Sebastien Lagarde
|
1999b306
|
Merge remote-tracking branch 'refs/remotes/origin/master' into VelocityBufferSupport
|
8 年前 |
Evgenii Golubev
|
3764be25
|
Realign the LTC test geometry
|
8 年前 |
mmikk
|
3a6077b7
|
apparently we don't support uniforms in #ifdef in compute with multiple kernels
apparently we don't support uniforms in #ifdef in compute with multiple
kernels (where it's not the same scenario in every kernel)
|
8 年前 |
Evgenii Golubev
|
fd5fbe55
|
Add a test scene for an LTC area light
|
8 年前 |
mmikk
|
19b1da78
|
revert duplicates and globals declarations
revert duplicates and globals declarations
|
8 年前 |
Evgenii Golubev
|
eaa51e39
|
Ignore Assembly-CSharp.csproj.FileListAbsolute.txt
|
8 年前 |
sebastienlagarde
|
97713e27
|
HDRenderLoop: Add importance sampling of aniso GGX for ref
|
8 年前 |
Evgenii Golubev
|
731e1f23
|
Enable LTC area light code path
|
8 年前 |
GitHub
|
c818f01e
|
Merge pull request #8 from EvgeniiG/master
Add an anisotropic GGX test scene
|
8 年前 |
Evgenii Golubev
|
99b53772
|
Add an anisotropic GGX test scene
Change the anisotropy direction from vertical to horizontal
|
8 年前 |
Julien Ignace
|
faec4157
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Evgenii Golubev
|
c5da7cda
|
Delete the unused file
|
8 年前 |
Julien Ignace
|
dce07c5d
|
LayerLit layer mask is now rgb (layer0 is always 100%)
|
8 年前 |
Evgenii Golubev
|
0abdbd8f
|
Add anisotropic GGX test scene
|
8 年前 |
Julien Ignace
|
014f5626
|
Test scene layered material textures filtering set to aniso16
|
8 年前 |
runes
|
f1ab4d10
|
Fixed CSM clipping issue
|
8 年前 |
Evgenii Golubev
|
68bbdef4
|
Set the default anisotropy direction along the tangent
|
8 年前 |
Sebastien Lagarde
|
b945ef44
|
HDRenderLoop: Add velocity buffer support (C# side)
|
8 年前 |
Julien Ignace
|
b27e925d
|
Fixed compilation errors for no-define version of the LayeredLit shader.
|
8 年前 |
runes
|
4a7deee5
|
Support for compute shader evaluation of lights (single pass only so far)
|
8 年前 |
Julien Ignace
|
19d5484e
|
Updated LayeredLit shader with new code.
|
8 年前 |
sebastienlagarde
|
fc554180
|
HDRenderLoop: Rename TEXTURE2D_PASS to TEXTURE2D_PARAM
|
8 年前 |
Julien Ignace
|
b43fec12
|
Fixed global illumination setup and shader.
|
8 年前 |
vlad-andreev
|
95cf033e
|
turned UsingFptl() into an accessor
|
8 年前 |
vlad-andreev
|
4a922123
|
use Graphics.ConvertTexture() in TextureCache
|
8 年前 |
Sebastien Lagarde
|
35b919ab
|
HDRenderLoop: Minor addition for emissive
|
8 年前 |
julienf-unity
|
bb982188
|
Remove imported.asset files
|
8 年前 |
julienf-unity
|
07fa7d87
|
Fix compilation with runtime merge
|
8 年前 |
Peter Bay Bastian
|
42eb0e0c
|
Merge branch 'master' of github.com:stramit/MaterialGraph
|
8 年前 |
julienf-unity
|
95bdff73
|
Add default constructor for MaterialSlotDefaultInput to allow deserialization
|
8 年前 |
Paul Demeulenaere
|
2629abf3
|
Avoid adding twice the same property (we should also have a test for that)
|
8 年前 |
Peter Bay Bastian
|
af616546
|
Implemented basic title bar
|
8 年前 |
Tim Cooper
|
2aecf91f
|
update biggest graph to have new master node.
|
8 年前 |
Tim Cooper
|
bc6130d7
|
Fix nodes so that the master node now can do a mapping from vertex input to usage by the master node.
|
8 年前 |
Tim Cooper
|
33d4a8e3
|
[mat graph] fix some tests
|
8 年前 |
Tim Cooper
|
93902ec9
|
[material graph] Pad v1 -> v4 properly.
|
8 年前 |
Tim Cooper
|
5cbe3cf4
|
[mat graph]Fix subgraphnode always regenerating the graph + fix exception on port adaptor
|
8 年前 |
Tim Cooper
|
53ae5d47
|
Merge branch 'fixingshadercompiler' into HEAD
# Conflicts:
# MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/Manipulators/NodeExpander.cs.meta
# MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/Styles/SerializableGraph.uss.imported.asset.meta
# MaterialGraphProject/Assets/NewUI/Editor/Views/GraphView.uss.imported.asset.meta
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Styles/MaterialGraph.uss.imported.asset
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Styles/MaterialGraph.uss.imported.asset.meta
# MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/TextureNode.cs
|
8 年前 |
Paul Demeulenaere
|
0c053056
|
Secret implicit node feature (ease automatic connection considering "virtual" default input node) : plug it for TextureNode
|
8 年前 |
Peter Bay Bastian
|
e7cb8660
|
Added collapsing of not-connected slots
|
8 年前 |
Peter Bay Bastian
|
6f6d8b45
|
Fixed data watching for HeaderDrawer
|
8 年前 |
Peter Bay Bastian
|
38b41ed7
|
Re-imported MaterialGraph USS
|
8 年前 |
Tim Cooper
|
9ea47ed4
|
working on shader compiler issues
|
8 年前 |
Peter Bay Bastian
|
190ab48a
|
Improved node collapsing performance a lot
|
8 年前 |
GitHub
|
dc7e686b
|
Merge pull request #2 from stramit/NewUI
New ui
|
8 年前 |
GitHub
|
1172640f
|
Merge pull request #1 from stramit/MasterNode
Master node
|
8 年前 |
Tim Cooper
|
3a45f192
|
[mat graph]Fix up previews a bit more.
|
8 年前 |
Tim Cooper
|
b3888385
|
Previews work properly again and switch between 2d and 3d properly.
|
8 年前 |
Tim Cooper
|
4dd59714
|
[mat graph]Fix style sheet issues
|
8 年前 |
Tim Cooper
|
1c332af5
|
[mat graph]Fix issue with edges not behaving well
|
8 年前 |