7 年前
Martin Thorzen
2da1b93e
Updated with PR feedback
7 年前
Peter Bay Bastian
16db0624
* Hunt down code causing pixel cache dirtying every frame
* Put inline/port inputs in a shared pixel cache per node (rather than per input)
* Make preview and controls independent of node collapsed state
* Tidy up MaterialNodeView a bit
* Introduce PixelCacheProfiler for somewhat manually hunting down bad pixel caches
7 年前
Martin Thorzen
3778ba92
Hide and Unhide Previews for Material Graph
7 年前
Martin Thorzen
29361772
Merge branch 'master' into tidy-master-preview
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/MasterPreviewView.cs
7 年前
Peter Bay Bastian
cab9a4b5
Put preview in a separate pixel cache for performance
7 年前
GitHub
df78da56
Merge pull request #203 from Unity-Technologies/bugfix-preview-node
Make preview node change in width on resizing (fixes #121 )
7 年前
Jens Holm
546a460b
Make preview node change in width as well as height ( fixes #121 )
7 年前
Peter Bay Bastian
49fe52c4
Fix bug causing selection outlines to disappear when zoomed out
7 年前
Peter Bay Bastian
c118b914
Insert missing remove method call in remove method ( fixes #200 )
7 年前
GitHub
92a10806
Merge pull request #202 from Unity-Technologies/peter-fixes
Various fixes
7 年前
Peter Bay Bastian
891d3537
Possible fix for #154 - UV channel was not being serialized
7 年前
Peter Bay Bastian
a1cc908e
Fixes #198 - only dirty nodes were being used as starting point for PreviewMode propagation
7 年前
Matt Dean
97f21962
Fix Color node recompilation
7 年前
Peter Bay Bastian
d2b1d4db
Fix UXML paths
7 年前
Peter Bay Bastian
a65c3ca4
Bump package version
7 年前
GitHub
a4f6c1fd
Merge pull request #194 from Unity-Technologies/master-preview-rendertexture-rescale
Make rendertexture on master adapt resolution on rescale
7 年前
Martin Thorzen
6e895b76
Tidied up the Master Preview View
Uni-36221
7 年前
Peter Bay Bastian
038d4d90
Remove property node from search results
7 年前
Matt Dean
02d1b5dd
Fix UV material slot serialization
7 年前
GitHub
d2f86285
Merge pull request #192 from Unity-Technologies/node-bugfixes
Property type refactor and Blackboard extension
7 年前
Matt Dean
bd973f81
Rename Vector1ShaderProperty.cs
7 年前
Matt Dean
3dae07c8
Add FormerName tag to Vector1ShaderProperty
7 年前
GitHub
f59e7806
Merge pull request #195 from Unity-Technologies/fix-ondisposed-empty-shadergraph
[FIX] Fixed an issue where openening up an empty shadergraph without …
7 年前
Jens Holm
de57de9e
Add function in master preview to update rendertexture size after next layout change
7 年前
Matt Dean
9c0b93c1
Merge branch 'master' into node-bugfixes
7 年前
Martin Thorzen
058f5c05
[FIX] Fixed an issue where openening up an empty shadergraph without any nodes caused an error.
7 年前
Jens Holm
ae1852e9
Merge remote-tracking branch 'origin/master' into master-preview-rendertexture-rescale
7 年前
Matt Dean
78f31c8e
Fix adding Slider and Int properties from inline node conversion
7 年前
GitHub
395c3ec5
Merge pull request #193 from Unity-Technologies/properties-in-search
Improvements to node search
7 年前
Jens Holm
d54f7422
Fix typo in ResizeHandle
7 年前
Matt Dean
4ad43705
Vector1 property refactor and types
7 年前
Tim Cooper
c1fe04ad
Add Vector1 shader graph for matt
7 年前
Jens Holm
b49f21d7
Tidy up resize handle
7 年前
Matt Dean
78db5ef1
Refactor float based shader properties
7 年前
Tim Cooper
7ab634f3
Apply remapping to all serialzied types
7 年前
Jens Holm
af26c91a
Add flag in resize handle to maintain aspect ratio
7 年前
Matt Dean
0292ae36
Color control refactor
- Add mode enum to ControlView
- Remove HDR Color node
- Switch Color node value to struct
- Update USS
7 年前
Peter Bay Bastian
484b4f58
* Add individual properties to node search
* Remove dropdown from property node
* Add all compatible slots to node search when dragging into empty space
*
7 年前
GitHub
4df636c0
Merge pull request #188 from Unity-Technologies/window-layout-docking
Change window position serialization to track closest corner
7 年前
Jens Holm
6b956d8e
Add dimension check when master preview is resized
When themaster review is resized, the new size is checked, and if it has not changed, the rendertexture is not changed.
7 年前