11 次代码提交 (996cc98f-2ecf-404c-972d-985742d9b8d4)

作者 SHA1 备注 提交日期
Joachim Ante 7f741951 Initial ScriptableRenderLoop 9 年前
vlad-andreev c15dfde0 separate test scene for fptl 8 年前
Julien Ignace ad89bd6f My changes 8 年前
sebastienlagarde fb24c2f6 HDRenderLoop: Remove Assets/ScriptableRenderLoop/ShaderLibrary from header path 8 年前
Arnaud Carré arnaud@unity3d.com 2913ae51 now fastbatch shader use fixed bind slot 0, and UnityPerDraw too (changed in UnityShaderVariables.cginc ) 8 年前
Felipe Lira 5ccdddfc LowEndMobile Pipeline - Added Shadows. 8 年前
Julien Ignace e39df9e7 Fixed BakedLighting in debug lighting mode and properly implemented them for forward shaders. 8 年前
Arnaud Carré arnaud@unity3d.com ca6b7f62 Merge branch 'master' into batch_rendering 8 年前
Arnaud Carre bce577f1 add a new test scene with less material change 8 年前
Arnaud Carre 43f996df new test scene to bench the new batcher ( NewBatcherBench1 ) 8 年前
Andre McGrail d4401299 Created initial test scenes for LDpipe. 8 年前