5489 次代码提交 (9af33ea3-fa10-46f6-a309-3d756355066f)

作者 SHA1 备注 提交日期
Aleksandr Kirillov 9af33ea3 Merge branch 'LWRP' into lw/fix_shadergraph 6 年前
Aleksandr Kirillov c856eeed Fixed broken shadergraph LW PBR shader template. 6 年前
GitHub 81d0b3df Merge pull request #1130 from Unity-Technologies/lw/common_refactor 6 年前
Felipe Lira 421fd93d Fix for the unmatching command buffer message 6 年前
GitHub 7f7b6cd3 Merge pull request #1118 from Unity-Technologies/lw/bugfixes 6 年前
Aleksandr Kirillov 01eba7d0 Moved includes to the top where it made sense. 6 年前
Felipe Lira 5e96c7f1 Fixed issue in the order of local light shadow indices. Shadow info gets stored into a shadow bitmask. Refactored to make both lit and shadow pass use the lightData struct. 6 年前
Aleksandr Kirillov 10d82e06 Refactored the common code to not depend on specific global variable names. 6 年前
Felipe Lira 4d2339f3 api refactor to improve readability 6 年前
GitHub 8d3d47a2 Merge pull request #1128 from Unity-Technologies/lw/fix_pbr_shader 6 年前
Felipe Lira ca30e010 precompute the list of local light shadows so we only generate the shadow CB if there is at least one local shadow casting light. 6 年前
Aleksandr Kirillov 1330d603 Fixed a compilation error in LW PBR Standard shader 6 年前
Felipe Lira 5a8e42e7 Added support to up to 4 shadow casting lights in the base pass 6 年前
GitHub a53684d0 Merge pull request #1127 from Unity-Technologies/lw/surface_cb_split 6 年前
Felipe Lira a0c08eaf Further simplifications for the main directional fast path 6 年前
Aleksandr Kirillov 1f1983cd Fixed a typo in PBS particle surface data initializer 6 年前
Paul Melamed 45bae982 fix decal projector not reacting to change in transform, add more descriptive comments to DecalUtilities shader code. 6 年前
GitHub 7650c7a6 Merge pull request #1121 from EvgeniiG/master 6 年前
Felipe Lira caddf3df Removed light sorting. We won't need it with multipass strategy. 6 年前
Aleksandr Kirillov 0983d198 Moved SurfaceData to InputSrufaceCommon. 6 年前
GitHub b9ca6b50 Merge pull request #1123 from Unity-Technologies/Branch_FixNonFullScreenWireframe 6 年前
Felipe Lira 577f4336 fixed error in shadow sampling of local lights. 6 年前
Aleksandr Kirillov 8827c1d9 Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included. 6 年前
GitHub eb9c9469 Merge pull request #1125 from Unity-Technologies/decal_compiler_warning_fix 6 年前
Felipe Lira fe8ef8dc Optimized light indexing to use conditional moves instead of dynamic indexing the constant. 6 年前
Aleksandr Kirillov 609209a9 Split the surface UnityPerMaterial CB into three (common, simple lighting and PBS). 6 年前
Julien Ignace 59d93b72 Fixed an issue where putting Sky Lighting Override mask to "Everything" would cause the scene view background not to be cleared anymore 6 年前
GitHub 7845ee5b Merge pull request #1126 from Unity-Technologies/build/automation 6 年前
Felipe Lira 7597374d Split directional and local light shadow maps. 6 年前
Julien Ignace 575409ef Fixed an issue when using wireframe without a full screen render target in HDRP 6 年前
GitHub c8b5dd66 Merge pull request #1115 from Unity-Technologies/Branch_DebugWindowFix 6 年前
Evgenii Golubev 6737bfa1 Tabify 6 年前
Paul Melamed 2cf56db5 fix texture lod selection for clustered decals 6 年前
lyndon homewood 0e2f2f9c Corrected parameters to tex.GetDimensions in GetMipCount 6 年前
Felipe Lira a53eff3d Considered MainLight as always a directional light. This enables the following optimation: (and potentially more) 6 年前
Felipe Lira 2c105ee5 Fixed shadowmap leaking. 6 年前
Evgenii Golubev 1d711357 Merge 'upstream/master' 6 年前
Paul Melamed fda16b62 Fix compile warning for decals about using derivatives inside a loop 6 年前
lyndon homewood dc5e1aa0 Enabled the texture streaming debugging update in 2018.2 6 年前
Felipe Lira 1e0a5a30 Merge branch 'lw/shadow-optimization' 6 年前
GitHub 8dc77b62 Merge pull request #1111 from Unity-Technologies/lw/shader-optimization 6 年前
GitHub fcff252a Update HDRenderPipeline.md 6 年前
GitHub 8aa3aeb5 Merge pull request #1113 from Unity-Technologies/Documentation 6 年前
GitHub f79d38be Merge pull request #1108 from Unity-Technologies/Branch_FixOverlayDebugFlip 6 年前
GitHub 8ac0b4ee Merge pull request #1109 from Unity-Technologies/Documentation 6 年前
Evgenii Golubev 9c324ce9 Remove more junk files 6 年前
Evgenii Golubev 6542af07 Remove junk files 6 年前
Evgenii Golubev 72d40c7f Remove branching for 0 extinction 6 年前
Evgenii Golubev 81e1d1ab Add a comment 6 年前
Evgenii Golubev 4f47b43c Add a helper function FetchIndexWithBoundsCheck() 6 年前