890 次代码提交 (954b1756-7699-4c00-bc47-2a91c76164ea)

作者 SHA1 备注 提交日期
Tim Cooper 675ed679 [mat graph] Add duplicate command. 8 年前
Tim Cooper 40ac12ad [Material Graph]Add copy paste support via serializing temp graph and rewriting internal connectors. Next step: auto create sub graph. 8 年前
Tim Cooper 62377747 [Material graph] Working subGraph now. Copies function / properties etc. 8 年前
Tim Cooper 8e10c8cb [mat graph]Sub graph is working again. 8 年前
Tim Cooper 8e31ace1 [material graph]Slot serialization test 8 年前
sebastienlagarde 068366cc Change position to float3 instead of float4 8 年前
sebastienlagarde 13dbf956 Remove comment 8 年前
Sebastien Lagarde d43d797f Merge remote-tracking branch 'refs/remotes/origin/master' into ShaderLibrary 8 年前
sebastienlagarde 2aba5fc9 Add innerAngle for spotlight 8 年前
sebastienlagarde 4644098b Calculate correct intensity for the light 8 年前
sebastienlagarde bb7bf965 Correct angle attenuation 8 年前
sebastienlagarde e243ddce Forget to remove one file 8 年前
sebastienlagarde 902def74 Change UnityStandard to HDRenderLoop 8 年前
sebastienlagarde 636e2983 Add light support to the minimal forward loop (WIP, not fully working) 8 年前
sebastienlagarde 5ac28581 Change LightingDefinition.hlsl to LightDefinition.cs 8 年前
sebastienlagarde 940b6d13 Update ShaderLibrary and UnityStandard code 8 年前
sebastienlagarde aa06ca56 Minimal loop wit forward shader 8 年前
sebastienlagarde 76f890ea Very minimal loop done, display red shader 8 年前
vlad-andreev 3eb07ca4 fix shader (perceptualRoughness->roughness) 8 年前
sebastienlagarde 2fae393e More work 8 年前
vlad-andreev 269c29f8 fixed script compile errors in the standalone build 8 年前
sebastienlagarde c4848bb4 Merge remote-tracking branch 'refs/remotes/origin/master' into ShaderLibrary 8 年前
vlad-andreev 7bb76860 [fptl] non-shadowcasting directional lights were turning the scene black 8 年前
sebastienlagarde 1ec6d8b9 First set of files 8 年前
vlad-andreev 8104f191 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde 269e8d24 Revert " Fix error after merge trunk" 8 年前
sebastienlagarde 907c12cd Fix error after merge trunk 8 年前
vlad-andreev 0751ef4a [fptl] removed multiple Submit() calls 8 年前
vlad-andreev 0bfdd8a7 fix exception when not all active lights have shadows enabled 8 年前
mmikk 195cdbc5 fix cookie coord for point light 8 年前
vlad-andreev 03f141d0 TextureCache: rolled back format conversion code, fixed test scene to match code changes 8 年前
vlad-andreev 371607ee fix cut and paste issue 8 年前
vlad-andreev 033ba931 fptl: baked reflection probes 8 年前
vlad-andreev dd40738f revert the forward loop test scene to using the forward loop.. 8 年前
vlad-andreev c2d1fc80 test scene fix 8 年前
vlad-andreev 2ef69948 fptl: fixed point light cookie transform 8 年前
vlad-andreev c15dfde0 separate test scene for fptl 8 年前
vlad-andreev 54dac420 fptl: cookie texture settings and conversion, RGBA cookies 8 年前
vlad-andreev 51a4931d fix tabs 8 年前
vlad-andreev f41bce43 hotswapping/reimporting of cookie textures 8 年前
Aras Pranckevicius b226d5cd Update for CubemapArray API changes 8 年前
vlad-andreev 01f87afe fix material lifetime 8 年前
vlad-andreev 4e8bf0ba fptl: fix specular in linear 8 年前
vlad-andreev 326ac6a3 fptl: proper linear rendering 8 年前
vlad-andreev 1e9b2021 skybox cleanup 8 年前
vlad-andreev 8edbc012 github desktop got confused.. 8 年前
vlad-andreev d8b94019 fptl: added skybox rendering and a final blit pass, got rid of flip vertical nonsense in the shader 8 年前
vlad-andreev 13e0bb9f fixed build after merge 8 年前
mmikk e7419ce5 use BC6H instead of DXT5 8 年前
mmikk 5a3b035e insert early out in shadow code for finite lights 8 年前