GitHub
eeb59394
Merge pull request #1341 from Unity-Technologies/Fix-issue-with-framesettings-and-debug-windows
Fix issue with framesettings on HDRP Asset and debug windows
7 年前
sebastienlagarde
96ce456b
Fix issue with framesettings on HDRP Asset and debug windows
When the debug windows is open, the HDRP Asset runtime framesetting are
overwritten by the debug windows settings, whereas it is the debug
windows that should update itself.
7 年前
GitHub
c91916ff
Merge pull request #1339 from Unity-Technologies/stacklit
Stacklit
7 年前
Stephane Laroche
c2350244
Fix generated shader include.
7 年前
Stephane Laroche
ed9250ea
Fix vlayering recompute per light option and make it a shader feature for easier testing.
7 年前
Jean-François F Fortin
a2ee3145
Merge branch 'master' into stacklit
7 年前
Jean-François F Fortin
994a42d3
Added geometric filtering for spec AA.
7 年前
Frédéric Vauchelles
d5c1a104
Added toggle to raymarch behind objects
several stability fixes
7 年前
Frédéric Vauchelles
493c1fac
Added temporal filtering for HiZ
7 年前
Frédéric Vauchelles
58fc6522
Use proper coordinates when sampling color pyramid
Added a pixel offset when returning hit result from HiZ
7 年前
Frédéric Vauchelles
96917261
Fixed game view debug for SSRT
7 年前
Frédéric Vauchelles
6f23a811
Jitter ray origin to add noise instead of banding when raymarching
7 年前
Frédéric Vauchelles
d228ca21
Added utility to debug in game view SSR
7 年前
Frédéric Vauchelles
c64d8d8a
Limiting mip level when raymarching near screen borders
7 年前
Frédéric Vauchelles
262145d7
Added debugs
Fixed screen space ray computation
7 年前
Frédéric Vauchelles
f994c6c3
displaye sampled color in HiZ for debug
7 年前
Frédéric Vauchelles
c0482898
Removed linear raymarch before HiZ, replaced with call intersection
7 年前
Frédéric Vauchelles
27865707
Reproject SSR with motion vectors
Added HiZ cell mip diff debug
7 年前
Evgenii Golubev
ebb293eb
Temporarily disable tone mapping of volumetrics to avoid banding artifacts
7 年前
Yao Xiaoling
fc9758a0
Add EnableHeightBlending property to instruct unity to not to use heightmaps.
7 年前
Yao Xiaoling
b6cb6283
Revert unnecessary changes.
7 年前
Yao Xiaoling
5b75827c
Added terrain height based blending.
7 年前
Yao Xiaoling
695625a5
Move TerrainLitUI.cs to TerrainLit folder.
7 年前
Yao Xiaoling
93a66c4c
Changed line endings to LF. Allow 8 splat textures per pass in TerrainList_Basemap_Gen.shader.
7 年前
Yao Xiaoling
aef8e02a
Added terranlit basemap generation shader.
7 年前
Felipe Lira
01256b7a
Removed dependency from pipeline asset in shadow map passes
7 年前
Felipe Lira
b918fecb
Addressed PR comments.
7 年前
Felipe Lira
81737c15
Revert " Enabled Dynamic batching."
This reverts commit 94d611ce10f0f855e7043574f6e1e5c10bed4234.
7 年前
Felipe Lira
ab311887
Turns out the material immediate set doesn't really work.
7 年前
Felipe Lira
1cbd9d71
Fixed typo when setting rendertargets.
7 年前
Felipe Lira
1e580cd4
Merge branch 'LWRP' into lw/api-refactor-v1
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightShadowPass.cs
7 年前
uygar
1ee47a65
Updated changelog.
7 年前
GitHub
1d661e75
Merge pull request #1334 from Unity-Technologies/Add-framesettings-support
Add enableVolumetric in the FrameSettings
7 年前
GitHub
f78c0470
Merge pull request #1336 from Unity-Technologies/shadows-fixes
Shadows fixes
7 年前
uygar
49acd69d
Made the shadowtype selectable for rectangle lights in the HDLightEditor, and updated the GI light conversion script accordingly.
7 年前
uygar
6ec42823
Fixed handling unknown GPUShadowTypes in the shadow manager.
7 年前
GitHub
760ff8d0
Merge pull request #1335 from Unity-Technologies/revert-1331-shadows-fixes
Revert "Fixed handling unknown GPUShadowTypes in the shadow manager."
7 年前
GitHub
466a6cc4
Revert "Fixed handling unknown GPUShadowTypes in the shadow manager."
7 年前
GitHub
522f0a34
Merge pull request #1333 from Unity-Technologies/Fix-camera-preview
Misc fix on camera preview and regular preview with planar reflection
7 年前
sebastienlagarde
4859eb76
Fix preview when there is a planar reflection
7 年前
sebastienlagarde
fa4df596
Fix camera editor preview
7 年前
sebastienlagarde
71170c2a
Fix camera preview - Remove obsolete code
7 年前
Stephane Laroche
0fe9e92a
Independent Coat Normal Map: WIP: Most of the work is there, need cleanup and fix artefacts (probably need better patching of EvalBSDF functions or...)
7 年前
GitHub
d1233422
Merge pull request #1331 from Unity-Technologies/shadows-fixes
Fixed handling unknown GPUShadowTypes in the shadow manager.
7 年前
Stephane Laroche
48ae99ff
Fix normal map scaling to work properly.
7 年前
sebastienlagarde
87b6bc50
Move atmospheric scattering field above volumetric
7 年前
uygar
2fc50ce9
Fixed handling unknown GPUShadowTypes in the shadow manager.
7 年前
Stephane Laroche
0bff25c5
Independent Coat Normap Map : WIP
7 年前
sebastienlagarde
88a04a92
Fix volumetric toggle
7 年前
GitHub
ef1dc366
Merge pull request #1330 from Unity-Technologies/Clean-code
Clean reflection code about camera creation
7 年前