6819 次代码提交 (95665200-3c6f-41d2-ab6e-b271d6750362)

作者 SHA1 备注 提交日期
GitHub eeb59394 Merge pull request #1341 from Unity-Technologies/Fix-issue-with-framesettings-and-debug-windows 7 年前
sebastienlagarde 96ce456b Fix issue with framesettings on HDRP Asset and debug windows 7 年前
GitHub c91916ff Merge pull request #1339 from Unity-Technologies/stacklit 7 年前
Stephane Laroche c2350244 Fix generated shader include. 7 年前
Stephane Laroche ed9250ea Fix vlayering recompute per light option and make it a shader feature for easier testing. 7 年前
Jean-François F Fortin a2ee3145 Merge branch 'master' into stacklit 7 年前
Jean-François F Fortin 994a42d3 Added geometric filtering for spec AA. 7 年前
Frédéric Vauchelles d5c1a104 Added toggle to raymarch behind objects 7 年前
Frédéric Vauchelles 493c1fac Added temporal filtering for HiZ 7 年前
Frédéric Vauchelles 58fc6522 Use proper coordinates when sampling color pyramid 7 年前
Frédéric Vauchelles 96917261 Fixed game view debug for SSRT 7 年前
Frédéric Vauchelles 6f23a811 Jitter ray origin to add noise instead of banding when raymarching 7 年前
Frédéric Vauchelles d228ca21 Added utility to debug in game view SSR 7 年前
Frédéric Vauchelles c64d8d8a Limiting mip level when raymarching near screen borders 7 年前
Frédéric Vauchelles 262145d7 Added debugs 7 年前
Frédéric Vauchelles f994c6c3 displaye sampled color in HiZ for debug 7 年前
Frédéric Vauchelles c0482898 Removed linear raymarch before HiZ, replaced with call intersection 7 年前
Frédéric Vauchelles 27865707 Reproject SSR with motion vectors 7 年前
Evgenii Golubev ebb293eb Temporarily disable tone mapping of volumetrics to avoid banding artifacts 7 年前
Yao Xiaoling fc9758a0 Add EnableHeightBlending property to instruct unity to not to use heightmaps. 7 年前
Yao Xiaoling b6cb6283 Revert unnecessary changes. 7 年前
Yao Xiaoling 5b75827c Added terrain height based blending. 7 年前
Yao Xiaoling 695625a5 Move TerrainLitUI.cs to TerrainLit folder. 7 年前
Yao Xiaoling 93a66c4c Changed line endings to LF. Allow 8 splat textures per pass in TerrainList_Basemap_Gen.shader. 7 年前
Yao Xiaoling aef8e02a Added terranlit basemap generation shader. 7 年前
Felipe Lira 01256b7a Removed dependency from pipeline asset in shadow map passes 7 年前
Felipe Lira b918fecb Addressed PR comments. 7 年前
Felipe Lira 81737c15 Revert " Enabled Dynamic batching." 7 年前
Felipe Lira ab311887 Turns out the material immediate set doesn't really work. 7 年前
Felipe Lira 1cbd9d71 Fixed typo when setting rendertargets. 7 年前
Felipe Lira 1e580cd4 Merge branch 'LWRP' into lw/api-refactor-v1 7 年前
uygar 1ee47a65 Updated changelog. 7 年前
GitHub 1d661e75 Merge pull request #1334 from Unity-Technologies/Add-framesettings-support 7 年前
GitHub f78c0470 Merge pull request #1336 from Unity-Technologies/shadows-fixes 7 年前
uygar 49acd69d Made the shadowtype selectable for rectangle lights in the HDLightEditor, and updated the GI light conversion script accordingly. 7 年前
uygar 6ec42823 Fixed handling unknown GPUShadowTypes in the shadow manager. 7 年前
GitHub 760ff8d0 Merge pull request #1335 from Unity-Technologies/revert-1331-shadows-fixes 7 年前
GitHub 466a6cc4 Revert "Fixed handling unknown GPUShadowTypes in the shadow manager." 7 年前
GitHub 522f0a34 Merge pull request #1333 from Unity-Technologies/Fix-camera-preview 7 年前
sebastienlagarde 4859eb76 Fix preview when there is a planar reflection 7 年前
sebastienlagarde fa4df596 Fix camera editor preview 7 年前
sebastienlagarde 71170c2a Fix camera preview - Remove obsolete code 7 年前
Stephane Laroche 0fe9e92a Independent Coat Normal Map: WIP: Most of the work is there, need cleanup and fix artefacts (probably need better patching of EvalBSDF functions or...) 7 年前
GitHub d1233422 Merge pull request #1331 from Unity-Technologies/shadows-fixes 7 年前
Stephane Laroche 48ae99ff Fix normal map scaling to work properly. 7 年前
sebastienlagarde 87b6bc50 Move atmospheric scattering field above volumetric 7 年前
uygar 2fc50ce9 Fixed handling unknown GPUShadowTypes in the shadow manager. 7 年前
Stephane Laroche 0bff25c5 Independent Coat Normap Map : WIP 7 年前
sebastienlagarde 88a04a92 Fix volumetric toggle 7 年前
GitHub ef1dc366 Merge pull request #1330 from Unity-Technologies/Clean-code 7 年前