GitHub
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b89283a5
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Merge pull request #1285 from Unity-Technologies/Update-Stacklit-normal-map
Update Stacklit normal map - Add support for triplanar normal map + obj space / tangent space
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7 年前 |
sebastienlagarde
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dd45564c
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Update Stacklit normal map - Add support for triplanar normal map + obj space / tangent space
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7 年前 |
Felipe Lira
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01256b7a
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Removed dependency from pipeline asset in shadow map passes
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7 年前 |
GitHub
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443e7841
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Merge pull request #1282 from Unity-Technologies/stacklit
Added button to output all shader properties in the debug log.
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7 年前 |
Felipe Lira
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b918fecb
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Addressed PR comments.
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7 年前 |
GitHub
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c950ed49
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Merge pull request #1283 from Unity-Technologies/fix/UTF_Tests_HDRP-revnum
UTF Tests Fix
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7 年前 |
Felipe Lira
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81737c15
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Revert " Enabled Dynamic batching."
This reverts commit 94d611ce10f0f855e7043574f6e1e5c10bed4234.
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7 年前 |
Remy
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9c533966
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UTF Tests Fix
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7 年前 |
Felipe Lira
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ab311887
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Turns out the material immediate set doesn't really work.
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7 年前 |
GitHub
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df846344
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Merge pull request #1280 from Unity-Technologies/volume-improvements-next
Volume improvements
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7 年前 |
Felipe Lira
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1cbd9d71
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Fixed typo when setting rendertargets.
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7 年前 |
GitHub
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bdbe5bc4
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Merge pull request #1281 from Unity-Technologies/switch_support
Switch support - readd removed submodule
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7 年前 |
Felipe Lira
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1e580cd4
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Merge branch 'LWRP' into lw/api-refactor-v1
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightShadowPass.cs
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7 年前 |
Stephane Laroche
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e0d326d4
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Add coat and anisotropy UI.
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7 年前 |
sebastienlagarde
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d81990c2
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Update UTF submodule (was remove by a previous PR)
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7 年前 |
Felipe Lira
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7b171db4
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Fixed Texture2DMS resolve. Simplified renderer state by baking shadow settings into camera data.
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7 年前 |
Stephane Laroche
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10f8090a
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Merge branch 'stacklit' into stacklit_vl_merge
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/BSDF.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/StackLit/StackLitUI.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/StackLit/StackLit.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/StackLit/StackLit.shader
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/StackLit/StackLitData.hlsl
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7 年前 |
sebastienlagarde
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74166e70
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Update postprocess version
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7 年前 |
Jean-François F Fortin
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5777e7c0
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Added button to output all shader properties in the debug log.
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7 年前 |
GitHub
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f8e74a10
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Merge pull request #1277 from Unity-Technologies/switch_support
Switch support
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7 年前 |
Felipe Lira
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98c82c99
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All renderpasses referencing attachments by handle
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7 年前 |
sebastienlagarde
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f5c6eec7
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Merge remote-tracking branch 'refs/remotes/origin/master' into switch_support
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7 年前 |
GitHub
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4913285a
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Merge pull request #1278 from Unity-Technologies/StackLit-Triplanar
HDRP: StackLit Triplanar - handling of local and world correctly per attribute
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7 年前 |
Felipe Lira
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e7451f17
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Enabled Dynamic batching.
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7 年前 |
sebastienlagarde
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f0baa14d
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HDRP: StackLit Triplanar - handling of local and world correctly per attribute
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7 年前 |
Antti Tapaninen
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05bc2fef
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update gitsubmodule revisions
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7 年前 |
Felipe Lira
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c05148cf
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Implemented depth copy pass. Fixed a case that was causing depth prepass to execute even when no directional shadows were rendered.
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7 年前 |
GitHub
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1cd7186d
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Merge pull request #1276 from Unity-Technologies/stacklit-support-planar
Add support for triplanar + handle local/world space
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7 年前 |
Felipe Lira
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8f6ad3bd
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Created shadow utils.
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7 年前 |
Evgenii Golubev
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e7f0a6d1
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Fix issues with light leaking in volumetric lighting
(due to sub-allocation (resource aliasing) of the RTHandle system)
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7 年前 |
sebastienlagarde
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44ad647c
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Add support for triplanar + handle local/world space
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7 年前 |
Felipe Lira
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5b75c36e
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Caching common filter settings. Created method to provide DrawRendererSettings.
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7 年前 |
Frédéric Vauchelles
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dd47524a
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Removed iteration blending for linear raymarching
Fixed linear raymarching depth test
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7 年前 |
Evgenii Golubev
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b8dccc9d
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Add comments
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7 年前 |
GitHub
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6dfee119
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Merge pull request #1275 from Unity-Technologies/stacklit
Stacklit
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7 年前 |
Felipe Lira
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17a99791
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Moved most content to LightweightForwardRenderer. Created passes to encapsulate logic. Currently passes are selected based on primitive feature/capabilities/frame settings.
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7 年前 |
Frédéric Vauchelles
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833ae271
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Update iblR remapping for cubemap only
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7 年前 |
sebastienlagarde
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0ddaf44e
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Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental
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7 年前 |
Evgenii Golubev
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2e234638
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Fix light leaking due to texture suballocation
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7 年前 |
Thomas
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9d376773
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Typo fix
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7 年前 |
GitHub
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4431a85e
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Merge pull request #1274 from Unity-Technologies/LW-Keep-master-compiling-with-2018.1
LW: Keep master compiling with 2018.1
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7 年前 |
Felipe Lira
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9a5ecd7b
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Added Forward renderer. Changes ScriptableRenderPass interface.
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7 年前 |
Frédéric Vauchelles
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045dee67
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(wip) Added linear blending for proxy mode
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7 年前 |
Evgenii Golubev
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4c75cacd
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Port VBuffers to the RTHandle system
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7 年前 |
Thomas
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19caf308
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Fixed HDR ColorParameter
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7 年前 |
sebastienlagarde
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1aab1b89
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LW: Keep master compiling with 2018.1
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7 年前 |
Felipe Lira
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998892b5
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Converted ShadowPass to the new ScriptableRenderPass
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7 年前 |
Frédéric Vauchelles
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d8df9bad
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Fix linear raymarching
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7 年前 |
Evgenii Golubev
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3112d459
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Reduce the time spent on LDS bank conflicts from 15% to 8%
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7 年前 |
Thomas
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e06c7278
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Added support for instantiated volume profiles in the inspector
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7 年前 |